Assetto Corsa PC Mods General DiscussionPC 

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Spent many days again playing all sims. I even dug up good old Live For Speed and man that was a good game in its time... great force feedback.

This is how to create perfect driving simulator

Assetto Corsa force feedback and car behaviour on the limit + its unlimited modding
LMU kerbs
iRacing online system and its oval AI and physics (it has great Indycar)
F1 25 all modern F1 features/rules and AI (you could take any ai from 2020-25, they are ridiculously superior to any "sim" out there, it's not even close)
AMS2 VR + flying start ability to create proper Indycar
Maybe ACC menu system? It's quite nice looking.
Maybe EVO graphics, it sure looks great but I don't really care about the graphics. They all look good enough. I can't even say which one looks best... graphics are like modern EV cars' acceleration numbers. They're all fast so who cares. :)

I wish we could "hack" a game like this.

Actually I wish they'd update the original AC instead of putting all resources to EVO. EVO just doesn't drive that well compared to the original and obviously they are not able to duplicate AC1's driving feel anymore (for whatever reason). Maybe the guy who did the FFB is dead? :D Yes they say it's still a WIP but the driving feels like ACC and obviously they're not going to change that. Yes I played it for 5 hours straight today and tested different cars. Some are better than others but when you go back to AC1 it's like a night and day. In EVO the car front ends feel weird and lifeless and I doubt we can ever mod it like we can AC1.

LMU is very impressive sim and many real drivers praise it. Sure it has good physics but I can't really connect to that FFB in similar way that I can do with AC1. AC1 to me still is the only sim where the driving feels absolutely natural. Many mods have eliminated the kerb problem too. Never thought RF2/LMU FFB was that good. Some people praise it but personally I don't really like it.

In short: All sims are more or less frustrating but in relative terms we have some insanely good sims... just compare the driving sim quality to games like FIFA and PES. Total arcade garbage which have very little to do with realistic football. I haven't played the latest ones but in FIFA 23 you could play two 15 min halfs and get ZERO fouls. Real football games have 15-40 fouls per game, you're lucky to get one in FIFA and there wasn't even a slider for that. Then they had a terrible AI comeback logic, etc. :D

I think AI's are bad in so many games today is because they prioritize the online gaming. Yet the F1 series have made almost flawless AI. I mean it can't get realistically better than that (2018 was still overly aggressive and 19 had some issues but after that it really clicked). It's extremely rare to get "abused" by the AI on the F1 series. Sure it happens but very, very seldomly. AI is super competitive and intelligent and actually the modern F1 games put any "real sims" to total shame in so many aspects, it's not even funny.

AI and season are very important to me because I love playing full seasons offline. That is my thing. Sure I love hotlapping the street cars too but F1 is my priority. I don't care about any career/Myteam fantasy crap at all. Just the plain good F1 seasons... never get tired of that. AC is absolutely SUPERIOR when it comes to hotlapping and classic seasons 1978-2009'ish... but you can't make a proper modern F1 seasons on AC because of its rule/hardcode limitations and not-so-good AI.

What is really frustrating is that AC's AI is not actually THAT bad, it just has some unforgivable things (like lack of blue flag/outlap ai). It's a real mystery why they left that kind of blatant issues there. All sims have more or less crap AI's. AMS2 AI is not great but it's probably the best of the bad bunch.

It's obvious by now that EVO will never dethrone AC1. Do you think it's unrealistic to except Kunos to ever update/fix AC1 because it's such an old title? AC1 is still the most popular driving sim... it easily tops the Steam sim racing ranking list every day in popularity... so why not? Or maybe they'd just ruin it by "updating all tyre models" and then it'd drive like ACC too. :D

Thoughts?
Have you tried the new Live for speed?? they completely upgraded the graphics enjoy, and many physics too. If it had AC ffb, it would be perfect.
 
Is there some king of lua scripts coming with the car? Have a test without extended physics : if it runs smoothly, you have a lead.
I guess you already tried the Analyze tab in CM.

The lua debug can show you the data usage if there is one - i've seen very demanding stuffs on some mods, and they're not optimised at all.
Upvote for lua debugger. Gold, gold, gold.
 
Spent many days again playing all sims. I even dug up good old Live For Speed and man that was a good game in its time... great force feedback.

This is how to create perfect driving simulator

Assetto Corsa force feedback and car behaviour on the limit + its unlimited modding
LMU kerbs
iRacing online system and its oval AI and physics (it has great Indycar)
F1 25 all modern F1 features/rules and AI (you could take any ai from 2020-25, they are ridiculously superior to any "sim" out there, it's not even close)
AMS2 VR + flying start ability to create proper Indycar
Maybe ACC menu system? It's quite nice looking.
Maybe EVO graphics, it sure looks great but I don't really care about the graphics. They all look good enough. I can't even say which one looks best... graphics are like modern EV cars' acceleration numbers. They're all fast so who cares. :)

I wish we could "hack" a game like this.

Actually I wish they'd update the original AC instead of putting all resources to EVO. EVO just doesn't drive that well compared to the original and obviously they are not able to duplicate AC1's driving feel anymore (for whatever reason). Maybe the guy who did the FFB is dead? :D Yes they say it's still a WIP but the driving feels like ACC and obviously they're not going to change that. Yes I played it for 5 hours straight today and tested different cars. Some are better than others but when you go back to AC1 it's like a night and day. In EVO the car front ends feel weird and lifeless and I doubt we can ever mod it like we can AC1.

LMU is very impressive sim and many real drivers praise it. Sure it has good physics but I can't really connect to that FFB in similar way that I can do with AC1. AC1 to me still is the only sim where the driving feels absolutely natural. Many mods have eliminated the kerb problem too. Never thought RF2/LMU FFB was that good. Some people praise it but personally I don't really like it.

In short: All sims are more or less frustrating but in relative terms we have some insanely good sims... just compare the driving sim quality to games like FIFA and PES. Total arcade garbage which have very little to do with realistic football. I haven't played the latest ones but in FIFA 23 you could play two 15 min halfs and get ZERO fouls. Real football games have 15-40 fouls per game, you're lucky to get one in FIFA and there wasn't even a slider for that. Then they had a terrible AI comeback logic, etc. :D

I think AI's are bad in so many games today is because they prioritize the online gaming. Yet the F1 series have made almost flawless AI. I mean it can't get realistically better than that (2018 was still overly aggressive and 19 had some issues but after that it really clicked). It's extremely rare to get "abused" by the AI on the F1 series. Sure it happens but very, very seldomly. AI is super competitive and intelligent and actually the modern F1 games put any "real sims" to total shame in so many aspects, it's not even funny.

AI and season are very important to me because I love playing full seasons offline. That is my thing. Sure I love hotlapping the street cars too but F1 is my priority. I don't care about any career/Myteam fantasy crap at all. Just the plain good F1 seasons... never get tired of that. AC is absolutely SUPERIOR when it comes to hotlapping and classic seasons 1978-2009'ish... but you can't make a proper modern F1 seasons on AC because of its rule/hardcode limitations and not-so-good AI.

What is really frustrating is that AC's AI is not actually THAT bad, it just has some unforgivable things (like lack of blue flag/outlap ai). It's a real mystery why they left that kind of blatant issues there. All sims have more or less crap AI's. AMS2 AI is not great but it's probably the best of the bad bunch.

It's obvious by now that EVO will never dethrone AC1. Do you think it's unrealistic to except Kunos to ever update/fix AC1 because it's such an old title? AC1 is still the most popular driving sim... it easily tops the Steam sim racing ranking list every day in popularity... so why not? Or maybe they'd just ruin it by "updating all tyre models" and then it'd drive like ACC too. :D

Thoughts?
I think AC still does the most things at least good or very good. And just because of the content it will be installed forever.
But I prefer the physics and AI from rFactor2 anytime.
And since there is a Mod allowing creating SP championships in similar way to raceroom, rF2 has become my favorite atm.

But I play them all anyway
 
Have you tried the new Live for speed?? they completely upgraded the graphics enjoy, and many physics too. If it had AC ffb, it would be perfect.

No. I have to check that. That was an amazing sim.

Did you know that Valtteri Bottas (10 times F1 GP winner) played LFS regularly back in the day?
 
One question while enjoying 1990 f1 cars from RSS. I remember there was an entry in ai.ini or tyres.ini where you could define up to how much laps (or was it km) which tyre compound is selected by ai. So that the ai doesn't start the race with Q tyres.
 
Spent many days again playing all sims. I even dug up good old Live For Speed and man that was a good game in its time... great force feedback.

This is how to create perfect driving simulator




Thoughts?
AC1 has perfect FFB/Physics, good VR, great optimisation and nice visuals, no debate

The only things that must be improved :

AI (ai whisperer does miracle but it still lack of battle and it requires good ai lines)
Realistic rules (better track limits / some app add yellow, VSC or SC but sometimes it's badly triggered and it kills the flow)
Realistic pit system (i can't tried Dumbai because i am only on CSP 0.2.1
More lively tracks (i mean animations in the pits, crowd, waving flag)

One thing i love in LMU :
track fidelity : lot of details, skidmarks, road texture, i can't explain how it feels "real"
 
... Thoughts?
That Assetto Corsa ticks practically all the boxes: superb FFB, can achieve gorgeous graphics, great variety of options, compatibility with any PC level, etc, etc... with AI being the weak point (although there's hope for improvement thanks to the efforts of people like Tetri or ancient_3), but also suffers from the dreaded CURSE OF SUCCESS...

The fact that it's open source allows a vast number of modders, with varying levels of skill and knowledge, to offer their mods developed according to their own vision of the game, which sometimes makes it difficult for mods from different origins to work perfectly together. Besides, the perpetual evolution of the game (or rather, of the equally loved/hated CSP) means that many mods become "obsolete," further complicating the situation.

Ideally, all creators would adhere to a single pipeline to ensure consistent results, but of course, that's impossible, and the problem shifts to knowing how to separate the wheat from the chaff... a difficult task for die-hard hoarders like myself, who treasure almost all the garbage that comes our way, even if it sometimes makes our eyes bleed. You never know when you'll need that bathtub on wheels, or those homoerotic musclemen riding on weightlifting bars... 😌
 
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One question while enjoying 1990 f1 cars from RSS. I remember there was an entry in ai.ini or tyres.ini where you could define up to how much laps (or was it km) which tyre compound is selected by ai. So that the ai doesn't start the race with Q tyres.
Not an answer to your actual question, but I think you can manage AI starting tyres among other things with one of Nuzzi's apps.
 
One question while enjoying 1990 f1 cars from RSS. I remember there was an entry in ai.ini or tyres.ini where you could define up to how much laps (or was it km) which tyre compound is selected by ai. So that the ai doesn't start the race with Q tyres.
ai_tyres.ini

content like this below, tyres.ini compound reference SHORT_NAME=SS

[SS]
MAX_KM=50
[Comp2]
MAX_KM=70
[Comp3]
MAX_KM=120
[Comp4]
MAX_KM=170
 
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No. I have to check that. That was an amazing sim.

Did you know that Valtteri Bottas (10 times F1 GP winner) played LFS regularly back in the day?
If he played a modded version of AC, at least that would be relevant to this thread.

This, and your previous posts, are in the wrong thread.
 
Hi

I'm having a problem with CM (version 0.2.11). I hope you can help.

For a few days now, without making any changes compared to when it worked both in races and on weekends, the car I'm driving teleports to the pits after one or two laps. I've tried with various cars and tracks, but the result is always the same.

Any suggestions?

Thanks
 
Hi

I'm having a problem with CM (version 0.2.11). I hope you can help.

For a few days now, without making any changes compared to when it worked both in races and on weekends, the car I'm driving teleports to the pits after one or two laps. I've tried with various cars and tracks, but the result is always the same.

Any suggestions?

Thanks
"something" has likely modified the ./ai/fast_lane.ai file.
 
Hi

I'm having a problem with CM (version 0.2.11). I hope you can help.

For a few days now, without making any changes compared to when it worked both in races and on weekends, the car I'm driving teleports to the pits after one or two laps. I've tried with various cars and tracks, but the result is always the same.

Any suggestions?

Thanks

"something" has likely modified the ./ai/fast_lane.ai file.
Yeah i was thinking of a penalty false positive.
But if it happens on all tracks, it could be an app somewhere doing weird things.

@roviet, open the luadebug (in the taskbar) and have a look at what's running. Might be an app you forgot about that is looping the player's car or with a reset timer on it.
 
Yeah i was thinking of a penalty false positive.
But if it happens on all tracks, it could be an app somewhere doing weird things.

@roviet, open the luadebug (in the taskbar) and have a look at what's running. Might be an app you forgot about that is looping the player's car or with a reset timer on it.
First of all, thanks for the replies.

After further tests, it seems to be more of a hardware issue. Disabling the teleport-to-pit and restart-race buttons on the wheel rim doesn't cause any problems at the moment.

The problem is figuring out what needs to be changed to reuse these functions: the base (TS-XV-Racer) or the wheel itself, which is giving a false contact due to wear.

I'll try on another sim (Evo-Rally) to definitively determine if the problem is hardware or software.
 
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