- 329

- Italy
In camera_facing.ini you can setI’m looking for guidance on what can be done to make changes to camera-facing billboards using CSP configs, if anything?
Is there a way to make camera-facing crowds cast shadows with a CSP config?
As I understand it you cannot make camera-facing billboards cast shadows simply by editing the camera_facing.ini, and all of my attempts with Ai suggested fixes have not been successful. It would only be used on standing crowds.
Is there a way to correct the illogical lighting of camera-facing crowds with a CSP config?
I have previously noticed that with camera-facing crowds it be very difficult to set shader values that work in relationship to the surrounding textures, and I have finally figure out what the problem is. The camera-facing crowds appear to be illuminated from behind. See attached comparison between shots taken mid-morning and mid-afternoon. In the mid-morning shot the sun casts a show from the fence behind the camera that illuminates the vertical concrete surfaces but does not illuminate the crowd billboards, who are instead well-lit when the sun is coming from behind them. As illustrated, the problem is not just due to contrast with surrounding objects, they actually get lighter as they should get darker.
I have tried different PP-filters and the CSP configs I have tried have not change anything.
View attachment 1518852
SHADED=1 (or 0) ; If shadow will affect the crowd.
DIFFUSE=0.014,0.014,0.014 ; How bright the object will be under the sunlight.
AMBIENT=0.075,0.075,0.075 ; How bright the object will be in the shadow.


