Assetto Corsa PC Mods General DiscussionPC 

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2004 Audi A4 DTM for Assetto Corsa Version 1.1 by F302 and Peugeot905

download: https://www.mediafire.com/file/q8mi...11_Version_1.1_by_F302_and_Peugeot905.7z/file

DTM Touring Cars and GT's Near Finalized: https://www.mediafire.com/folder/ukbm3vkqgpaas/DTM_Touring_Cars_and_GT's_Near_Finalized

Lemans Prototypes: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized

Version 1.1 update

-Increase in brake torque
-Minor Aero Balance update more frontward
-Minimum ride height changed from 0.55 to 0.60 mm
-Updates to sound volume
-Slight reduction in Mechanical Grip
-reduction of downforce from the winglet
-Changes to BRAKE_HINT and TRAIL_HINT
-Updated to driver3d.ini shift_animation

Version 1.0 update

-Reworked Physics
-Updated sounds
-Removed Soft, Medium, and Hard Compound Tyres
-Added Dunlop SP Sport Maxx standardized dry slick compound
-Update to wear curve front and rear for tyres
-updates to tyre.in
-slight update to aero balance
-updated final ratios
-adjusted ai.ini
-adjusted drivetrain.ini default gear ratios
-adjusted power_curve
-updated ui
-updated digitalinstruments.ini
-update to car inertia
-adjusted fuel consumption
-new carbon texture (interior, Exterior)
-new alcantara textur
-new AO mapping (interior, exterior)
-new shift animation
-new door animation
-new disc texture
-new tyre texture
-new extensions file
View attachment 1537498View attachment 1537502
View attachment 1537503
I got a couple of errors with this. And yes I downloaded it with 7zip before anyone asks.

Screenshot 2026-05-17 155424.webp
 
Anyone converted this already from BeamNG into AC or is looking for a cool project?
(we do not have any good Monster truck yet in AC afaik) ;)
EDIT: anyone has this one to share ?

source: Garage BeamNG channel on Telegram
1779058321989.webp

Universal Monster Frame v3.6.0

Changelog
In version 3.6.0:
  • Added support for articulated Monster buses
  • Added support for two- and three-joint frames
  • Improved steering for all split frames
  • Improved tire strength for split frames
  • Several dozen other improvements

Description
A large pack of new monster truck configurations for nearly all stock vehicles and trailers.

Features
  • Vehicles: Autobello Piccolina, Gavril Barstow, Bruckell Bastion, Gavril Bluebuck, Burnside Special, Ibishu 200BX, Ibishu Covet, ETK 800-Series, ETK K-Series, ETK I-Series, Gavril Grand Marshal, Ibishu Hopper, Soliad Lansdale, Bruckell LeGran, Ibishu Pessima, Autobello Stambecco, Ibishu Miramar, Gavril D-Series, Ibishu Pigeon, Gavril Roamer, Hirochi SBR4, Civetta Scintilla, Gavril T-Series, Hirochi Sunburst, Hirochi Aurata, Gavril H-Series, Cherrier FCV, Soliad Wendover, Ibishu Wigeon
  • Trailers: Dry Van Trailer, Flatbed Trailer, Tanker Trailer

Credits
Gameboy3800, O1ler, Abroopt, Nathan H, Ashmaker000

https://modsfire.com/J8mooxfyqU1YIuI
 
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Good evening. Thank you for the kind feedback about this car, but I don't mod anymore and I rarely play AC (health issues). So, if you'd like, you can create/publish this mod under your own name in the resource upload section and develop it further if you wish.
Hi there, hope your health issues are improving over time. Back pain is a bitch...

I'm not quallified to tweak the late details of the car, but i'm sure people around here will figure it out. You can still post it under your name in the download section, as a nice reminder of your modding days🙂 - and it will appear in any google search.

Up to you!

Apart from new skins, i'm happy - on a driving matter - with the v0.94. All it needs is probably a few more skins.


Talking about cars that need a rework, anyone have a proper finished version of the 50s mercedes sl300 w194? The version i own is pretty old - and i'm not sure geroda74 updated it since. There's a weird blue/green glitch in the side mirror on further LODs, and the materials are a little off.
 
Hi @Peter Boese (and everyone, let's not be picky)

I've always used pure as it comes, throwing a grip level in the drive menu and the pure weather as it goes
Capture d'écran 2026-05-18 115313.webp


But i have to be much much more precise now that i'm tickling the AI. i have to make sure i'm playing in the exact same conditions, notably road temps, humidity, whatever could impact the tyre model on cars.

So, i was trying to set up a "fixed setting" using the stamp mode, so that i could recall the exact same condition on every game : same weather, same road temp (fixed) same time of the day, date etc...

Capture d'écran 2026-05-18 121342.webp

So i usually save the stamp plan with paused timer, fix road and air temps, and recall it at start.

Is there a way to recall that plan on each start without me going into Pure - something i would have missed in the drive menu or in the "last used plan" recall from pure?



Related to this, the "use extended physics" from the Drive menu : with old mods and no dedicated scripts, does it has an automatic script of its own? How is it impacted by pure weather - on the tyres, on the grip, etc... ?

I don't think i'm the only one completely missing the parts that are included in "extended physics" and the parts that aren't. Empirically some mods are faster without it (as for the AI, as a player i don't feel it that much) but again, i'm sure some cars with dedicated physics scripts need it - and some other don't.

On the matter, a small hint on the car selection ("extended physics missing" or "car has extended physics") would at least help a little people like me that are pretty much lost on the subject, i'm almost positive i saw that somewhere but since i can't recall where, i'm just checking the box out of mist when i want to test things.

Thanks in advance
 
You can still post it under your name in the download section, as a nice reminder of your modding days🙂 - and it will appear in any google search.
I don't have any particular sentiments about the mods I've worked on. For me, it was just an interesting hobby. I may have spent many hours on it, but it was purely for my own enjoyment. I certainly don't intend to retain any copyright on the mods. Since I've shared it, everyone can use it however they want, including editing. That's why I suggested that someone else add this mod to the downloads section, someone who will maintain it and possibly develop it further. If you or someone else would be willing to do so, I'd be delighted.
P.S. If anyone does, don't forget to mention GeroDa74; his 3D model was the basis for this mod.
 
Talking about cars that need a rework, anyone have a proper finished version of the 50s mercedes sl300 w194? The version i own is pretty old - and i'm not sure geroda74 updated it since. There's a weird blue/green glitch in the side mirror on further LODs, and the materials are a little off.
This one which looks like a GT7 port, very high poly and its free

1779108357553.webp

https://nosrevivals.gumroad.com/l/w198coupe?layout=profile
 
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Hi @Peter Boese (and everyone, let's not be picky)

I've always used pure as it comes, throwing a grip level in the drive menu and the pure weather as it goesView attachment 1538069

But i have to be much much more precise now that i'm tickling the AI. i have to make sure i'm playing in the exact same conditions, notably road temps, humidity, whatever could impact the tyre model on cars.

So, i was trying to set up a "fixed setting" using the stamp mode, so that i could recall the exact same condition on every game : same weather, same road temp (fixed) same time of the day, date etc...

View attachment 1538075
So i usually save the stamp plan with paused timer, fix road and air temps, and recall it at start.

Is there a way to recall that plan on each start without me going into Pure - something i would have missed in the drive menu or in the "last used plan" recall from pure?



Related to this, the "use extended physics" from the Drive menu : with old mods and no dedicated scripts, does it has an automatic script of its own? How is it impacted by pure weather - on the tyres, on the grip, etc... ?

I don't think i'm the only one completely missing the parts that are included in "extended physics" and the parts that aren't. Empirically some mods are faster without it (as for the AI, as a player i don't feel it that much) but again, i'm sure some cars with dedicated physics scripts need it - and some other don't.

On the matter, a small hint on the car selection ("extended physics missing" or "car has extended physics") would at least help a little people like me that are pretty much lost on the subject, i'm almost positive i saw that somewhere but since i can't recall where, i'm just checking the box out of mist when i want to test things.

Thanks in advance
You can load a specific plan in the pure dynamic weather settings in CM drive weather menu.

Write in „\Stamp\planname“

And Pure does nothing specific to car related physics. It just sets weather controller parameters. So it would not be different if you set the exact same weather parameters in the default weather controller.
 
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... now that i'm tickling the AI. i have to make sure i'm playing in the exact same conditions, notably road temps, humidity, whatever could impact the tyre model on cars.

So, i was trying to set up a "fixed setting" using the stamp mode...
I might be talking a nuisance but, wouldn't it be easier to select "Ideal conditions" in CSP? If I'm not mistaken, that ensures the grip, asphalt and ambient temperatures, etc, are always... well... ideal and constant...
BMW M1 Procar v3.01...
I can't wait to get home and have time to test it... 😁 By the way, do the old skins from the gangly version work in this one?
 
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