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Mod has been updated to beta 0.90. Use the link in the quote to get the updated version. It would be best to delete the old folder first. If you made any changes on your own, be sure to make backups.Monza 2025 (beta 0.90)
monza_2025_beta
Throwing this out there for anyone to try in the hopes to get a little feedback. I am concerned about flickering on the sponsor banners. I had to fix a lot of them and redo a lot of the uv mapping for the textures. I do not see any but i'm on an old CSP version and don't know if that would make a difference.
Don't let the name fool you. This is not a representation of the track in 2025. It's just a name I picked so I can separate this version from the Kunos version in my CM track list. It is nothing more than all of the mods i've created or downloaded for Monza rolled into one track so I can keep the original Kunos version 'clean'. It is a beta version (about 90% complete) so you can expect to see some obvious mistakes and maybe some poor texture choices. Because it's based on the original Kunos track, you are free to use any mods for that track with this one, such as ai files, track skins, etc. The one thing you can't do is use a mod that will overwrite the ext_config file. That would cause some issues.
Credits:
-- @Masscot for the animated flagmen and balloons
-- Assets used from the monza2022crf version of the track.
-- knicker for the crowd files.
While this track is not as confusing as some of my other ones, I still need to explain a few things:
-- There are two layouts, the base layout and a raceday layout that adds sponsor banners in some spots based on a 2025 GT World Challenge video I watched as a reference. The raceday layout is best to use with modern cars because the sponsors wouldn't make much sense for cars 10+ years old. Also, when using the raceday layout, I would suggest enabling the 2025 Raceday track skin to complete the look.
-- There are four 'Years' track skins that will bring back certain buildings and structures to make the track more period accurate. For example, enabling the 2010 (probably should have been named pre-2010) skin will make the track look like the Kunos default version with no structures hidden.
-- For performance reasons, I have the animated flagmen and live jumbotron displays off by default for older computer users. You can turn them on by enabling the appropriate track skin. Plus it's nice to turn them off when driving a practice session.
-- Last thing, there is a huge difference in how bright the crowds look depending on whether you use CSPs 'New spectators rendering method' so you might have to do some adjusting to the ambient and diffuse values in the camera_facing file. I have it setup for my CSP options, but yours may be different.
Have fun and hope to hear from someone on any issues you may see. If not, then i'll just keep plugging along thinking everything is all right.
I completely re-worked the track setup. By default, if you use no track skins, the track will look like a decent representation of how it looks in 2025 based on race footage. To roll back to how the Kunos track looks (and to use skins you already have for the Kunos Monza track), simply enable one of the older track skins for 2010 or 2013. This will swap out the new objects with the old ones. The 2023 skin will look like the base track but with one bridge structure still enabled and the s/f line banner changed. I'm not even sure the 2025 skin is needed anymore, but I couldn't remember so I left it in there just in case.
I'd be interested to hear of any issues you have using the 2010 or 2013 track skin. I think I hid and enabled everything correctly, but I could have overlooked something.
Known issues:
-- The new 2025 walls have very wavy texture mapping. It may or may not be my fault from re-mapping the textures on the mesh. They are not noticeable at speed but hopefully I can fix them some day.
-- There's a weird burnt out grass line where the old wall used to be in front of the big grandstand at Variante del Rettifilo. You don't see it when driving, but it may look odd watching a replay. I'll get to it eventually.