Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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@kakauiyt ; Trust you doing well. Just a short 'reminder' on this. Are you willing/able to finalize this adjustment on driver animation in RSS Formula 79? Again, no rush whatsoever, just hope for improved driver position. Thanks in advance and have the best of day.
Rage quitted blender steering animation, i'm currently learning 3DSmax. But should be a matter of weeks
 
I know its not very romantic but these just aren't really the cars they are based on in any tangible way. Affectively you can engineer any body shell to fit around modern running gear. Its just silhouette racing which is still very active in the UK and also lets be frank touring cars are silhouette race cars.

The Mini silhoutte cars which look great, are really shells on top of what are basically formula 3 running gear....

Not romantic, but factual, i still think for some there is a disconnect, maybe a safe delusion.
This has lights from a mini and maybe the grill and that is about it.... so it isn't a mini. But it is cool...

View attachment 1538820
Would love to see some Special saloons from the 70s in AC.
 

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... Not romantic, but factual, i still think for some there is a disconnect, maybe a safe delusion...
Well, personally, I'm not a purist... Almost any wheeled clunker that provides entertainment and is fun to drive, is fine by me. And I also transfer this idea to Assetto Corsa; when I'm sitting in my cockpit, I don't always seek the pure, maximum realism experience... although I don't turn my nose up at mods that try to resemble the real car as closely as possible...

Yes, I'm a bit schizophrenic about my tastes with Assetto Corsa. 🥳
 
Well, personally, I'm not a purist... Almost any wheeled clunker that provides entertainment and is fun to drive, is fine by me. And I also transfer this idea to Assetto Corsa; when I'm sitting in my cockpit, I don't always seek the pure, maximum realism experience... although I don't turn my nose up at mods that try to resemble the real car as closely as possible...

Yes, I'm a bit schizophrenic about my tastes with Assetto Corsa. 🥳
I think more what i'm thinking is that say a modder took a mini shell and made a UK silhoette based around a formula 3 car, i gurantee someone would question its speed, how fast it laps, the fact it has physics from a formula 3 car and the fact it doesn't drive like a mini....

I love super tourers, but things like the iconic Primera weren't really a Primera, lights and grill is about it. So you could in theory take a GT3 car and put a fiberglass Ford cortina shell on it and enter a race and what? It looks cool, but it ain't an old Ford cortina...
 
... you could in theory take a GT3 car and put a fiberglass Ford cortina shell on it and enter a race and what? It looks cool, but it ain't an old Ford cortina...
That's why God endowed us with free will, to have a wide margin of choice and be able to enjoy genuine Ford Cortinas, or demonic monstrosities resulting from crossing a street car, a racing car and a chav with a welding torch, three or four cans of fluorescent paint and a fever through the roof. And in Assetto Corsa, the same.

Freedom of choice, pals... If we all liked the same things, the world would be a very boring place... 🫤
 
I decimated this model with blender, eliminated all broken meshes, headlight reflections, new skins and shaders, but it is a model that I have decrypted and I can not publish it
View attachment 1538714View attachment 1538715
Here nobody will have any problems in publishing this car on GTpl 🤫
I know its not very romantic but these just aren't really the cars they are based on in any tangible way. Affectively you can engineer any body shell to fit around modern running gear. Its just silhouette racing which is still very active in the UK and also lets be frank touring cars are silhouette race cars.

The Mini silhoutte cars which look great, are really shells on top of what are basically formula 3 running gear....

Not romantic, but factual, i still think for some there is a disconnect, maybe a safe delusion.
This has lights from a mini and maybe the grill and that is about it.... so it isn't a mini. But it is cool...

View attachment 1538820
Reminds me of those guys in the 80’s who spoilered the whole VW 1100 Golf type1 with ugly Kamei plastic and then noticed after the car was finished, that for this amount of money he could buy a Golf GTI.
 
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Update to the CLK GTR, removed the "AMG V8" texture that was originally on the cylinder cover and replaced it with just 'AMG'
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The SuperSport will have between 5-10 different sound variations (Daytime, Nighttime, Daytime NYC, Nighttime Vegas .etc) since on PGR4 the car sounds different depending on the track and time of day; I have no idea why it does this but it will be replicated as much as possible since I believe I learned the method they used when developing the sounds. Will also have to rerecord some of the samples since the variation difference is unique to only this, the Saleen S7 Twin Turbo and the Diablo VT 6.0.

Did a test run in the GT1 cars, the F1 GTRs are abit too fast compared to the CLK GTR so they will have the power lowered slightly, as can be observed the CLK GTRs despite having 100 HP less than the F1 GTRs can still keep up but the pacing of the F1 GTRs is abit too high, so 50 HP will be removed from them so they will have 900 instead of 950 as that makes them abit too OP. Performance is based off of researched unrestricted horsepower values for each of the cars and a guesstimate for the Panoz since it's engine is quite similar to late 90s Nascars it also has between 850-900 unrestricted. The Pagani Zonda may be scrapped due to the sound files for the car having severe clipping corruption that even with proper mixing is still audible, so until I fix it it won't be included in B class. (I know how to fix it it's just very tedious.)
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B Class is finished and will be released either tonight or tomorrow morning since I have to fix the pitch of the Diablo GT samples and A Class will be released once I finish the sound variations and make new samples for the F50 GT and C6.R.
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D Class will be released in about 2 weeks since only the Dodge Viper GTS and Diablo VT 6.0 are finished.

Also to note on any releases do not use extended physics as the cars weren't developed under those and the cars will perform weirdly and may flip over and crash easily for the AI if used.
 
Hi, I'm having a problem with this track:


Tested with both Kunos and external mods: a single mod, for example, the Ferrari 250 GTO Kunos, works. But when combined with other mods for a race, the game crashes...
 
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