Assetto Corsa PC Mods General DiscussionPC 

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@Pilot3331 I´ve set the emissive multiplier for the front headlights to 0.15 instead of 1. think it suits better. Btw, this car has no headlight beam function....

[EXTRA_FX_EMISSIVE_...]
MESHES = mcl_f1gt_97_cockpit_interior_gauge_emissive_,displays
RANGE = 0.22 ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 1.0 ; optional brightness multiplier (could be an RGBA value)
; Optional optimization flags for cars:
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 0 ; show up for exterior views only

[REFRACTING_HEADLIGHT_0]
SURFACE = mcl_f1gt_97_lod0_headlightL_detail_glass_clear_
INSIDE = mcl_f1gt_97_lod0_headlightL_head_light_
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.15
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.6236519,0.5111146,1.7918918
NM_SHARE_EXT = 0.5
NM_SHARE_INT = 0.5
ORIGIN = 0.6866393,0.5111146,1.8007689
RADIUS = 0.07247979
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_1]
SURFACE = mcl_f1gt_97_lod0_headlightR_detail_glass_clear_
INSIDE = mcl_f1gt_97_lod0_headlightR_head_light_
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.15
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.6236514,0.5111145,1.791892
NM_SHARE_EXT = 0.5
NM_SHARE_INT = 0.5
ORIGIN = -0.56072104,0.5041237,1.7986552
RADIUS = 0.07253679
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

@Masscot could you change the hack-and-slay shifting animation to something more appropriate, please?
 
Last edited:
View attachment 1535278

@Pilot3331 I´ve set the emissive multiplier for the front headlights to 0.15 instead of 1. think it suits better. Btw, this car has no headlight beam function....

[EXTRA_FX_EMISSIVE_...]
MESHES = mcl_f1gt_97_cockpit_interior_gauge_emissive_,displays
RANGE = 0.22 ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 1.0 ; optional brightness multiplier (could be an RGBA value)
; Optional optimization flags for cars:
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 0 ; show up for exterior views only

[REFRACTING_HEADLIGHT_0]
SURFACE = mcl_f1gt_97_lod0_headlightL_detail_glass_clear_
INSIDE = mcl_f1gt_97_lod0_headlightL_head_light_
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.15
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.6236519,0.5111146,1.7918918
NM_SHARE_EXT = 0.5
NM_SHARE_INT = 0.5
ORIGIN = 0.6866393,0.5111146,1.8007689
RADIUS = 0.07247979
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_1]
SURFACE = mcl_f1gt_97_lod0_headlightR_detail_glass_clear_
INSIDE = mcl_f1gt_97_lod0_headlightR_head_light_
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.15
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.6236514,0.5111145,1.791892
NM_SHARE_EXT = 0.5
NM_SHARE_INT = 0.5
ORIGIN = -0.56072104,0.5041237,1.7986552
RADIUS = 0.07253679
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

@Masscot could you change the hack-and-slay shifting animation to something more appropriate, please?
Hi. Car has no headlight beam function, You mean no light cone, like road in front of car is not lit? That would be strange, it should have it working.
 
Nah sorry I meant the high beam. Not functional.
Oh, I see. That is the case. To be honest I never tested switch between high low beam in any car in assetto Corsa, I don't even know what button does it :). Is it not by default on? Anyways, tell me how do You think it should work, like press lights on it turns on low beam first and as an option it should turn high, or how? And I will try to arrange update for it.
 
Oh, I see. That is the case. To be honest I never tested switch between high low beam in any car in assetto Corsa, I don't even know what button does it :). Is it not by default on? Anyways, tell me how do You think it should work, like press lights on it turns on low beam first and as an option it should turn high, or how? And I will try to arrange update for it.
You may choose if it should be on or not, by default it is enabled trough CM, yes, but I have set that to disabled due to realism. You can bind any button in CM for that.

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