- 420

- American Samoa
Thank you so much! Ended up noticing that the name of the .kn5 was wrong as RSS updated the mod last yearI did it with the 996 (and many other cars), you have to add these lines to the ext_config (or create an ext_config on the skin you want to change rims):
in this case my rims files are called "speedline_rim_F" and "speedline_rim_R" because front and rear rims aren't the same. You have to create a kn5 file with only a rim at 0;0;0 axis position, you have to set radius, width and offset.
if you want I can send you also rim files to test
[INCLUDE: common/custom_rims.ini]
[ReplaceRims]
File = rss_gtn_darche_96_a.kn5 ; name of KN5
OriginalRims = RIM_LF?, RIM_RF?, Cylinder001?, Object958? ; list of original rims to hide
Model = speedline_rim_F.kn5, 0.24, 0.310 ; KN5 with a new rim, its radius and width
Offset = 0.034 ; offset for front and rear wheels (negative value move rim deeper inside)
FrontOnly=1
[ReplaceRims]
File = rss_gtn_darche_96_a.kn5 ; name of KN5
OriginalRims = RIM_RR?, RIM_LR?, Object957?, Cylinder013? ; list of original rims to hide
Model = speedline_rim_R.kn5, 0.24, 0.310 ; KN5 with a new rim, its radius and width
Offset = -0.004 ; offset for front and rear wheels (negative value move rim deeper inside)
RearOnly=1
unfortunately I haven't found how to see new rims on previews, only ingame (if someone have the tip ...), previews below are stock previews modified with new rims from a screenshot ingame ... View attachment 1511584View attachment 1511585
But now it works and i can finally mess about with some rim swaps for the Pork lol