Assetto Corsa PC Mods General DiscussionPC 

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1. Assetto Corsa 18.959
A nice reminder of how great the modified AC is to so many.
All those happy players grateful to the magic of Ilya, leading a fearless community of modders, making AC such a great alternative that sometime for many of us it feels like the only sane alternative.
Yes, other title, super limited in scope, can scratch a small itch, but AC is so much more.
As a an exclusive VR driver, I could easily live with only Modified AC to fulfill my daily dose of racing simulation.
Yes, I indulge in other titles here and there, most of the time wondering why, when getting back in AC, as if their main purpose was to remind me that even if AC is not perfect, is it a lot more perfect than all the other.
It had to be said.
 
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Ferrari F40 by LM LOVER v1.4 how do I reduced or get rid of the excessive glare on the windscreen ?

Mark
 

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It's working with CSP 0.2.11. It stopped working after 0.3.xx. Anybody with understanding of CSP crash dump reports?

View attachment 1514045
Go into the track folder, go to mills_short\data or mills_long\data and re-name camera_facing.ini to something else (for safety reason I would not just delete it, I always just put a 1 into the file name). Should work then.

1771346881575.webp


This file is the culprit. @DASS
 
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Updated my previous CLK GTR SuperSport mod with important updates:

New traction control option, I recommend using setting 1 as the car now feels much more "free" and the TC is no longer abrasive which used to slow the car down quite alot in tight corners.
New samples for lower end RPMs
Corrected the idle RPM up to 1500 RPM
Pitch fixed the interior intake samples on coasting sounds as they didn't sound pitch matched when transitioning
Removed the external exhaust redline sound as I couldn't get it to work right without shortening the high range RPM sounds which for this car in particular I didn't want to do as the RPMs around 6000 have unique characteristics that none of the other cars have.
RPMs when starting from 1st gear go up to ~4500RPMs like in PGR4 which gives it a quicker start
https://www.gtplanet.net/forum/downloads/mercedes-benz-clk-gtr-supersport-update-2.7484/

Toyota GT ONE Update:

New samples for mid and high ranges as the old ones were too repetitive
Made the redline "gunshot" revlimiter much louder to match the overall car sound along with it being a new sample
added in shift sounds so it'll "pop" each time you shift the car.
New much clearer turbo BOV sample
https://www.gtplanet.net/forum/downloads/toyota-gt-one-1998-2-0.7486/

F1 LM:

New traction control option
Corrected sample pitch
added in shift sounds along with slightly tweaked handling.
I recommend having the car in places 2-3 for more competitive races as the handling isn't the best, if the AI is using it they excel on fast paced tracks.
https://www.gtplanet.net/forum/downloads/mclaren-f1-lm-update-3-5.7485/

Panoz Esperante GTR-1 Update 3.0:


Clearer samples
Transitions are now pitch matched, didn't realize until I was testing it that they sounded "wobbly going from mid range to to high range RPMs
Added in a new shift sound
https://www.gtplanet.net/forum/downloads/pgr4-panoz-update-for-panoz-gtr-1-roadcar-3-0.7487/

Saleen S7 Twin Turbo:


New Sounds
Physics based off PGR4
Added 2 new colors based on real world S7 Twin Turbo colors, Speedlab Yellow and Signature Red
BOV Sound from the Callaway Sledgehammer as it sounds much cooler than the default one and I don't have any other cars to use it on at the moment until someone creates a Sledgehammer model.

Requires this mod to be installed first:
https://www.patreon.com/posts/saleen-s7-twin-83131785
https://www.gtplanet.net/forum/downloads/saleen-s7-twin-turbo-update.7488/
 
1. Assetto Corsa 18.959

20% to 25% of which are riding Patreons rather than cars. Jus' kidding.
To make it simple (i swear i'll try to make it clearer):
My guess is you would use the DRM Aero (that's the zakspeed i've been using).

Unpack the car data, open the engine.ini. Spot the maxboost and the damage turbo boost threshold.

View attachment 1513965

You can now apply those values to your script.

ac.setTurboWastegate(0, 1.49, false) is the highest you can go with no engine damage for the AI.
the script would look like this (available for download in the linked file)

View attachment 1513967


If you were playing without damages and wanted the AI to have max power, you could set the wastegate to 1.58.


Is it easier this way?

It's been a quick attempt for me to force the Ai to use full turbo rather than its stupid 80% limit, but the main goal would be to have access to ALL setup values. I've seen numerous players there and there who would enjoy to make setups for the AI to use. It's not on my todo list rn but if anyone is interrested or want to have a test script, hey, let me know.
oh it was perfect before, just needed to unfuzz myself.
Done the Aero too last night, some more tests tonight. Never done anything LUA related so the only difficulty is straining my eyes to double-check if I've made dumb mistakes.
The minute you posted the Porsche script I thought at applying it to the DRMs. :P
Also I'll be moving in a new house in the next month so I don't think I should go knee-deep in this, my life is going to be in boxes soon lol. Anyway seems easy enough, like adding a page of black magic in the cars. ;)

Maybe dynamic turbo via the xtra "Zones"? Or maybe too car specific... Anyway congrats again, another taboo lifted from AC.
 
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It is. Just think about EVO approach.

1. You already have the best sim racing physics ever made (just ask Max Verstappen)
2. You have unlimited modding which made AC1 the eternal legend that it is now

They take two things that made AC a legend. And instead building around their new game around that legendary foundation (and fix the issues like AI, lack of flying starts, lack of blue flag AI, lack of modern F1 rules, lack of good oval AI, bouncy/slippery kerbs etc), they decided to throw it all away and start from the scratch. They probably never heard the old saying "Don't fix what ain't broken".

Even vanilla AC is magnificent. My brother has only a console and he's hotlapping the vanilla AC with his 12y son. It drives 100% same as the PC version. Sure it's only good for hotlapping and drifting but it's still great fun... and the actual driving is still from the other planet compared to any other driving sim. Yes including iRacing and LMU. And you can buy the Ultimate AC1 version for just a few euros. People who say that "AC1 is only good with the mods" are braindead. It's the best racing sim even without the mods.

Sim racing isn't really going anywhere. Many new titles come but they haven't got the driving feel as good as AC1. That's crazy. But then again we already have so much so no complaints from me. I just find it weird.
The words are not mine, but I would gladly sign them.

And more: once in a while the wizards present us with cars like the new URDs, the hypers VRC, the Bazza... which shows me that the limit of AC1 is still far away and I'm in the right place.
PS: new Bayro had blown my mind.... And the new Ferrucci exploded it again.
 
A question for everyone, last evening my CM showroom just stopped working, a blank white window, 0 fps and then a "not responding" message to terminate CM or wait. Has anyone had this happen to them and if so any suggestions as to a fix.
Thanks.
 
AI mandatory pitstops in action in my 1993 ASR F1 season (Prost pitting at lap 10) and Senna takes the lead back. Donington legendary rain race.

Note: That Senna engine manufacturer is still wrong (forgot to change it to Ford when I recorded the video). It's correct it the download. The 1993 ASR pack is pretty amazing.

 
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