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- Wisconsin
Quick question: Does anyone know if converting tracks from AMS2 is possible? It'd be nice to have a good version of Pocono, especially the road courses.
Thank you for liking Track.Plexus22 submitted a new resource:
Texture update for "meadowlands_84_87" by shin956 - Texture "meadowlands_84_87"
Read more about this resource...
If others have same problems, then error is in original files and all you can do is try to download the files again and hope that errors are fixed.His Patreon page has comments with other people having problems with it too.
Also his Portimao extension had some errors.
Thank you for liking Track.
I recommend you watch the 1987 race video.
I used that video as reference for Track's work (like the Adboards).
One clearly different point is that the curbs are not bluish-white.
yes but not from official DLCQuick question: Does anyone know if converting tracks from AMS2 is possible? It'd be nice to have a good version of Pocono, especially the road courses.
I wasn't quite clear enough. I wasn't upset.Far be it from me to question your work or the historical accuracy of your choices. I simply like to modify certain textures to suit my taste, even if it's not always entirely accurate. (And yes, you're absolutely right, curbs are historically red and white). It's just a skin; everyone is free to use it or not. I hope I haven't offended you, as that was clearly not my intention.
Thanks again for all the tracks you provide for our enjoyment.
Probably a mix of csp bugs between different versions, combined with bad luck. At least we now have several tricks to fix it.![]()
One year old bug never resolved with the new kn5 loader. The helmet textures reverting to default or whatever despite helmet.dds existing in skin folderIt's weird, I'm getting several inconsistent bugs that I can't recreate consistently at the moment, I'm wondering if the latest CSPs new KN5 loader is changing meshes around in some way.
The weirdest one I'm having at the moment is helmet textures randomly disappearing on LoD A. And by 'random', I mean it's consistent for the session but different behaviour each time I reload the grid (all same skins and cars).
Nice! always liked that Renault Livery, goes back to the car sets for GP4 and the EA F1 series from Ralph HummerichGot the greenlight of CTDP for the release !
Still some stuff to tweak, but we're not far at all from a release
You are totally right : “Alternative textures” is better. I will change that asapI wasn't quite clear enough. I wasn't upset.
I wrote about the kerb difference because I thought you were trying to “update” the textures to make the track look more like the actual video.
“Alternative textures” might be a better name than “updated textures.” (I don't speak English, so I might be missing the nuance.)
Thank you.![]()
"Are you intentionally driving in the winter look?"Nice! always liked that Renault Livery, goes back to the car sets for GP4 and the EA F1 series from Ralph Hummerich
Are you intentionally driving in the winter look?
if not you can change it in CM in 2 way's
1. Go to CM > Settings > Custom Shaders Patch > Track Adjustment and make sure the Seasons adjustment is not active.
. If your track folder has an extension, then open the ext_config.ini file and delete any Seasons code in it.
2. or set a summer date in here
View attachment 1510682
Ah I seeYes
(but thanks tho, was never bothered to change)
here in france we finally had winter after 3 years of nothing so let's celebrate a little moreAh I seewell we just getting rid of the snow in Holland man it was after years a real winter
Save at home I drove in ETS2 in a snow landscape
Is this my F1 car ? And apparantly someone forgot to install the mod manually for the tyre textures to work in gameIt's an old issue with the fastlane with this particular layout, saw your pic with F1s as well. Each time i tried to record a new fastlane for this particular layout it never saved it for some reason.
if you're familiar with the ai_hints.ini file, you could either add a BRAKEHINT hint, or increase the existing brakehint value, or add a MAXSPEED a dozen meters before they brake, etc...
View attachment 1510611
I just tried with F1 2010 and they passed it with my ai_hints.ini file, link below. If you're not familiar, save your version with a different name and extract mine here :
I agree. I'm on 0.30p140. Will fiddle around with the "New KN5-loader" settings and some, just for fun. But there's probably nothing really wrong with the car itself then, just some random circumstances which will trigger the bug..It's weird, I'm getting several inconsistent bugs that I can't recreate consistently at the moment, I'm wondering if the latest CSPs new KN5 loader is changing meshes around in some way.
The weirdest one I'm having at the moment is helmet textures randomly disappearing on LoD A. And by 'random', I mean it's consistent for the session but different behaviour each time I reload the grid (all same skins and cars).
Sorry bit confusion in what you do! Also I can not find any RT_Daytona nor that 2026 extension on the Breathe track list so I guess they all went for the Paystore.
This is because he is not making any progress in his skills, besides using audio for the circuit announcer. Also once a paywall car/track mod is put into the market it will be soon after a couple of corrections been abandoned, upgrades to reach an better in 2026 (CSP) expected quality level are a bit sparse for most paywall modders. The same we see (for VR users only) on car mods, while RSS was the king X-years ago but by neglecting 3D, it was gradually being overruled by URD, while in 2026 it's now that Young78 guy that degraded every paywall carmod. Guess it's all a bit like in sports, records are mend to be broken.One day we shall talk about Sergio Loro and his love for unoptimised work - which is a bummer. Always loved his tracks but since a couple of years they've been more demanding whilst still looking the same (aka like a PS3 era game)... Averaging 80 FPS alone without the 3d people in 2026 (!) shouldn't be the norm, especially when other modders manage better looking tracks with better performance...
F3CT Dalsland vs Fenryr's beta Laguna Seca. Uh oh.
I have no idea what car it is or where i got if from, i never drive modern f1s, i just have them to run tests with my apps. It's referenced as "Grand Prix 1999 F399" and seems to be another version of Formula RTT 1999 F399 from Rock The Track Studio, which have a very different behavior.here in france we finally had winter after 3 years of nothing so let's celebrate a little more
Is this my F1 car ? And apparantly someone forgot to install the mod manually for the tyre textures to work in game
No i'm talking about this F1 car you have screenedI have no idea what car it is or where i got if from, i never drive modern f1s, i just have them to run tests with my apps. It's referenced as "Grand Prix 1999 F399" and seems to be another version of Formula RTT 1999 F399 from Rock The Track Studio, which have a very different behavior.
The same with Nukedrop, Sergio and him are the FPS destroyerOne day we shall talk about Sergio Loro and his love for unoptimised work - which is a bummer. Always loved his tracks but since a couple of years they've been more demanding whilst still looking the same (aka like a PS3 era game)... Averaging 80 FPS alone without the 3d people in 2026 (!) shouldn't be the norm, especially when other modders manage better looking tracks with better performance...
F3CT Dalsland vs Fenryr's beta Laguna Seca. Uh oh.
Lol i don't even recognize them😂. it's referenced as this in my Cm. There's another version, same credits, without the 2020 Classic car edit.No i'm talking about this F1 car you have screened
This is a Ferrari F10 from 2010, which is recognizable due to the curved nose, the window placement, the steering wheel having leds and 2010 led display. And the ultra high antenna
is the POSITION=0,0,0 just for show in drivers3D.ini or it actually serve a purpose? Tried doing random values and it doesn't move the driver spatially
One year old bug never resolved with the new kn5 loader. The helmet textures reverting to default or whatever despite helmet.dds existing in skin folder
I agree. I'm on 0.30p140. Will fiddle around with the "New KN5-loader" settings and some, just for fun. But there's probably nothing really wrong with the car itself then, just some random circumstances which will trigger the bug..
do yourself a favor and make sure the cim_2010_tyres.zip (available inside assettocorsa/extension/textures/cars in the .7Z downloaded) is inside your assettocorsa/extension/textures/cars to avoid black hole looking tyresLol i don't even recognize them😂. it's referenced as this in my Cm. There's another version, same credits, without the 2020 Classic car edit.
View attachment 1510726
I wish we had winter like yours here in Quebec... Going into the second week with -20c everyday now...here in france we finally had winter after 3 years of nothing so let's celebrate a little more
Is this my F1 car ? And apparantly someone forgot to install the mod manually for the tyre textures to work in game
Lucky you. Only -12*C here. Spring is coming. Wohoo.I wish we had winter like yours here in Quebec... Going into the second week with -20c everyday now...
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Shame cuz they'e two of the very best at making scratch-made tracks.The same with Nukedrop, Sergio and him are the FPS destroyer
Triggered when 2 cars are entering the danger zone, specified by start and end values :Can someone please give a quick breakdown of what the LEFT and RIGHT numbers in this [DANGER] entry (in an ai_help.ini file) signify? I've been guessing alot, but it's not revealing itself to me. (Or point me to the available description?)
[DANGER_0]
START=0.005000
END=0.018000
LEFT=1.00
RIGHT=0.10