- 48

- Melbourne
I'll give it a go. Thx.something like this??? (copy inside the track folder)
I'll give it a go. Thx.something like this??? (copy inside the track folder)


You can add pulley animation. Added extra_animations.iniCode:[ROTATING_OBJECT_0] NAME=GEO_puleggia_base RPM=-1000 AXIS=0,0,-1
6 250 in my collection and I dont have that problem.Can someone tell me why I need to close CM and re-open in order to see a car that has been "clean" installed?
Before it wasn't the case, the car would immediately re-appear in Content right after having been installed again...
Since a couple of months (after an update of CM? idk exactly) I need to close CM and re-open to see the car again in Content tab.
I hope it's just a setting somewhere which I can set correct again... ?
It is a pain , esp. since starting CM freezes Windows for about 30 seconds ( if you have +7000 car mods installed that is ) ...
Is there any mod that improves the damage...
... one of the things I really miss is that many mods (even from top creators) don't have visible damage after collisions...
I tried this last night. The first thing I noticed was a performance drop which took me below 60fps.Interesting racing AI app got uploaded on OT called RaceFlow.
RaceFlow - AI Enhancement (Beta)
Hello, I'm a big single player AC player and I finally couldn't take the base AC AI any longer. I set out to create an app that could "fix" the problem spots I was seeing within AC's base AI. I used to run RARE until it no longer functioned -...www.overtake.gg
View attachment 1534651
The rolling start bit jumps out at me. I'll give it a go, nothing to lose.Interesting racing AI app got uploaded on OT called RaceFlow.
RaceFlow - AI Enhancement (Beta)
Hello, I'm a big single player AC player and I finally couldn't take the base AC AI any longer. I set out to create an app that could "fix" the problem spots I was seeing within AC's base AI. I used to run RARE until it no longer functioned -...www.overtake.gg
View attachment 1534651
Likely the app overloads the display frequency and produces frame drops. 60 Hz gives you 1/60 => 16ms to do all AC app computations between two frames, 144 Hz lets you 7ms. If you are above, the graphic engine is waiting for your results before displaying the next frame. (AC physics is at 300Mhz and is a different process iirc)The rolling start bit jumps out at me. I'll give it a go, nothing to lose.
Edit to add since read the post above, not sure why it would take up FPS?
I tried it for a bit and it doesn't seem to work at all, or mostly doesn't work. The rolling start feature definitely doesn't.The rolling start bit jumps out at me. I'll give it a go, nothing to lose.
Edit to add since read the post above, not sure why it would take up FPS?
Hi. My vote goes for top left. Looking good 👍
Having tried it last night, sadly you are right, absolute pile of dung. Only saving grace is they didn't stick it on patreon or anything. Awful awful awful.I tried it for a bit and it doesn't seem to work at all, or mostly doesn't work. The rolling start feature definitely doesn't.
Also apparently it was written by AI coding, so makes sense why it doesn't work or isn't optimized at all. The guy who put it together doesn't know what he's doing.
#Metoo.Top right, which looks like the one I'm currently using...
Me personally, top right.
Hello, I'm the creator of said pile of dung 😆. Honestly, just trying anything to help push AC, it's my favorite Sim. Believe it or not ive spent a bunch of time getting this to where it is, which is apparentlyin the toilet lol. Obviously i didnt write the code but ive been testing and tinkering for a couple months at this point. Im guessing rolling start, strategy, and learning module didn't work for you? Did the core of it at least work though? Cars should be passing eachother, especially different classes.. any feedback would be appreciated. Im still going to try and push this thing forward.Having tried it last night, sadly you are right, absolute pile of dung. Only saving grace is they didn't stick it on patreon or anything. Awful awful awful.
And i'm not saying that as an AI heretic, that would be like blaming the pen for the bible.
Although it didn't work for me also, it's nice you are at least trying to solve the AI problem in the game. Don't listen to those who only complain and don't give any feedback, it's a known hobby to do that around here. If I were you, I would prioritize improving the optimization of the app first, because when trying it I went from like 250–300 fps to less than 60...Hello, I'm the creator of said pile of dung 😆. Honestly, just trying anything to help push AC, it's my favorite Sim. Believe it or not ive spent a bunch of time getting this to where it is, which is apparentlyin the toilet lol. Obviously i didnt write the code but ive been testing and tinkering for a couple months at this point. Im guessing rolling start, strategy, and learning module didn't work for you? Did the core of it at least work though? Cars should be passing eachother, especially different classes.. any feedback would be appreciated. Im still going to try and push this thing forward.
Hey, thanks for the comment. Yikes.. yea that wasn't something I was aware of, at that point you cant even test. Agreed ill focus on that first. Appreciate it!Although it didn't work for me also, it's nice you are at least trying to solve the AI problem in the game. Don't listen to those who only complain and don't give any feedback, it's a known hobby to do that around here. If I were you, I would prioritize improving the optimization of the app first, because when trying it I went from like 250–300 fps to less than 60...