Hi
@Peter Boese (and everyone, let's not be picky)
I've always used pure as it comes, throwing a grip level in the drive menu and the pure weather as it goes
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But i have to be much much more precise now that i'm tickling the AI. i have to make sure i'm playing in the exact same conditions, notably road temps, humidity, whatever could impact the tyre model on cars.
So, i was trying to set up a "fixed setting" using the stamp mode, so that i could recall the exact same condition on every game : same weather, same road temp (fixed) same time of the day, date etc...
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So i usually save the stamp plan with paused timer, fix road and air temps, and recall it at start.
Is there a way to recall that plan on each start without me going into Pure - something i would have missed in the drive menu or in the "last used plan" recall from pure?
Related to this, the "use extended physics" from the Drive menu : with old mods and no dedicated scripts, does it has an automatic script of its own? How is it impacted by pure weather - on the tyres, on the grip, etc... ?
I don't think i'm the only one completely missing the parts that are included in "extended physics" and the parts that aren't. Empirically some mods are faster without it (as for the AI, as a player i don't feel it that much) but again, i'm sure some cars with dedicated physics scripts need it - and some other don't.
On the matter, a small hint on the car selection ("extended physics missing" or "car has extended physics") would at least help a little people like me that are pretty much lost on the subject, i'm almost positive i saw that somewhere but since i can't recall where, i'm just checking the box out of mist when i want to test things.
Thanks in advance