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It's an old issue with the fastlane with this particular layout, saw your pic with F1s as well. Each time i tried to record a new fastlane for this particular layout it never saved it for some reason.I used the historic 1954-1972 layout as it comes without chicane, which is what I thought would be the biggest hurdle for a modern f1 car ...
Apart from too narrow tracks, or dirt/gravel surfaces, I imagine f1 pilots would be able to drive on any circuit (provided they can make the turns at lowest speed)... they just would adjust their driving style to the track ...
(and not change cars because the track is not 100% suited for their car)
Granted for the purists it's not done, but I bet IRL they would not all end up sidetracked as they would compensate for the condition at hand (something which the AI fails to do clearly).
AI lanes are there per layout , and these lanes dictate how the cars should drive , right?
So I imagine indeed this could be limiting to certain types of car ... or is it the car mod that is faulty for not braking soon enough?
EDIT: I also tried with a 1958 BRM Type 25 (brm_type_25 by GØD , v1.1 by ACTK), which is a car that drove there IRL and that too doesn't keep on track :
View attachment 1510420
View attachment 1510421
(but ACTK also did something to the AI of that car... )
The Cooper T43 '58 I have in v1.0 version of GOD (untouched by ACTK) , and that seems to stick to the track better...
Anyways, no biggie just wanted to report in case something is wrong w the track ai.
if you're familiar with the ai_hints.ini file, you could either add a BRAKEHINT hint, or increase the existing brakehint value, or add a MAXSPEED a dozen meters before they brake, etc...
That brakehint @ 0.5910-6700 is pretty high at 1.040. At 1.0 it would be normal, for a careful AI it would be perfect @ 0.98.
You can lower the regular HINT on the same position to a 1.0 as well to see if it fixes your issue.
But, depending on your car speed at this point, giving a MAXSPEED hint 25 meters before (see MAXSPEED_0, position 17 on my ai_hints file) would also fix the issue.
The AI fastlane overall is not too bad, but that spot is a nightmare for anything 250+ HP. It's been on my todo list for ages.
I'm not gonna sell my stuff (yet i will, see next sentence), but AIHintsReader app and AIWhisperer app could solve this in a few clicks. After you learn how to use them of course, which usually takes 4 months.
I just tried with F1 2010 and they passed it with my ai_hints.ini file, link below. If you're not familiar, save your version with a different name and extract mine here :
I do not drive modern Formula ones and i hate them with all my guts, therefore i cannot guarantee that this would fix your issue. I have no idea how your cars would deal with the last corner as well, worth checking values there as well.
Edit : i edited the last BRAKEHINT as well so it would go smoothly with faster cars.
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