- 108

- France
No, I just used the original values and the textures of the original shader (which is ksMultiLayer_fresnel_nm in RT Spa'66 revisited by @racinjoe013 )are you replacing these with new files?
RESOURCE_3= txDetail
RESOURCE_FILE_3= tarmac-detail.dds <-------------?
RESOURCE_4= txNormalDetail
RESOURCE_FILE_4= tarmac-detail_NM.dds <-------------?
I was not able to make this mirroring effect disappear by changing the original values of the original ksMultiLayer_fresnel_nm shader
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