- 7,403

- The Bunker
But CSP Smart Shadows has helped with shadows in the past. Splits could be set so that shadows remained sharp at reasonable viewing distances, only losing definition when they were far enough away to be practically invisible anyway. And they never used to ripple and migrate like they do now, even when the vehicle is stopped and time progression is set to zero. Sometimes it's like driving through a shallow stream.Actually it is just what the shadows in AC are. CSP just tries to add something or set the cascades automatic, but there is no change of the internal shadow engine.
vanilla:
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CSP
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And the AC system is kind of a self balancing thing. If you gain quality and reolution on one cascade, you reduce it for the others.
And so there are always magic split sets and something but it will never fit for all cases. But it is just what the AC shadows are, a very effective way to create well shadows somehow.
The original shadows even have a limitation in the distance, so you had a per se moving shadow in the distance.
My original point was, shadows were improved at some point in the past, but have now reverted to the current ugly mess. That's not progress. It's regression. And it's sadly how CSP seems to be compiled these days, with some new fixes or new features but at the expense of other things getting broken again, almost as if old code from several broken builds ago is getting recycled. It is frustrating, but keeps us hooked I guess.