Assetto Corsa PC Mods General DiscussionPC 

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@kakauiyt ; Trust you doing well. Just a short 'reminder' on this. Are you willing/able to finalize this adjustment on driver animation in RSS Formula 79? Again, no rush whatsoever, just hope for improved driver position. Thanks in advance and have the best of day.
Rage quitted blender steering animation, i'm currently learning 3DSmax. But should be a matter of weeks
 
I know its not very romantic but these just aren't really the cars they are based on in any tangible way. Affectively you can engineer any body shell to fit around modern running gear. Its just silhouette racing which is still very active in the UK and also lets be frank touring cars are silhouette race cars.

The Mini silhoutte cars which look great, are really shells on top of what are basically formula 3 running gear....

Not romantic, but factual, i still think for some there is a disconnect, maybe a safe delusion.
This has lights from a mini and maybe the grill and that is about it.... so it isn't a mini. But it is cool...

View attachment 1538820
Would love to see some Special saloons from the 70s in AC.
 

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... Not romantic, but factual, i still think for some there is a disconnect, maybe a safe delusion...
Well, personally, I'm not a purist... Almost any wheeled clunker that provides entertainment and is fun to drive, is fine by me. And I also transfer this idea to Assetto Corsa; when I'm sitting in my cockpit, I don't always seek the pure, maximum realism experience... although I don't turn my nose up at mods that try to resemble the real car as closely as possible...

Yes, I'm a bit schizophrenic about my tastes with Assetto Corsa. 🥳
 
Well, personally, I'm not a purist... Almost any wheeled clunker that provides entertainment and is fun to drive, is fine by me. And I also transfer this idea to Assetto Corsa; when I'm sitting in my cockpit, I don't always seek the pure, maximum realism experience... although I don't turn my nose up at mods that try to resemble the real car as closely as possible...

Yes, I'm a bit schizophrenic about my tastes with Assetto Corsa. 🥳
I think more what i'm thinking is that say a modder took a mini shell and made a UK silhoette based around a formula 3 car, i gurantee someone would question its speed, how fast it laps, the fact it has physics from a formula 3 car and the fact it doesn't drive like a mini....

I love super tourers, but things like the iconic Primera weren't really a Primera, lights and grill is about it. So you could in theory take a GT3 car and put a fiberglass Ford cortina shell on it and enter a race and what? It looks cool, but it ain't an old Ford cortina...
 
... you could in theory take a GT3 car and put a fiberglass Ford cortina shell on it and enter a race and what? It looks cool, but it ain't an old Ford cortina...
That's why God endowed us with free will, to have a wide margin of choice and be able to enjoy genuine Ford Cortinas, or demonic monstrosities resulting from crossing a street car, a racing car and a chav with a welding torch, three or four cans of fluorescent paint and a fever through the roof. And in Assetto Corsa, the same.

Freedom of choice, pals... If we all liked the same things, the world would be a very boring place... 🫤
 
I decimated this model with blender, eliminated all broken meshes, headlight reflections, new skins and shaders, but it is a model that I have decrypted and I can not publish it
View attachment 1538714View attachment 1538715
Here nobody will have any problems in publishing this car on GTpl 🤫
I know its not very romantic but these just aren't really the cars they are based on in any tangible way. Affectively you can engineer any body shell to fit around modern running gear. Its just silhouette racing which is still very active in the UK and also lets be frank touring cars are silhouette race cars.

The Mini silhoutte cars which look great, are really shells on top of what are basically formula 3 running gear....

Not romantic, but factual, i still think for some there is a disconnect, maybe a safe delusion.
This has lights from a mini and maybe the grill and that is about it.... so it isn't a mini. But it is cool...

View attachment 1538820
Reminds me of those guys in the 80’s who spoilered the whole VW 1100 Golf type1 with ugly Kamei plastic and then noticed after the car was finished, that for this amount of money he could buy a Golf GTI.
 
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Update to the CLK GTR, removed the "AMG V8" texture that was originally on the cylinder cover and replaced it with just 'AMG'
Bgy15sU.png

The SuperSport will have between 5-10 different sound variations (Daytime, Nighttime, Daytime NYC, Nighttime Vegas .etc) since on PGR4 the car sounds different depending on the track and time of day; I have no idea why it does this but it will be replicated as much as possible since I believe I learned the method they used when developing the sounds. Will also have to rerecord some of the samples since the variation difference is unique to only this, the Saleen S7 Twin Turbo and the Diablo VT 6.0.

Did a test run in the GT1 cars, the F1 GTRs are abit too fast compared to the CLK GTR so they will have the power lowered slightly, as can be observed the CLK GTRs despite having 100 HP less than the F1 GTRs can still keep up but the pacing of the F1 GTRs is abit too high, so 50 HP will be removed from them so they will have 900 instead of 950 as that makes them abit too OP. Performance is based off of researched unrestricted horsepower values for each of the cars and a guesstimate for the Panoz since it's engine is quite similar to late 90s Nascars it also has between 850-900 unrestricted. The Pagani Zonda may be scrapped due to the sound files for the car having severe clipping corruption that even with proper mixing is still audible, so until I fix it it won't be included in B class. (I know how to fix it it's just very tedious.)
6GMyf3g.png


B Class is finished and will be released either tonight or tomorrow morning since I have to fix the pitch of the Diablo GT samples and A Class will be released once I finish the sound variations and make new samples for the F50 GT and C6.R.
kyiwQPw.jpeg

ANPBtMG.jpeg


D Class will be released in about 2 weeks since only the Dodge Viper GTS and Diablo VT 6.0 are finished.

Also to note on any releases do not use extended physics as the cars weren't developed under those and the cars will perform weirdly and may flip over and crash easily for the AI if used.
 
Hi, I'm having a problem with this track:


Tested with both Kunos and external mods: a single mod, for example, the Ferrari 250 GTO Kunos, works. But when combined with other mods for a race, the game crashes...
 
Update for skin "999_SC" of the latest BMW M1 Procar, v3.01. I forgot to offset the lightbar after scaling the car. 🤦‍♂️

Code:
[ABOUT]
AUTHOR =     Micha Pfalzdriver, Lightbar by Imagineer_NL
VERSION =    1.1
DATE_RELEASE =    May 2026
NOTES =        Be nice an dont change my configurations.

[INCLUDE: common/custom_rims.ini]
[ReplaceRims]
File = pddw_bmw_procar_m1.kn5, pddw_bmw_procar_m1_lod_b.kn5
OriginalRims = bmw_m635csi_84_wheel?
Model = regazzoni.kn5, 0.230, 0.238
Offset = 0.010, 0.015

[DRIVER3D_MODEL]
NAME = driver_sabineOG

[MODEL_REPLACEMENT_...]
ACTIVE = 1
FILE = pddw_bmw_procar_m1.kn5, pddw_bmw_procar_m1_lod_b.kn5, pddw_bmw_procar_m1_lod_c.kn5
INSERT = lightbar.kn5
INSERT_AFTER = HEADLIGHT_R
OFFSET = 0, -0.052, 0

[MODEL_REPLACEMENT_...]
ACTIVE = 1
FILE = pddw_bmw_procar_m1.kn5, pddw_bmw_procar_m1_lod_b.kn5, pddw_bmw_procar_m1_lod_c.kn5
HIDE = m1_procar_antenna2

[EMISSIVE_EXTRA_A_...]
MESHES=led_2_,led_4_,led_6_,led_8_,led_10_,led_12_,led_14_,led_16_,led_18_,led_20_,led_22_,led_23_
COLOR=200,200,250,2
OFF_COLOR=0,0,0
SIMULATE_HEATING=0
BLINK_REPEAT=1
BLINK_FREQENCY_HZ=1
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_...]
MESHES=led_1_,led_3_,led_5_,led_7_,led_9_,led_11_,led_13_,led_15_,led_17_,led_19_,led_21_,led_24_
OFF_COLOR=0,0,0
COLOR=200,100,0,6
SIMULATE_HEATING=0
BLINK_REPEAT=1
BLINK_FREQENCY_HZ=4.5
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_...]
NAME = FRONT_LIGHTS_REFLECTOR
COLOR = 255, 241, 224
OFF_COLOR = 0, 0, 0
LAG = 0.4
SIMULATE_HEATING = 0
LOCATION = FRONT
ACT_AS_HEADLIGHTS = 1
BLINK_REPEAT=0
CAST_LIGHT=1
INPUT_STALLED_IGNORE=1
LAG_DOWN=0.4
LAG_UP=0.4
TOGGLE_VISIBILITY = 0
BLINK_REPEAT=1
BLINK_FREQENCY_HZ=1.5
BLINKING_PATTERN = (|0=1|0.5=0.8|1=1|2=0.6|3=0.8|3.5=1)
BLINKING_DURATION = 0.5

[LIGHT_HEADLIGHT_2]
BOUND_TO=FRONT_LIGHTS_REFLECTOR
AFFECTS_TRACK=1
COLOR=255, 241, 224, 0.02
OFF_COLOR=0, 0, 0
DIRECTION=0, 0, 1
RANGE=80
FADE_AT=60
FADE_SMOOTH=50
NO_SELF_SPECULAR=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
VOLUMETRIC_LIGHT=1

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_B=1
COLOR=30,144,255,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.371, 0.294, 0.405
DIRECTION=-1,1,1
RANGE=1
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=120
SPOT_SHARPNESS=0.5

DON'T REPLACE THE EXT_CONFIG.INI WITHIN THE FOLDER "EXTENSION" WITH THIS ONE, ONLY THE FILE EXT_CONFIG.INI WITHIN THE FOLDER "SKINS/999_SC"!
 

Attachments

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Update for skin "999_SC" of the latest BMW M1 Procar, v3.01. I forgot to offset the lightbar after scaling the car. 🤦‍♂️

Code:
[ABOUT]
AUTHOR =     Micha Pfalzdriver, Lightbar by Imagineer_NL
VERSION =    1.1
DATE_RELEASE =    May 2026
NOTES =        Be nice an dont change my configurations.

[INCLUDE: common/custom_rims.ini]
[ReplaceRims]
File = pddw_bmw_procar_m1.kn5, pddw_bmw_procar_m1_lod_b.kn5
OriginalRims = bmw_m635csi_84_wheel?
Model = regazzoni.kn5, 0.230, 0.238
Offset = 0.010, 0.015

[DRIVER3D_MODEL]
NAME = driver_sabineOG

[MODEL_REPLACEMENT_...]
ACTIVE = 1
FILE = pddw_bmw_procar_m1.kn5, pddw_bmw_procar_m1_lod_b.kn5, pddw_bmw_procar_m1_lod_c.kn5
INSERT = lightbar.kn5
INSERT_AFTER = HEADLIGHT_R
OFFSET = 0, -0.052, 0

[MODEL_REPLACEMENT_...]
ACTIVE = 1
FILE = pddw_bmw_procar_m1.kn5, pddw_bmw_procar_m1_lod_b.kn5, pddw_bmw_procar_m1_lod_c.kn5
HIDE = m1_procar_antenna2

[EMISSIVE_EXTRA_A_...]
MESHES=led_2_,led_4_,led_6_,led_8_,led_10_,led_12_,led_14_,led_16_,led_18_,led_20_,led_22_,led_23_
COLOR=200,200,250,2
OFF_COLOR=0,0,0
SIMULATE_HEATING=0
BLINK_REPEAT=1
BLINK_FREQENCY_HZ=1
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_...]
MESHES=led_1_,led_3_,led_5_,led_7_,led_9_,led_11_,led_13_,led_15_,led_17_,led_19_,led_21_,led_24_
OFF_COLOR=0,0,0
COLOR=200,100,0,6
SIMULATE_HEATING=0
BLINK_REPEAT=1
BLINK_FREQENCY_HZ=4.5
CAST_LIGHT=1
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_...]
NAME = FRONT_LIGHTS_REFLECTOR
COLOR = 255, 241, 224
OFF_COLOR = 0, 0, 0
LAG = 0.4
SIMULATE_HEATING = 0
LOCATION = FRONT
ACT_AS_HEADLIGHTS = 1
BLINK_REPEAT=0
CAST_LIGHT=1
INPUT_STALLED_IGNORE=1
LAG_DOWN=0.4
LAG_UP=0.4
TOGGLE_VISIBILITY = 0
BLINK_REPEAT=1
BLINK_FREQENCY_HZ=1.5
BLINKING_PATTERN = (|0=1|0.5=0.8|1=1|2=0.6|3=0.8|3.5=1)
BLINKING_DURATION = 0.5

[LIGHT_HEADLIGHT_2]
BOUND_TO=FRONT_LIGHTS_REFLECTOR
AFFECTS_TRACK=1
COLOR=255, 241, 224, 0.02
OFF_COLOR=0, 0, 0
DIRECTION=0, 0, 1
RANGE=80
FADE_AT=60
FADE_SMOOTH=50
NO_SELF_SPECULAR=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
VOLUMETRIC_LIGHT=1

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_B=1
COLOR=30,144,255,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.371, 0.294, 0.405
DIRECTION=-1,1,1
RANGE=1
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=120
SPOT_SHARPNESS=0.5

DON'T REPLACE THE EXT_CONFIG.INI WITHIN THE FOLDER "EXTENSION" WITH THIS ONE, ONLY THE FILE EXT_CONFIG.INI WITHIN THE FOLDER "SKINS/999_SC"!
Has this been updated in the folder?
 
Since we're on the topic of problems and Pfalzdriver's wonderful M1, I'm experiencing something with this mod that's also been happening to me with other mods: when driving in first-person mode, the sound of other cars is much louder than my own car; sometimes I can even clearly hear cars that aren't even close. This usually happens with some recent mods; it doesn't happen with vanilla mods, for example.

I suspect that rather than the volume of the car's effects themselves, the cause of this sound behavior is some combination of settings in CSP/Simulation/AUDIO, but no matter how much I tinker with it, I can't figure out what it is... Any ideas, guys?

By the way... what a car! 😀

Screenshot_pddw_bmw_procar_m1_jerez_22-4-126-10-13-3.webp
 
By the way... what a car! 😀

View attachment 1539065
I fully agree!! Well done @Pfalzdriver !

One question though, since this has been re-scaled to correct overall car dimensions, were the rims and tyres also?
Correct my by all means when I am wrong here, but rims and tyres seem too large in diameter en tyres are too wide (POSSIBLY)? Don't shoot me, just my personal observation here. Rims a bit larger in diameter perhas? If all is as supposed, then all fine. Thanks again for this great mod!

PS: As requested by @Masscot earlier, the welds on the internal roll-bars can have same color as the tubes/pipes? Also, if possible, could very saturated red colour of backplate of instruments on dashboard be either black (with relief texture?) or red more faint (like in last picture)? That would be perfect!

I am no modder, so please understand these a merely requests and might sound like whining and nitpicking to you (and others) :-)
I do HIGHLY appreciate your work!

1779439019440.webp


1779439227760.webp
1779439081238.webp


This I like :-)
1779439266805.webp
 
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Hi, I'm having a problem with this track:


Tested with both Kunos and external mods: a single mod, for example, the Ferrari 250 GTO Kunos, works. But when combined with other mods for a race, the game crashes...
1779441256964.webp

no crash
 

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Has this been updated in the folder?
If you want to know if the download has been updated, the answer is no. Personally I think this skin will never be really used, it was just some fun creating it. If anyone really wants to use this skin, I think replacing a file shouldnt be that hard. :)
when driving in first-person mode, the sound of other cars is much louder than my own car; sometimes I can even clearly hear cars that aren't even close.
Had this problem myself a while ago, resetting audio with the ingame app solved it.
One question though, since this has been re-scaled to correct overall car dimensions, were the rims and tyres also?
Yes, they are rescaled. Already answered this tho. ;)

Unscaled version:
m1_original.webp


New version:
m1_scaled.webp

PS: As requested by @Masscot earlier, the welds on the internal roll-bars can have same color as the tubes/pipes? Also, if possible, could very saturated red colour of backplate of instruments on dashboard be either black (with relief texture?) or red more faint (like in last picture)? That would be perfect!
I'd need to split the mesh into welds and the rest, like screws, etc., map the welds to the rollcage texture, create new normals ... a bunch of work. I dont know why @DaWallace made it this way while he reworked all the visuals a long time ago.

Same with the backplate. Currently all the vertices are simpley mapped to the color red, as show at the left side of the following pictures. If you want the backplate to have another color, you can simply open the attached file (after removing the txt suffix) with e.g. Gimp, change the color of this retancle and save it as interior.dds to each and every skin folder. Everything besides that would require a new mapping as already written before with the welds. Not everything is always that easy to implement.

m1_dash.webp
 

Attachments

Morgan Plus 6 - Uscita al pubblico nel 2022!!
Download: https://www.mediafire.com/file/5oj08ofe387dxe7/2022_morgan_plus_six_101CREATIVE.rar/file
Convertito da RR3
-AO dentro e fuori
-Dashboard realistica
-Fisica
-Impostazioni CSP
-Animazione del conducente
- Sessione panoramica Avvia configurazione Daniel Nogal
A cura di ACTK
Correggere il file driver3d.ini
Aggiungi nuovi LOD (tutte le luci funzionano)
Aggiungi tergicristalli CSP
Aggiungi main_geometry.vao-patch

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First of all, I'd like to take this opportunity to publicly thank you for your mod. I wanted to point something out to you and see if the seat headrests are actually made like this or if there's something wrong.

Screenshot_2022_morgan_plus_six_ult_studio_grey_22-4-126-16-43-46.webp
 
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Is there a way to change the Extra button assignments, maybe in a ext config file so I can always use the same buttons on my button box for ignition and engine start? It seems a lot of mods have different button assignments for these, and it would be nice to be able to have them all the same. Any help would be great.
 
Morgan Plus 6 2022 Public Release!!
Download: https://www.mediafire.com/file/5oj08ofe387dxe7/2022_morgan_plus_six_101CREATIVE.rar/file
Converted From RR3
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal
By ACTK
Fix driver3d.ini
Add new LODs (all lights work)
Add CSP wipers
Add main_geometry.vao-patch

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1779477574686.webp
I'm slowly putting things in order
 
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