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Skin updated, added new skin, now including oily smoke config adapted to F302's Daytona.
No, I just used the original values and the textures of the original shader (which is ksMultiLayer_fresnel_nm in RT Spa'66 revisited by @racinjoe013 )are you replacing these with new files?
RESOURCE_3= txDetail
RESOURCE_FILE_3= tarmac-detail.dds <-------------?
RESOURCE_4= txNormalDetail
RESOURCE_FILE_4= tarmac-detail_NM.dds <-------------?
Question for you (and @Fall Guy, and anyone else who's mastered refractive lights via config)... could refractive lights be added to VRC's super tourers? I love these cars but when chasing down a pack of them the rear lights of the cars in front look pretty awful by modern modding standards. Some rear lights on the super tourers are very flat and dull, and don't look much better than NASCAR fake-light decals. Refractive lights would be the icing on the cake for this otherwise wonderful pack.
This seems to have done the trick for me. Thank you so much. I'd have never figured this out myself.What about this fix I tried several months ago for the RT Spa 66? (and reposted just above )
Works here with CSP 0.3.0.p212
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= fixing mirror effect raidillon
MESHES=vis_1ROAD_1_001
MATERIALS= ROAD_TRACKMAIN01_WET
SHADER = ksPerPixelMultiMap_NMDetail
PROP_... = ksAmbient, 0.38
PROP_... = ksDiffuse, 0.33
PROP_...= fresnelC, 0.3
PROP_... = fresnelEXP, 6
PROP_... = fresnelMax,0.6
PROP_... = ksSpecular, 0.1
PROP_... = ksSpecularEXP, 10
RESOURCE_3= txDetail
RESOURCE_FILE_3= tarmac-detail.dds
RESOURCE_4= txNormalDetail
RESOURCE_FILE_4= tarmac-detail_NM.dds
(Yeah , just trying here to make you release a v2)
I'm actually working on a AWD2 version of it now. But so far I'm having to tweak the tyre grip and aero figures a bit due to it being massively tail happy. But it shouldn't take too long, I just used car tuner to clone the car and then edited the drivetrain file as mentioned by others. It won't be a historically accurate version as apparently the Quattro had a 50:50 diff split. I'm having to put quite a bit more drive into the front wheels to stop the tail happiness on power, but it's definitely getting there stability wise, and of course it's extremely fast off the lights 😂How can I turn it into AWD? Which files do I need to change?
To me that's a huge improvement over the original VRC lights, which were dull and flat. The lenses weren't even reflective on this Vorax. With your mod the lights now have depth, the lenses actually look like translucent plastic, and the light scatters convincingly as it refracts. You say the mesh construction isn't ideal and you don't sound entirely happy with the result but nevertheless, I think you've done a great job and have definitely improved this car. The loss of turn signals is a small price to pay, and who needs blinkers on a touring car anyway? Great job, and many thanks. I hope you'll eventually do the same for the rest of the VRC touring cars.View attachment 1511887
This is best what can be done without modifying 3d mesh and creating new textures. They aren't created with refraction in mind so they doesn't look good. For example revese light and turn signals using same mesh so one of them won't work.
When i make mod i separate for left and right and then individual functions like reverse light, brake light and turn signals.
First you need to unpack data.acd and delete light.ini or at least remove lines corresponding to rear lights in above mention file.
Based lighting on this file mess up light when you setting up refraction and selflighting. All lighting should be set in ext_config to make full use of CSP functions.
NGL the best for refraction are cars based on Gran Turismo because they have it originally
I'll try... 😥@Gabriele: If you turn off the Stretched Grid app, does it then work? Maybe just re-install the Stretched Grid app.
senza cameraCan’t even drive the 200 layout (ai spline broken).
The 300 layout works but is nowhere near the visual quality of my good old version!
Edit: I should add it's the snetterton v1.2 by Reboot Team, Sliderman and gunnar333 I was comparing with.
Thanks to the tip from @samdale12 I was able to try the 200 layout too.