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Big Kudos to you @Peter Boese and Ilja, it´s just amazing how good AC looks with the latest updates you gave us. This is just an example with stock pure filter, nothing edited etc. I am in love. 
Is that what causes that behavior of the AI?Uncheck "Straighten AIs trajectory when starting" in AI (New Behavior).
I don't know how I overlooked the transparency issue; I've reviewed and corrected it. As for the shift animation, I haven't seen any problems. Thanks for letting me know.Yes, good tip, first thing I did, the issue is only in VR, the glass does not look transparent when transparency is not set to yes. Usually a quick fix in custom showroom, if the car is not encrypted.
As for the totally unrelated issue of the shifting hand stuck on the shifter not moving, in light of @Masscot reply, I do not understand where the issue is.
I stumbled across this the other day...
https://www.overtake.gg/downloads/urd_mercedes_clr_lm-mercedes-clr-more-realistic-physics.52333/
...and I must say, it's fantastic. A car that was already good has become excellent, a must-have gem. Congratulations on the work, @Peugeot905
Uncheck "Straighten AIs trajectory when starting" in AI (New Behavior).
Yup. Dang. I've been thinking that my AIWhisperer work had gone too far and nobody was passing...(going fast, but no passing). Thanks for that tip!Is that what causes that behavior of the AI?
for most people yes, since "Straighten AIs trajectory when starting" is for controlling cars at the start of the race for not crashing at the front cars i believe that they forgot to add a time frame ... so cars follow that rule infinity. anyway it will probably be fix in the next update ,until then just uncheck the box for "Straighten AIs trajectory when starting"Is that what causes that behavior of the AI?
Do you mind posting the BTCC skin packs? I'm not sure where to find them.1997, 1998, 1999, 2025 of BTCC is fully completed (just some of the cars are made on the wrong generation cars)
As for JGTC nothing really check here, Might be stuff not filled out or missing
Looking good at the photos, only like in real life nothing is perfect, as there is always dirt, scratches, garbage, painting wear or clearly to see repaired damages. They should not forget that aspect when publish the final version as in my opinion this is an essential factor for the immersion.Not that I am a fan of paid content but since it is made with pure dedication to the game I would like to share the current progress on Cape Ring made by SteelRacing here. Maybe one of the last real track modder next to Abulzz and Nukedrop.
View attachment 1521204
I am sure it is worth a try already. They also made a decent Amalfi track.
Support this guy!
Do you mind posting the BTCC skin packs? I'm not sure where to find them.
Which CSP version are you running ? happens for all cars in all tracks , including Kunos ?My AI always drives through the pits after lap 1.
Is this a specific setting?
Big Kudos to you @Peter Boese and Ilja, it´s just amazing how good AC looks with the latest updates you gave us. This is just an example with stock pure filter, nothing edited etc. I am in love.
View attachment 1521226View attachment 1521227
Latest CSP. And in the last race I was running VRC cars (Super Touring) on Reboot Team Oulton Park.Which CSP version are you running ? happens for all cars in all tracks , including Kunos ?
Thanks, I made some tests with latest CSP on Oulton Park (reboot) with F488GT3 and URD EGT 2019 but was not able to reproduce the bug. Maybe a car script in the mod that is producing some mess with CSP ?Latest CSP. And in the last race I was running VRC cars (Super Touring) on Reboot Team Oulton Park.
But also had it happen on Road Atlanta with RSS GT3 cars.
Thank you for fixing the transparency.As for the shift animation, I haven't seen any problems. Thanks for letting me know.
That really fixed it.for most people yes, since "Straighten AIs trajectory when starting" is for controlling cars at the start of the race for not crashing at the front cars i believe that they forgot to add a time frame ... so cars follow that rule infinity. anyway it will probably be fix in the next update ,until then just uncheck the box for "Straighten AIs trajectory when starting"
WSC69 comes first, WSC70 will be a smaller pack to compliment the past sets and to round off the three sports car packs.Good evening everyone. A quick question: does anyone know how far along Bazza and his team are with developing the WSC70 mod featuring the prototypes from those years? A while back, he showed some of them off, but we haven’t heard anything since. I’d hate to think he’s shelved that project for Assetto Corsa.
Thanks to everyone for any updates.
Did not fix it for me sadly......That really fixed it.
Maybe your decryption tool messed it up. Bruno.The wipers are completely bugged on some cars since CSP v0.3.0-preview212; rolling back to CSP v0.3.0-preview120 makes everything work properly again.
View attachment 1521391
CSP 212 , 302 , 322
View attachment 1521392
CSP 120
This worked. Thanks for the simple suggestion. I hesitate to bring up such elementary problems to such an experienced group but it really helped solve my issue immediately and get back to the fun. I am eternally greatful for all this forum's expertise!Just drive the non-CSP VRC Super Tourers. Problem solved.
The CSP cars are meant for YOU! the driver, the non CSP cars are meant for the Ai. If that helps further.This worked. Thanks for the simple suggestion. I hesitate to bring up such elementary problems to such an experienced group but it really helped solve my issue immediately and get back to the fun. I am eternally greatful for all this forum's expertise!
Do you know where to find all the other BTCC livery packs?
Hm, I only use live weather and timing, really don´t have clue. But as I wrote, only pure filter + LCS, no further things adjusted. Maybe some CM settings may cause a substantial difference, but I donno. For me this was the final proof that I don´t need any extra ppfilter from external creators.maybe you could tell me the settings you used?
time, weather etc.
track is Autodromo de la Pampa what the screenshot name told me
think mine is not looking that good
If anyone d/l that one from ACTK (even tho the update is offered thru CM by the OG author) lets see what ACTK "changed" with the CSP wipers.Maybe your decryption tool messed it up. Bruno.
View attachment 1521734
[MESH_ADJUSTMENT_...]
MESHES = Geo_Wiper_R3_black, Geo_Wiper_L3_black
IS_RENDERABLE = 0
[ANIMATED_WIPER_...]
MESHES = Geo_Wiper_R1,Geo_Wiper_R2,Geo_Wiper_R3,Geo_Wiper_L1,Geo_Wiper_L2,Geo_Wiper_L3
UNDERLYING_SURFACE = EXT_windows
DEBUG = 1 ; remove when everything is ready
[MESH_ADJUSTMENT_...]
MESHES = Geo_Wiper_R1,Geo_Wiper_R2,Geo_Wiper_R3,Geo_Wiper_L1,Geo_Wiper_L2,Geo_Wiper_L3
MOVE_TO = modelRoot:y
[BASIC]
DISABLE_WIPER_KSANIM = 1
[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = Geo_Wiper_R1, Geo_Wiper_R2, Geo_Wiper_R3, Geo_Wiper_L1, Geo_Wiper_L2, Geo_Wiper_L3
UNDERLYING_SURFACE = EXT_windows
GROUP_0 = 'Geo_Wiper_R3@A=*', 'Geo_Wiper_R2@A=*', 'Geo_Wiper_R1@A=*'
GROUP_0_ANGLE_FROM = -1.8
GROUP_0_ANGLE_TO = -78.2
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = 0.11781817, 0.95962465, 0.79526925
GROUP_0_PIVOT = -0.63895035, 0.91357076, 0.8162471
GROUP_1 = 'Geo_Wiper_L1@A=*', 'Geo_Wiper_L2@A=*', 'Geo_Wiper_L3@A=*'
GROUP_1_ANGLE_TO = -92.1
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = 0.6498165, 0.9507274, 0.6328659
GROUP_1_PIVOT = -0.006219864, 0.9630696, 0.87816715
GROUP_1_BASE_AXIS = 0, 0.7071068, 0.7071068
GROUP_1_BASE_PIVOT = -0.006219864, 0.9630696, 0.87816715