Assetto Corsa PC Mods General DiscussionPC 

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Big changes regarding team ACL announced today.
NPanic's Garage is merging with my Patreon to create a central hub for top quality historic mods, my indefinite break from modding and future plans for ACL/WSC mods:



Here's some eye candy for the ones who need to lower their cortisol level:
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I assume you've tried tweaking the settings, right?, especially the one that controls the brightness...

However, keep in mind that under certain track lighting conditions, the marbles barely reflect any light and appear completely black.
no, I assumed v2 was already tweaked to no longer show as black only dots... since it was released AFTER the tweak was presented here.
I will wait for v3 then... ;)
 
Big changes regarding team ACL announced today.
NPanic's Garage is merging with my Patreon to create a central hub for top quality historic mods, my indefinite break from modding and future plans for ACL/WSC mods:



Here's some eye candy for the ones who need to lower their cortisol level:View attachment 1547920
View attachment 1547921
View attachment 1547922
😍😍🥵🥵😵‍💫
 
Nice!, great addition... The only thing, to lower the volume inside the cockpit, as configured by default is too high. Thanks!

Another message to include in Favorites... Thanks too! 😄

To learn a bit more: besides the power lines, it looks like the thickness of fences wire can be also adjusted; is the 0.3 in "PROP_... = ksAlphaRef, 0.3" what controls the thickness of the wires/cables?
You can just turn the volume down with the slider in the LUA app! Before I increased the volume, I found I couldn't turn it up enough after the pitch of the samples was lowered.
 
... I assumed v2 was already tweaked to no longer show as black only dots...
There is also an option to choose between 2D and 3D... 😗
You can just turn the volume down with the slider in the LUA app!...
I know, I know... I turned down the volume from the app; maybe that wasn't clear in my previous message... 😅
 
So, here is the simulation of the Indianapolis 500'58 (Champions Career Mode: A.J. Foyt).
I made minor adjustments to some liveries and added specific details to distinguish each car.
I decided to run the simulation without pit stops; there seems to be an issue where, whenever AI cars pitted, the cars remaining on track would slow down as they passed the main straight. You’ll see it was a highly competitive race against the AI.

I used the following settings: Opponent Strength 92% and Aggression 4%.

All cars are by "legion"; I simply tweaked them for 1950s-era racing, though I think some details—like the main car body—could still be refined a bit more. I hope to share the files by the weekend for anyone else who wants to run the simulation. Fortunately, there were no accidents this time.
AJ Foyt - onboard

AJ Foyt - TvCam
 
Update on BR ENGINEERING BR1 for AC.
Texturing and DragonSpeed livery are done. The model was optimized for AC. HD images https://flic.kr/s/aHBqjCVq13

DragonSpeed livery on the images is just a base version for WEC and LM liveries.

For future plans i want to make two versions with AER and Gibson engines, without splitting low and high downforce aero kits in another two different cars. It will be adjustable in aero setup and switch by animations, i think i have everything right to make it work.

For now, probably do pre-season tests carbon livery. still making small adjustments on shape the car. Still a lot of things to do, but i will try to make first small tests of the car in AC this month, make AER sound, SMP and then Gulf DragonSpeed liveries.
 

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Are you telling me it's still too loud for you even when you turned the volume down with the app?
No, nope... I haven't touched the in-game volume at all; lowering in the app was enough to get it to my liking...

(Damn language barrier and lack of nonverbal communication, that forces to explain things a million times until they're clearly explained... 😵‍💫)
 
No, nope... I haven't touched the in-game volume at all; lowering in the app was enough to get it to my liking...

(Damn language barrier and lack of nonverbal communication, that forces to explain things a million times until they're clearly explained... 😵‍💫)
All good! :cheers:
 
Ok so I've decided to turn to this forum in hopes someone can help me find this. This image comes Brownninja97's Spotter Preview presets on Overtake . I've been searching everywhere I can for this particular mod, I asked Brownninja97 and he said he found it from NoGripRacing which unfortunately shut down a few years ago. Does anyone have this mod or know where to find it?
I've been trying to complete my collection of cars ran by Eva Racing and acquire as many GT300s as possible and this one seems to be my white whale (although I've also been unable to find skins based on the Eva Racing Audi RS3 TCR or mods based on the Eva Racing Formula Drift/D1GP cars).
This here is the Toyota Corolla Axio GT300 that ran from 2010 to 2011 (under Eva Racing, the car itself dates back to 2009). If anyone knows where to find this particular mod, even if it's dated or not very good, I'd be eternally thankful for helping find something that's eluded me for years now. (If anyone knows where to find the Eva Racing TCR or drift cars that'd also be nice but my main thing is the GT300).
View attachment 1547862
I apologize if this seems a bit pedantic, but the image looks like a Subaru Legacy B4 GT300...
 
2003 Dodge Viper Competition Coupe for Assetto Corsa Version 1.0 by F302 and Peugeot905

Download: https://www.mediafire.com/file/n6ro...pe_Version_1.0_by_F302_and_Peugeot905.7z/file

Credits

Author:F302,Peugeot905

3D Model Car: Crew 2

Physics: Peugeot905

3d work updated rear wing and tyres: F302, Peugeot905

DTM Touring Cars and GTs Near Finalized: https://www.mediafire.com/folder/ukbm3vkqgpaas/DTM_Touring_Cars_and_GT's_Near_Finalized

Le Mans Prototypes: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized

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New Forest 2.5 (final revision)

Come take a blast around this country road somewhere in the UK (fictional). Sweeping long corners, fast straights, blind corners, hold on!!!

The mod has:
  • 30 Pit Boxes
  • Full compatibility with SOL, Pure, Custom Shaders Patch, and Content Manager
  • GrassFX and RainFX support
  • Night lighting
  • AI Lines (in Race mode)
  • 2D Trees out of choice for performance
  • 3.6 km in length
  • 2 way traffic splines (via csp traffic tool)
This is the final revision before the final release (3.0) so please let me know if you experience any issues or bugs. All that's left to do is add trackside replay cameras that I am still trying to figure out

Please test with different car classes to find what suits your style of racing best, as there is a bump in the road and I don't want you landing in another map. Most hot hatches, drop tops, classics, track day cars work great

Most of all enjoy! Feedback most welcome

New_Forest_2.5.zip - 617.6 MB
 

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Big changes regarding team ACL announced today.
NPanic's Garage is merging with my Patreon to create a central hub for top quality historic mods, my indefinite break from modding and future plans for ACL/WSC mods:



Here's some eye candy for the ones who need to lower their cortisol level:View attachment 1547920
View attachment 1547921
View attachment 1547922
Thats a very cool car, man.
 
2003 Dodge Viper Competition Coupe for Assetto Corsa Version 1.0 by F302 and Peugeot905...
I think there's a problem with the tires or temperatures; as soon as the slightest thing causes the rear wheels to produce smoke or dust (like skidding or driving on the run-off areas), the tires continue to produce excessive smoke even at slow speeds.

In this image, the car is cruising smoothly at about 30 km/h after passing over the grass, and is emitting more smoke than Winston Churchill's pipe, as if it were drifting, but that's not the case...

Screenshot_f302_viper_cc_ks_barcelona_2-6-126-10-18-49.webp


Thanks, as always!
 
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I think there's a problem with the tires or temperatures; as soon as the slightest thing causes the rear wheels to produce smoke or dust (like skidding or driving on the run-off areas), the tires continue to produce excessive smoke even at slow speeds.

In this image, the car is cruising smoothly at about 30 km/h after passing over the grass, and is emitting more smoke than Winston Churchill's pipe, as if it were drifting, but that's not the case...

View attachment 1548186

Thanks, as always!
I will look at it. Thanks for pointing it out.
 
Hi.
Reworked McLaren Senna GTR LM is waiting to be taken for a track day. Here.
Car is very brutal and cant stand physical contact with other cars on track.
View attachment 1548107View attachment 1548108View attachment 1548109
I tested the car—it's really fun to push to the limit!
Is there a way to configure the headlights so the daylights are in the correct position and stay on all the time? Right now, they operate as high beams.
Thanks a lot for the mod, anyway!
 

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I tested the car—it's really fun to push to the limit!
Is there a way to configure the headlights so the daylights are in the correct position and stay on all the time? Right now, they operate as high beams.
Thanks a lot for the mod, anyway!
Hi.
Thanks for feedback. Shure, this will come in next update, i will post notification here, when its ready.
 
New version of CSP and a new issue.

I updated to CSP version 0.3.0-Preview445 and in a race the non driven wheels will no longer turn.
So, in a front wheel driven car the rear wheels won't turn/roll and in a rear wheel driven car the front wheels won't turn/roll.

I had to revert back to CSP version 0.3.0-Preview361 to resolve this issue.
In CSP version 0.3.0-Preview440 the issue was also present.

Anyone else have this problem, or is it just me?

To be clear in practice an qualifying sessions everything works als normal in all CSP versions.
 
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New Forest 2.5 (final revision)...
Sometimes I forget there are a zillion PPFs and settings that can alter the aspect of the mods... Even though the lighting still looks a bit off to me (tree trunks too brightly lit in shade, etc) with my settings (Pure Gamma and an HDR filter), in your photos the track looks really, really good...

Could you share which graphics combination (Gamma or LCS, PPF...) you're using, please?
 
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I tested the car—it's really fun to push to the limit!
Is there a way to configure the headlights so the daylights are in the correct position and stay on all the time? Right now, they operate as high beams.
Thanks a lot for the mod, anyway!
Small update for correct day running, low high beam lights, plus small bonus, Shadowed Driver script from @GT3Masters97.
Download.
Screenshot_mclaren_senna_gtrlm_ks_drag_2-6-126-20-8-30.webp
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