Assetto Corsa PC Mods General DiscussionPC 

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The seat mover (NLMv3, bought) and the chassis mover (SFX-100, self-built) did scratch the itch, but I always felt something was missing. Both add immersion, no doubt about that, with the SFX-100 obviously doing a lot more than the seat mover. But force simulation in both of them is momentary, not sustained. OK, the chassis mover can maintain tilt, but once the initial movement of the chassis/seat is over (which is quickly due to piston length limitations and the compression speed needed to provide a convincing force) then the effect quickly disappears. That's fine for bumps etc which are over quickly in real life, but no good for cornering, acceleration and braking, all of which are sustained forces. The G-Seat/G-Belt combo does all of that supremely well, plus adds in all the momentary rumbles, bumps, knocks etc that the chassis mover did. Tilt is absent of course, but I really don't miss it because I don't realise I'm missing it, because I'm feeling everything else plus fake sustained g-forces that simulate the tilt anyway.
Ideally I suppose I'd have a G-Seat/G-Belt bolted onto a chassis mover, but that would be doubling the price for maybe a 10% improvement to the experience.
I was skeptical about just how believable the G-Seat/G-Belt could be until I tried it, but instantly felt I was getting all the momentary sensations I had from the chassis mover plus the missing pieces of the puzzle, the sustained g-forces.
I'd never recommend an expensive purchase like this to anyone because YMMV and everyone goes in with different expectations and preconceptions, but I'm 100% happy with my current setup and don't miss the chassis mover one bit.
The only negative about the g-seat is that the actuators are fairly noisy, but so is any chassis mover or seat mover unless you go d-box. Having said that, the g-seat noise is not dissimilar to mechanical audio you get in stripped-out race cars, so in a weird way you can tell yourself that it's actually complementing the experience, which I could never say about the seat mover or SFX-100. If you wear headphones (or crank up the surround amp like I do) then you won't really hear it anyway.
Another plus is the self-contained static nature of the g-seat. My games room is on an upper floor and I was always a little bit scared that the chassis mover was going to end up killing someone in the living room below with me riding it down through the ceiling.
Oh, and no VR compensation software is necessary either as you're not physically moving as much. In fact, the old 'less is more' principle firmly applies with the g-seat/g-belt. After initially having everything dialed up to eleven I now have very subtle cues by comparison, and they're still incredibly convincing in VR.

TL: DR - test them all before you buy. And for anyone with a seat mover or chassis mover I'd definitely suggest trying an active harness with it. Even a passive harness adds a lot to the experience.
Thanks for all of that, I think I'm actually going to invest in a seat belt system now, as opposed to buying a totally new dof rig. It's considerably cheaper (and hopefully quieter!).
 
Merry Christmas to All!!!!!!

Mercedes-Benz DTM Pack Version 1.4 For Assetto Corsa by F302 and Peugeot905

download: https://www.mediafire.com/file/e0eg..._Assetto_Corsa_by_F302_and_Peugeot905.7z/file

Drop folders in SteamLibrary/steamapps/assettocorsa/content/cars

Cars included

2003 Mercedes-Benz CLK DTM (C209)

2005 Mercedes-Benz AMG C-Class DTM (W203)

CSP 0.167 or over recommended

DTM other Touring Cars: https://www.mediafire.com/folder/ukbm3vkqgpaas/DTM_other_Touring_Cars_Near_Finalized
Lemans Prototypes: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized

Credits

Author:F302,Peugeot905

Physics: Peugeot905

3D Models by Raceroom

3D work: F302

Updated KN5:StoffleWaffle,Peugeot905

Sound Modification: Peugeot905

LOD's, VAO: ATCK

Version 1.4 Changelog

-Updated sounds
-Removed Soft, Medium, and Hard Compound Tyres
-Added Dunlop SP Sport Maxx standardized dry slick compound
-Update to wear curve front and rear for tyres
-Updates to skins, KN5 file by StoffleWaffle
-Updates to driver position and steering animation
-updates to tyre.in
-slight update to aero balance
-updated final ratios and lowered the default final drive ratio
-lowered rev limit
-adjusted ai.ini
-adjusted drivetrain.ini default gear ratios
-adjusted power_curve
-updated ui
-updated digitalinstruments.ini
-update to car inertia
-adjusted fuel consumption
-LOD's added by ATCK.
-internal gears ratios (1st-6th) fixed. In compliance with the 2000s DTM regulations, the user can modify the final drive ratio
-updated physics heavily updated by the Raceroom version of car's
I made some refractive headlights for the C209:

20260106-102939-fn_jerez.webp


Put this into the ext_config.ini:

[REFRACTING_HEADLIGHT_0]
SURFACE = Mesh_1049, Mesh_1050
INSIDE = F_LIGHT_LAMP, F_LIGHT_LAMP2, F_LIGHT2, F_LIGHT
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_0]
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.1
BULB_REFLECTION_K = 0.19
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.13
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.23
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.0031793416,0.51110584,2.0413542
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.5902045,0.5111059,2.1678197
RADIUS = 0.18077637
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

I am a bloody amateur here, so if there is something to improve, please go ahead. ;)
 
I made some refractive headlights for the C209:

View attachment 1504304

Put this into the ext_config.ini:

[REFRACTING_HEADLIGHT_0]
SURFACE = Mesh_1049, Mesh_1050
INSIDE = F_LIGHT_LAMP, F_LIGHT_LAMP2, F_LIGHT2, F_LIGHT
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_0]
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.1
BULB_REFLECTION_K = 0.19
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.13
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.23
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.0031793416,0.51110584,2.0413542
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.5902045,0.5111059,2.1678197
RADIUS = 0.18077637
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

I am a bloody amateur here, so if there is something to improve, please go ahead. ;)

[REFRACTING_HEADLIGHT_0]
SURFACE = Mesh_1049, Mesh_1050
INSIDE = F_LIGHT_LAMP, F_LIGHT_LAMP2, F_LIGHT2, F_LIGHT
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_0] <<<< delete this
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4

There's a small error in the code))))
the second line should be deleted [REFRACTING_HEADLIGHT_0]
 
i didn't know that we could make skins for this one?
Did you update the AO map? Or you did something else?
New Body mapping

I made some refractive headlights for the C209:

View attachment 1504304

Put this into the ext_config.ini:

[REFRACTING_HEADLIGHT_0]
SURFACE = Mesh_1049, Mesh_1050
INSIDE = F_LIGHT_LAMP, F_LIGHT_LAMP2, F_LIGHT2, F_LIGHT
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_0]
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.1
BULB_REFLECTION_K = 0.19
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.13
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.23
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.0031793416,0.51110584,2.0413542
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.5902045,0.5111059,2.1678197
RADIUS = 0.18077637
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

I am a bloody amateur here, so if there is something to improve, please go ahead. ;)
i try it by my self but it was awful

Here is the revised version of Nissan R34 JGTC '99

20260105-165337-industrial-f302_nissan_r34_gt500.webp

20260105-165349-industrial-f302_nissan_r34_gt500.webp
20260105-165324-industrial-f302_nissan_r34_gt500.webp


delete the old car
 

[REFRACTING_HEADLIGHT_0]
SURFACE = Mesh_1049, Mesh_1050
INSIDE = F_LIGHT_LAMP, F_LIGHT_LAMP2, F_LIGHT2, F_LIGHT
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_0] <<<< delete this
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4

There's a small error in the code))))
the second line should be deleted [REFRACTING_HEADLIGHT_0]
Thanks, yes, you´re right, it was because I edited some values after I put the refracting code in first place.
 
I made some refractive headlights for the C209:

View attachment 1504304

Put this into the ext_config.ini:

[REFRACTING_HEADLIGHT_0]
SURFACE = Mesh_1049, Mesh_1050
INSIDE = F_LIGHT_LAMP, F_LIGHT_LAMP2, F_LIGHT2, F_LIGHT
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_0]
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.1
BULB_REFLECTION_K = 0.19
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.13
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.23
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.0031793416,0.51110584,2.0413542
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.5902045,0.5111059,2.1678197
RADIUS = 0.18077637
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

I am a bloody amateur here, so if there is something to improve, please go ahead. ;)
Here also some refracting lights for the C-Class DTM (2005). Put it also into the ext_config.ini of the car.

[REFRACTING_HEADLIGHT_0]
SURFACE = LIGHT_GLASS_RF, LIGHT_GLASS_LF
INSIDE = LOWBEAM_RF, LOWBEAM_LF, HIGHBEAM_LF, HIGHBEAM_RF
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.14
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.27
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 6.195903e-05,0.4880965,2.0739212
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.59771836,0.48809645,2.1955025
RADIUS = 0.1813867
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

20260106-150021-fn_jerez.webp


Could you guys please check, seems the car has no visible windows?
 
I made some refractive headlights for the C209:

View attachment 1504304

Put this into the ext_config.ini:

[REFRACTING_HEADLIGHT_0]
SURFACE = Mesh_1049, Mesh_1050
INSIDE = F_LIGHT_LAMP, F_LIGHT_LAMP2, F_LIGHT2, F_LIGHT
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_0]
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.1
BULB_REFLECTION_K = 0.19
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.13
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.23
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.0031793416,0.51110584,2.0413542
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.5902045,0.5111059,2.1678197
RADIUS = 0.18077637
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

I am a bloody amateur here, so if there is something to improve, please go ahead. ;)
Thank you for your work.
 
Here also some refracting lights for the C-Class DTM (2005). Put it also into the ext_config.ini of the car.

[REFRACTING_HEADLIGHT_0]
SURFACE = LIGHT_GLASS_RF, LIGHT_GLASS_LF
INSIDE = LOWBEAM_RF, LOWBEAM_LF, HIGHBEAM_LF, HIGHBEAM_RF
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.14
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.27
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 6.195903e-05,0.4880965,2.0739212
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.59771836,0.48809645,2.1955025
RADIUS = 0.1813867
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

View attachment 1504354

Could you guys please check, seems the car has no visible windows?
Yep! No reflection but glass is there
 
Here also some refracting lights for the C-Class DTM (2005). Put it also into the ext_config.ini of the car.

[REFRACTING_HEADLIGHT_0]
SURFACE = LIGHT_GLASS_RF, LIGHT_GLASS_LF
INSIDE = LOWBEAM_RF, LOWBEAM_LF, HIGHBEAM_LF, HIGHBEAM_RF
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.14
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.27
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 6.195903e-05,0.4880965,2.0739212
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.59771836,0.48809645,2.1955025
RADIUS = 0.1813867
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

View attachment 1504354

Could you guys please check, seems the car has no visible windows?
Well i gave it a go and this is what i get on my system.
Is this what it should look like or is it a problem with my settings?
 

Attachments

  • refraction.webp
    refraction.webp
    96 KB · Views: 1
Good afternoon. I have Porsche DLCs from Steam, but no one of them works on my Content Manager. I tried almost everything I saw on Internet. Does anyone knows about the existance of completely different mods that not requires that DLCs?

I'm interested in the next two cars: Porsche 911 GT1-98 and Porsche LMP1-98. I'd like to complete all Le Mans 1998.
 
Last edited:
Hi everyone,

this is a call for help.

Some of you might remember the BPR Recreation Project. There hasn’t been much public progress over the past two years, so here is a short recap:

In the end the project was driven by a small team of three (credits to all others involved in the beginning are given in the early YT videos):
  • zOffTy – 3D modelling, skinning for French Porsche Cup
  • Javs – vehicle physics for 964 cup and early work on 964 RSR
  • myself – skins and research
In addition to a large number of skins for existing BPR-series mod cars, we also developed a fully scratch-made car: the Porsche 964 Cup. The car was built to the highest standard we were able to achieve at the time and features solid, well-developed physics.

A second car, the Porsche 964 RSR, was modelled to the same quality level. The RSR played a significant role in period racing, including BPR, Le Mans, and IMSA championships.

1767717520812.webp

The 3D model and all relevant extensions for the RSR are about 99% complete. Unfortunately, I have lost contact with Javs, who was responsible for the physics side. Given the amount of work already invested—and the fact that we have teased a large number of preview images here on GTP (over 80 finished skins across BPR, Le Mans, and IMSA)—we would really like to bring at least this car to completion and finally share it with the community.

What we are missing is an experienced Assetto Corsa car physics developer who could take over or finalize the physics work for the 964 RSR.

If you are experienced with AC car physics, or if you know someone who might be interested, please get in touch with me here on GTP.

We believe that Assetto Corsa still offers something unique, even alongside AC Evo, and that this car could be a meaningful and enjoyable addition for the community.

Thank you guys and lets get in touch!

Daniel
 
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Here also some refracting lights for the C-Class DTM (2005). Put it also into the ext_config.ini of the car.

[REFRACTING_HEADLIGHT_0]
SURFACE = LIGHT_GLASS_RF, LIGHT_GLASS_LF
INSIDE = LOWBEAM_RF, LOWBEAM_LF, HIGHBEAM_LF, HIGHBEAM_RF
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.14
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.27
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 6.195903e-05,0.4880965,2.0739212
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.59771836,0.48809645,2.1955025
RADIUS = 0.1813867
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

View attachment 1504354

Could you guys please check, seems the car has no visible windows?
I took 'WINDOWS_OUT.dds' from an earlier version by F302, darker glass but at least now visible.
Is there a better solution to have this fixed?

PS: Is there also a 'WINDOWS_IN.dds' as so from the interior side it might look a bit more natural?
The w209 DTM 2003 has better window reflections. Can those be converted to DTM C-Class 2005 perhaps?

1767727083692.webp
 
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[REFRACTING_HEADLIGHT_0]
SURFACE = Mesh_1049, Mesh_1050
INSIDE = F_LIGHT_LAMP, F_LIGHT_LAMP2, F_LIGHT2, F_LIGHT
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_0] <<<< delete this
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4

There's a small error in the code))))
the second line should be deleted [REFRACTING_HEADLIGHT_0]
sho how should the new config then look like?
 
Mr. @StoffelWaffle I downloaded the Porsche 956 that you updated, it is absolutely fantastic, congratulations on the work. (@FrustratedUse tks for sharing).
However, wouldn't your power curve be undersized? Official data points to 620bhp@8200rpm and 629nm@5000rpm. Your car has 581bhp@8200 and 593nm@5000rpm (@cranks; -12% > 511whp & 522nm @ wheels, although I think 12% loss is excessive for a racing spec transmission).
Is there some technical multiplier (like turbo? idk) that I'm neglecting? I'll be honest, I haven't made any comparison of lap times, yet.
Still, I repeat, your mod is brilliant.
 
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sho how should the new config then look like?
the answer is here
 
Mr. @StoffelWaffle I downloaded the Porsche 956 that you updated, it is absolutely fantastic, congratulations on the work. (@FrustratedUse tks for sharing).
However, wouldn't your power curve be undersized? Official data points to 620bhp@8200rpm and 629nm@5000rpm. Your car has 581bhp@8200 and 593nm@5000rpm (@cranks; -12% > 511whp & 522nm @ wheels, although I think 12% loss is excessive for a racing spec transmission).
Is there some technical multiplier (like turbo? idk) that I'm neglecting? I'll be honest, I haven't made any comparison of times back, yet.
Still, I repeat, your mod is brilliant.
Yeah the physics are from TonyB's base mod, I'm not good at all with this

edit : also the windows from the CLK DTM are my doing, I hated the original Raceroom look, too distracting and dated. Might've been a tad too optimistic when editing the alpha channel lmao
 
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Hi everyone,

this is a call for help.

Some of you might remember the BPR Recreation Project. There hasn’t been much public progress over the past two years, so here is a short recap:

In the end the project was driven by a small team of three (credits to all others involved in the beginning are given in the early YT videos):
  • zOffTy – 3D modelling, skinning for French Porsche Cup
  • Javs – vehicle physics for 964 cup and early work on 964 RSR
  • myself – skins and research
In addition to a large number of skins for existing BPR-series mod cars, we also developed a fully scratch-made car: the Porsche 964 Cup. The car was built to the highest standard we were able to achieve at the time and features solid, well-developed physics.

A second car, the Porsche 964 RSR, was modelled to the same quality level. The RSR played a significant role in period racing, including BPR, Le Mans, and IMSA championships.

View attachment 1504386
The 3D model and all relevant extensions for the RSR are about 99% complete. Unfortunately, I have lost contact with Javs, who was responsible for the physics side. Given the amount of work already invested—and the fact that we have teased a large number of preview images here on GTP (over 80 finished skins across BPR, Le Mans, and IMSA)—we would really like to bring this at least this car to completion and finally share it with the community.

What we are missing is an experienced Assetto Corsa car physics developer who could take over or finalize the physics work for the 964 RSR.

If you are experienced with AC car physics, or if you know someone who might be interested, please get in touch with me here on GTP.

We believe that Assetto Corsa still offers something unique, even alongside AC Evo, and that this car could be a meaningful and enjoyable addition for the community.

Thank you guys and lets get in touch!

Daniel
Maybe try to contact Arch on the CSP discord. Good luck with your project, I really hope it comes to life finally!
 
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For all the conversation about graphics in all the different forum, I find this video edifying in how little, if any, we have gained in 22 years, in pancake at least, VR as seen leaps and bounds.

Indeed, but i have been gaming since ZX spectrum days, but probably properly since Amiga and stuff like The Cycles and GC F1.

So I can still remeber being blown away by this:

unnamed.webp


The jumps get smaller and smaller each time....
Now, for sure i am not excusing what is most likely lazy cut and pastes from the likes of Turn 10 etc, using same assets for years and years but re selling a 'new' game.

But yes, my 15 year old nephew has a different perspective to me regards how games look. I an still play GTR2 and be pretty pleased with how it looks....

I do also remember it always used to be the sim elitists saying 'its not about the graphics', but that has long died now.
AMS2 just finally got a free cam so like AC you can look around the track at details, and its incredible, i love to do it, but its a cilche, but once your driving it really doesnt matter that much.
 
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Another cry :cool: for help.

Some of the cars in Assetto corsa have dials that are just black, with working needles.
In the second picture below, you can see the numbers very dim in black.

Are these just bad mods, or is something else wrong here?

I tried changing the options under Cars -> instruments in CSP, but this didn't solve the problem.
Also compared the ext_config.ini and analog_instuments files to files from cares that don't have this problem.
I saw nothing strange there.

Lotus Europa Special by Project Enthusia.
1767747986538.webp

Alfa Romeo Montreal by Dan Bucsa.
1767748657107.webp

Lamborghini Miura P400 SV by Kunos.
1767749760442.webp
 
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Yeah the physics are from TonyB's base mod, I'm not good at all with this

edit : also the windows from the CLK DTM are my doing, I hated the original Raceroom look, too distracting and dated. Might've been a tad too optimistic when editing the alpha channel lmao
2026-01-06 225623.webp

Ok, @StoffelWaffle @TonyBarracuda
I apologize if I seem intrusive, but your work on this mod is spectacular and deserves all the praise possible. If this is the case, I apologize in advance and may delete the post. JLMK.
I took the liberty to recalculate the curve power.lut considering the Porsche 956 real claimed specs: 620bhp@8200rpm and 629nm@5000rpm, with standard turbo boost (1.2 bar) and 10% loss.
I emphasize that the real shape of the curves may differ, since I do not have access to this data.
I'm sharing the new power.lut file (and the car.ini with the correct weight, as well), which can be downloaded here.
 
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Blackwood Reloaded 2020 GP - 54 Pit / Grid Layouts


No reason, I was reminded of the recent Live for Speed revival, then realize that Blackwood only has 18 pit slots, I also included the download link itself for those who are interested.
 
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Another cry :cool: for help.

Some of the cars in Assetto corsa have dials that are just black, with working needles.
In the second picture below, you can see the numbers very dim in black.

Are these just bad mods, or is something else wrong here?

I tried changing the options under Cars -> instruments in CSP, but this didn't solve the problem.
Also compared the ext_config.ini and analog_instuments files to files from cares that don't have this problem.
I saw nothing strange there.

Lotus Europa Special by Project Enthusia.
View attachment 1504428

Alfa Romeo Montreal by Dan Bucsa.
View attachment 1504429

Lamborghini Miura P400 SV by Kunos.
View attachment 1504430
Are you using HDR? It seems to be a bug in the latest CSP version! I have that too with vintage car mods.
Works fine in CSP 0.2.11 + HDR. (It does not matter which weatherFX style you are using). I'm trying to find a solution, otherwise i will just report it...

For now you could switch something on/off in the Cars - instruments settings while the game runs. That will make it working again.
1767771420876.webp
 
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Another cry :cool: for help.

Some of the cars in Assetto corsa have dials that are just black, with working needles.
In the second picture below, you can see the numbers very dim in black.

Are these just bad mods, or is something else wrong here?

I tried changing the options under Cars -> instruments in CSP, but this didn't solve the problem.
Also compared the ext_config.ini and analog_instuments files to files from cares that don't have this problem.
I saw nothing strange there.

Lotus Europa Special by Project Enthusia.
View attachment 1504428

Alfa Romeo Montreal by Dan Bucsa.
View attachment 1504429

Lamborghini Miura P400 SV by Kunos.
View attachment 1504430
All good on my side 🤷‍♂️

Screenshot_ecf_lotus_europa_special_rt_bathurst_7-0-126-5-31-59.webp
24H
Guys, I could share the settings, but there seems to be a problem with the previews for VRC, RSS and URD cars.
The preview generation stops after 20 skins. Looks like there is a conflict with these mods.
If that´s no problem for you I share the settings.
Should be all good if you update the skin in Skins menu, takes longer because it does update one by one but so far work good for me.
 
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