Assetto Corsa PC Mods General DiscussionPC 

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How do I make it like this? @Peter Boese



It doesn't look like winter in my game when I set date to some day in february.

Screenshot 2026-02-24 143824.webp


Screenshot 2026-02-24 143916.webp
 
You did not ask me I guess but I wanna suggest to first check the box "use seasons" and for snow the temps have to be very low close to zero. Just saying and sry if you did not ask all helpful guys in this place...
I don't have a checkbox for Use Seasons. Only the dropdown as you can see in my image.
 
How do I make it like this? @Peter Boese



It doesn't look like winter in my game when I set date to some day in february.

View attachment 1515694

View attachment 1515695

You could just ask the creator! It could be a track skin with leafless tree textures. And the sky looks like he cranked the contrast slider in Pure Config app Clouds tab. But maybe just ask him.
Maybe just try the pureCandy ppfilter and gain the "candy" slider in Pure PP app...
 
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I have noticed that trees are generally much more dithered in LCS than in gamma. The "trees A2C dithering" option seems to have no influence in LCS mode.

Some other setting I missed, or is this dithering forced in LCS mode?
 
I've been snapping up some pretty interesting and fun-looking touge/hillclimb circuits* recently because I've been wanting to run some one-v-one sprints against AI, but it seems like 3/4 of them don't even bother, and don't seem to work in Race mode like (for example) Trento-Bondone does. I know there are ways of making your own AI lines, but are there also other sources to find them? Breathe's track listing doesn't always have add-ons, especially for some of the more obscure mods, but it seems weird that there are so many incredibly detailed and appealing p2p stages out there that don't even have this basic feature. It doesn't help that there are a bunch of other interesting-looking tracks that are paywalled, because I don't always know whether they'll even work.

*I'd list a few as examples, but there's something like two dozen I tried out and deleted because they were pretty much useless for offline.
 
I like these cars, but I hate the way the skins are made; it's quite difficult to customize the car in one go.
Yes, I agree on this one, my but knowledge don’t extend to mapping a 3D model.

If anyone does have the skill to make a working UV map for the car, I will happily update it and give credit!
Mod maker should have created it with skins in mind from the start, so we would avoid having to correct mods ourselves,
but I know where it's came from.

GT models as example (because that Civic is GT conversion) use separate meshes to make skin so, usually they aren't prepared to have one (not to mention sometimes broken UV1 and loss of UV2, 3 and 4 after unpacking).

This is what I mean. All of those stickers on car are separted meshes, don't belong to car skin.
Screenshot_kp_subaru_impreza_rally_car_ddm_gts_tsukuba_24-1-126-16-35-2.webp


But after all 3D work with meshes, usually UV maps have to be made again anyway and at the end of the day it's easier for everyone when creator of mod makes it easy to skin.

IMO if I would ever make any more improvements for that Civic mod, I'd rather start from scratch, because it's not only uv maps, but 3d and ext_config are mess too.
 
They are pretty much done. I'll release an update to fix some bugs like the 2010 rain texture crash and making the rain light work correctly on other cars and fixing the transparency of glass on helmets. But the other mods are pretty much done
This sounds great, looking forward to it. Thank you!
 
k_p
Mod maker should have created it with skins in mind from the start, so we would avoid having to correct mods ourselves,
but I know where it's came from.

GT models as example (because that Civic is GT conversion) use separate meshes to make skin so, usually they aren't prepared to have one (not to mention sometimes broken UV1 and loss of UV2, 3 and 4 after unpacking).

This is what I mean. All of those stickers on car are separted meshes, don't belong to car skin.View attachment 1515700

But after all 3D work with meshes, usually UV maps have to be made again anyway and at the end of the day it's easier for everyone when creator of mod makes it easy to skin.

IMO if I would ever make any more improvements for that Civic mod, I'd rather start from scratch, because it's not only uv maps, but 3d and ext_config are mess too.
Mod makers doing this are beyond stupid tbh. Its pointless and adds literally nothing to the cars other than making it an big headace for skin creators.


Wish 101 Creative would learn that.
 
Mod makers doing this are beyond stupid tbh. Its pointless and adds literally nothing to the cars other than making it an big headace for skin creators.


Wish 101 Creative would learn that.
In my example all meshes contains parts of skin can be hide very easily in ext_config, so I think no problem here, few lines of code and you have clean car, on which you can make whatever skin you want.

But then, car body mapping need to be skin friendly and this, as you can tell, is different story.
Y'all aren't joking about that Civic. Jesus wept was is this mapping ?????
Looks very similar to stock gt uv map, just slightly modified. As I said, not good for creating skins but, enough for ao maps.
 
k_p
In my example all meshes contains parts of skin can be hide very easily in ext_config, so I think no problem here, few lines of code and you have clean car, on which you can make whatever skin you want.

But then, car body mapping need to be skin friendly and this, as you can tell, is different story.

Looks very similar to stock gt uv map, just slightly modified. As I said, not good for creating skins but, enough for ao maps.
None of the Gran Turismo models comes with UV mappings iirc. You need to make that stuff yourself.
 
None of the Gran Turismo models comes with UV mappings iirc. You need to make that stuff yourself.
Nope, they all have. Some meshes have 4 layers uv mapping, but this is in file which have all meshes in triangles.
You need to use quaded file to work with them, which have only first uv map but it's enough for meshes which aren't modified.
For modified ones you end up making new anyway.
 
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