May I ask what track is this, looks pretty niceDoes anyone know how to improve water reflections by eliminating those annoying artifacts?
I've tried various reflection settings in CSP, but to no avail. 😣
Thanks
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DiRT3 - Finland Trailblazer v1.15May I ask what track is this, looks pretty nice
Thanks a lot, definitely adding this to my collection
How do I make it like this? @Peter Boese
It doesn't look like winter in my game when I set date to some day in february.
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How do I make it like this? @Peter Boese
It doesn't look like winter in my game when I set date to some day in february.
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I don't have a checkbox for Use Seasons. Only the dropdown as you can see in my image.You did not ask me I guess but I wanna suggest to first check the box "use seasons" and for snow the temps have to be very low close to zero. Just saying and sry if you did not ask all helpful guys in this place...
How do I make it like this? @Peter Boese
It doesn't look like winter in my game when I set date to some day in february.
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Hi, does this mod exist? ThanksWIP 1970 WSC Matra MS650.
High, medium and low aero setup.
I like these cars, but I hate the way the skins are made; it's quite difficult to customize the car in one go.
Mod maker should have created it with skins in mind from the start, so we would avoid having to correct mods ourselves,Yes, I agree on this one, my but knowledge don’t extend to mapping a 3D model.
If anyone does have the skill to make a working UV map for the car, I will happily update it and give credit!
This sounds great, looking forward to it. Thank you!They are pretty much done. I'll release an update to fix some bugs like the 2010 rain texture crash and making the rain light work correctly on other cars and fixing the transparency of glass on helmets. But the other mods are pretty much done
Mod makers doing this are beyond stupid tbh. Its pointless and adds literally nothing to the cars other than making it an big headace for skin creators.Mod maker should have created it with skins in mind from the start, so we would avoid having to correct mods ourselves,
but I know where it's came from.
GT models as example (because that Civic is GT conversion) use separate meshes to make skin so, usually they aren't prepared to have one (not to mention sometimes broken UV1 and loss of UV2, 3 and 4 after unpacking).
This is what I mean. All of those stickers on car are separted meshes, don't belong to car skin.View attachment 1515700
But after all 3D work with meshes, usually UV maps have to be made again anyway and at the end of the day it's easier for everyone when creator of mod makes it easy to skin.
IMO if I would ever make any more improvements for that Civic mod, I'd rather start from scratch, because it's not only uv maps, but 3d and ext_config are mess too.
Not yetHi, does this mod exist? Thanks
In my example all meshes contains parts of skin can be hide very easily in ext_config, so I think no problem here, few lines of code and you have clean car, on which you can make whatever skin you want.Mod makers doing this are beyond stupid tbh. Its pointless and adds literally nothing to the cars other than making it an big headace for skin creators.
Wish 101 Creative would learn that.
Looks very similar to stock gt uv map, just slightly modified. As I said, not good for creating skins but, enough for ao maps.Y'all aren't joking about that Civic. Jesus wept was is this mapping ?????
None of the Gran Turismo models comes with UV mappings iirc. You need to make that stuff yourself.In my example all meshes contains parts of skin can be hide very easily in ext_config, so I think no problem here, few lines of code and you have clean car, on which you can make whatever skin you want.
But then, car body mapping need to be skin friendly and this, as you can tell, is different story.
Looks very similar to stock gt uv map, just slightly modified. As I said, not good for creating skins but, enough for ao maps.
Good news, the sun speculars will be fixed with the next major CSP release.
I don't have a checkbox for Use Seasons. Only the dropdown as you can see in my image.
Available for free right?After a long breakthis baby gonna be released soon on our patreon
I am happy to be back on modding
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Nope, they all have. Some meshes have 4 layers uv mapping, but this is in file which have all meshes in triangles.None of the Gran Turismo models comes with UV mappings iirc. You need to make that stuff yourself.
Even for LCS?Good news, the sun speculars will be fixed with the next major CSP release.
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So Glare is now pretty much the same for the sun and its direct reflection without triggering cubemaps.
Ilja was able to fix it....
and the next one is moving to patreon :\
VRC Formula Alpha 2025 FW48 Livery - Updates
www.overtake.gg
is there a good tutorial how to create a new UV map for the cars?