Assetto Corsa PC Mods General DiscussionPC 

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TRACK RELEASE by doublezero


1785581409073.webp
 
Hey so after a long time of lurking around and working on league stuff, I've decided to finally release something in a properly public manner.
Today I bring you what started as an April Fool's joke but eventually became something of it's own, GTCC PS2.

Essentially, it's a super touring car pack (though consider this a physics pack more than anything, I'm absolutely not a modeller and take no credit for the models as I didn't make them), using the physics from the GTCC pack we ran at Freestyle Aces (except not BOPed, aka, to historic spec) and quite low poly models of mostly unknown source (should you know the maker, do tell so I can give proper credit).
1785581702853.webp

Essentially, low fidelity visuals (that will run on your grandma's recipe laptop), decently high quality physics.

so far as my part (physics) is concerned, I'd be happy if y'all look through, iterate/improve them, pick out anything you find wrong (if so do tell me, I could probably use the info) and/or take them out and use them for something else.
Should anyone ever want my help with physics on a car, I'd be happy to help so long as I actually can.
(btw, I'm not too used to this forum so tell me if I'm doing anything wrong.)

As a finale, I'd genuinely like to thank the folks on this thread for being a big part in keeping this game's modding scene alive.
 
To all my friends here, who enjoy trying mods in AC, if you have EVO, Pessio brought a very decent mod to ACE, it looks and drive on par with the Kunos content. All other mod I had tried so far, are a disgrace, but Pessio has found the key to pandora's box, proving it can be done.
Hopefully, other talented modders will follow Pessio steps and bring more quality mod content to ACE.
1-webp.945106

Fiat Abarth
 
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Hey so after a long time of lurking around and working on league stuff, I've decided to finally release something in a properly public manner.
Today I bring you what started as an April Fool's joke but eventually became something of it's own, GTCC PS2.

Essentially, it's a super touring car pack (though consider this a physics pack more than anything, I'm absolutely not a modeller and take no credit for the models as I didn't make them), using the physics from the GTCC pack we ran at Freestyle Aces (except not BOPed, aka, to historic spec) and quite low poly models of mostly unknown source (should you know the maker, do tell so I can give proper credit).
View attachment 1554712
Essentially, low fidelity visuals (that will run on your grandma's recipe laptop), decently high quality physics.

so far as my part (physics) is concerned, I'd be happy if y'all look through, iterate/improve them, pick out anything you find wrong (if so do tell me, I could probably use the info) and/or take them out and use them for something else.
Should anyone ever want my help with physics on a car, I'd be happy to help so long as I actually can.
(btw, I'm not too used to this forum so tell me if I'm doing anything wrong.)

As a finale, I'd genuinely like to thank the folks on this thread for being a big part in keeping this game's modding scene alive.
Credit list
  • Alfa Rome 155: BE_Modding
  • Alfa Romeo 156: Race07 / AndreasFSC
  • BMW E36: AndreasFSC / FRM Modding team
  • Ford Mondeo: AndreasFSC / FRM Modding team
  • Ford Sierra: AndreasFSC / FRM Modding team
  • Honda Accord: AndreasFSC / FRM Modding team (Btw F302 ported the Raceroom model over, I'd suggest using that in the future tbh)
  • Mazda 323F: FRM Modding team
  • Mazda Xedos: AndreasFSC / FRM Modding team
  • Nissan Primera eGT: AndreasFSC
  • Nissan Primera: AndreasFSC
  • Peugeot 405: AndreasFSC / FRM Modding team
  • Renault Laguna: AndreasFSC
  • Toyota Carina: FRM Modding team
  • Toyota Chaser: Simon Gardner
  • Vauxhall Cavalier: AndreasFSC
  • Vauxhall Vectra: AndreasFSC
  • Volvo 850 Estate: Race 07 / Volvo The Game - Simbin.

    Generally, All those models are stolen(not saying you did that) from various creators from the GTR2 scene. I think AndreasFSC did several of the models? But FRM has also made tons of car models for GTR2 so it's a bit hard to really figure out who the creators are. But if you really want to double check just search the car and add " GTR2 " after it and you'll most likely find the original source :lol:
 
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Complete overhaul of the car
The BMW M3 GT-S (E36) is a fictional, extremely rare evolution of the M3 GTR. While the GTR served as a homologation base and race car, the GT-S was conceived purely as a GT2 evolution. The S50 engine underwent extensive modification (longer-duration camshafts, higher compression, optimized intake, and dry-sump lubrication), weight was further reduced, and the suspension and aerodynamics were specifically tuned to the requirements of the GT2 class of that era.
Reportedly, only a handful of these vehicles were built in 1995 for selected private teams.

Model: BMW M3 GT-S (E36) All data is fictional.

Base: BMW M3 GTR (E36)
Year: 1995 | Class: GT2 / FIA GT Division II
Body: coupé, 2-door
Drivetrain: Rear-wheel drive (RWD)
Transmission: 6-speed manual (close ratio)
Curb weight (dry): 1.125 kg
Weight distribution: 54% rear
Race number: #36 | Team: Schnitzer Junior Team

Parameters, Value
Type, S50B30 (heavily modified)
Configuration, Inline-6, DOHC
Displacement, 2,990 cc
Power, 420 hp (310 kW) at 7,850 rpm
Torque, 450 Nm at 5,500 rpm
Rev limiter, 8,600 rpm
Compression ratio, 11.8:1
Fuel induction, individual throttle bodies
Lubrication, dry sump

Parameters, Value
Front axle, MacPherson strut
Rear axle, Z-axle (multilink)
Suspension, coilover system (racing)
Anti-roll bars, adjustable (front/rear)
Front brakes, 355 mm, 6-piston
Rear brakes, 330 mm, 4-piston
ABS/TC, Not present

Axle, Rim, Tire
Front, 9×17", 245/40 R17 slick
Rear, 10×17", 265/40 R17 slick

Element, Setting/Effect
Front splitter, adjustable
Rear wing, Adjustable (GT2 specification)
Underbody, partially paneled
Downforce (at 200 km/h), approx. 280–320 kg (depending on setup)

Discipline, Value
0–100 km/h, 3.9 s
0–200 km/h, 12.8 s
Top speed, 285+ km/h
Power-to-weight ratio, 2.67 kg/hp
Fuel mixture preparation, Individual throttle bodies
Lubrication, Dry sump

Parameter, Value
Front axle, MacPherson strut
Rear axle, Z-axle (Multilink)
Suspension, Coilover suspension (Race)
Anti-roll bars, Adjustable (front/rear)
Front brakes, 355 mm, 6-piston
Rear brakes, 330 mm, 4-piston
ABS / TC, Not available

Axle, Rim, Tire
Front, 9×17", 265/40 R18 Slick
Rear, 10x17", 305/40 R18 Slick

Element, Setting / Effect
Front Splitter, Adjustable
Rear Wing, Adjustable (GT2 specification)
Underbody, Partially Covered
Downforce (at 200 km/h), approx. 280–320 kg (depending on setup)

Performance, Value
0–100 km/h, 3.9 s
0–200 km/h, 12.8 s
Top Speed, 285+ km/h
Power-to-Weight Ratio, 2.67 kg/hp
20260731-213433-ks_nordschleife-f302_bmw_m3_gt_e36-accum.webp


20260731-213548-ks_nordschleife-f302_bmw_m3_gt_e36.webp

20260731-183735-industrial-f302_bmw_m3_gt_e36-accum.webp
20260731-183801-industrial-f302_bmw_m3_gt_e36-accum.webp
20260731-184317-industrial-f302_bmw_m3_gt_e36.webp
 
Hello, another month has ended and another one has started, Another month closer to the death of the universe.

In the meantime! Another update on the livery spreadsheet! We added over 500+ liveries this month actually. Kinda wild thinking about it! But not even close to being done.

As usual, Link here. Link should allow you to also comment on all the pages, So if there are liveries that are missing that you KNOW for a fact is available do not hesitate to comment and link it and one of us will have it updated.

Ususal mumbo jumob

Thanks to those that keep commenting! Helps tremendously! and speeds up the process even more.
 
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Complete overhaul of the car
The BMW M3 GT-S (E36) is a fictional, extremely rare evolution of the M3 GTR.
Very nice, I love fictional cars. On that note, do I have permission to upload a mesh edit of your Peugeot VGT GR.3?

Since last time I added wing mirrors, which probably won't end up being too functional but this is more of a car I intend to just let the AI race anyway. Also created a piece that fills the gap between the window and rest of the interior pieces, preventing you from seeing all the culled backfaces, so the car actually feels enclosed now. I just noticed in the first picture that the aerocatches on the hood aren't actually attached to the hood, so I'll fix that, and do the materials and interior windows and it's ready to go. A lot of the existing interior meshes on this car are really janky so my gap filler part isn't exactly super pretty, but I tried my best to make it not look horrible.
 

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Very nice, I love fictional cars. On that note, do I have permission to upload a mesh edit of your Peugeot VGT GR.3?

Since last time I added wing mirrors, which probably won't end up being too functional but this is more of a car I intend to just let the AI race anyway. Also created a piece that fills the gap between the window and rest of the interior pieces, preventing you from seeing all the culled backfaces, so the car actually feels enclosed now. I just noticed in the first picture that the aerocatches on the hood aren't actually attached to the hood, so I'll fix that, and do the materials and interior windows and it's ready to go. A lot of the existing interior meshes on this car are really janky so my gap filler part isn't exactly super pretty, but I tried my best to make it not look horrible.
sure looks nicer than my try!
 
I'm back to AC modding with some old WIP cars I want to finish.
Next in the Pipeline is my C6.R with 2 different Wings, Rear Bumpers and Front Intake Changes
Car will be unencrypted (as all my releases further on), but it would still be nice If you contact me about any mistakes :)

I know there are multiple versions of the car now, but for me it seems still useful to have my version online because I don't like some things about the other ones and skinners already did a good job on it.

Car is currently in Beta Testing, I hope I can get it online in the next 2 weeks.

Further down the line: new free Hypercars (963, SC63, Valkyrie and TR010)

Corvette_C6r.webp




Model is quite far for this one (I created it to test a new model Workflow, thats why it is pretty much completed visually, but the other Hypercars will be more important to catch up with it)
preview.webp


Yours Chem
 
I'm back to AC modding with some old WIP cars I want to finish.
Next in the Pipeline is my C6.R with 2 different Wings, Rear Bumpers and Front Intake Changes
Car will be unencrypted (as all my releases further on), but it would still be nice If you contact me about any mistakes :)

I know there are multiple versions of the car now, but for me it seems still useful to have my version online because I don't like some things about the other ones and skinners already did a good job on it.

Car is currently in Beta Testing, I hope I can get it online in the next 2 weeks.

Further down the line: new free Hypercars (963, SC63, Valkyrie and TR010)

View attachment 1554877



Model is quite far for this one (I created it to test a new model Workflow, thats why it is pretty much completed visually, but the other Hypercars will be more important to catch up with it)
View attachment 1554880

Yours Chem
**** yeah, Great to have the goat back.
 
I'm back to AC modding with some old WIP cars I want to finish.
Next in the Pipeline is my C6.R with 2 different Wings, Rear Bumpers and Front Intake Changes
Car will be unencrypted (as all my releases further on), but it would still be nice If you contact me about any mistakes :)

I know there are multiple versions of the car now, but for me it seems still useful to have my version online because I don't like some things about the other ones and skinners already did a good job on it.

Car is currently in Beta Testing, I hope I can get it online in the next 2 weeks.

Further down the line: new free Hypercars (963, SC63, Valkyrie and TR010)

View attachment 1554877



Model is quite far for this one (I created it to test a new model Workflow, thats why it is pretty much completed visually, but the other Hypercars will be more important to catch up with it)
View attachment 1554880

Yours Chem
It was with happy side of me to say, Welcome back, Commander.
 
I'm back to AC modding with some old WIP cars I want to finish.
The return of the GOAT was not on my bingo card at all. Do you still plan on finishing up the Marek LMP1 in the future?



Anyway, my upgrade for the Peugeot VGT is posted. It's not the prettiest, but I think it's perfectly serviceable. Still, I think helps make the car much more viable as a fictional grid filler car, which is mainly what I did this for so I could replace the Circuit Hawaii RCZ in my AI league because it looks a little out of place next to more modern machinery. Hope somebody gets some use out of it.

Screenshot_f302_peugeot_vgt_gr3_lilski_road_america_2-7-126-1-4-37.webp
 
Complete overhaul of the car
The BMW M3 GT-S (E36) is a fictional, extremely rare evolution of the M3 GTR. While the GTR served as a homologation base and race car, the GT-S was conceived purely as a GT2 evolution. The S50 engine underwent extensive modification (longer-duration camshafts, higher compression, optimized intake, and dry-sump lubrication), weight was further reduced, and the suspension and aerodynamics were specifically tuned to the requirements of the GT2 class of that era.
Reportedly, only a handful of these vehicles were built in 1995 for selected private teams.

Model: BMW M3 GT-S (E36) All data is fictional.

Base: BMW M3 GTR (E36)
Year: 1995 | Class: GT2 / FIA GT Division II
Body: coupé, 2-door
Drivetrain: Rear-wheel drive (RWD)
Transmission: 6-speed manual (close ratio)
Curb weight (dry): 1.125 kg
Weight distribution: 54% rear
Race number: #36 | Team: Schnitzer Junior Team

Parameters, Value
Type, S50B30 (heavily modified)
Configuration, Inline-6, DOHC
Displacement, 2,990 cc
Power, 420 hp (310 kW) at 7,850 rpm
Torque, 450 Nm at 5,500 rpm
Rev limiter, 8,600 rpm
Compression ratio, 11.8:1
Fuel induction, individual throttle bodies
Lubrication, dry sump

Parameters, Value
Front axle, MacPherson strut
Rear axle, Z-axle (multilink)
Suspension, coilover system (racing)
Anti-roll bars, adjustable (front/rear)
Front brakes, 355 mm, 6-piston
Rear brakes, 330 mm, 4-piston
ABS/TC, Not present

Axle, Rim, Tire
Front, 9×17", 245/40 R17 slick
Rear, 10×17", 265/40 R17 slick

Element, Setting/Effect
Front splitter, adjustable
Rear wing, Adjustable (GT2 specification)
Underbody, partially paneled
Downforce (at 200 km/h), approx. 280–320 kg (depending on setup)

Discipline, Value
0–100 km/h, 3.9 s
0–200 km/h, 12.8 s
Top speed, 285+ km/h
Power-to-weight ratio, 2.67 kg/hp
Fuel mixture preparation, Individual throttle bodies
Lubrication, Dry sump

Parameter, Value
Front axle, MacPherson strut
Rear axle, Z-axle (Multilink)
Suspension, Coilover suspension (Race)
Anti-roll bars, Adjustable (front/rear)
Front brakes, 355 mm, 6-piston
Rear brakes, 330 mm, 4-piston
ABS / TC, Not available

Axle, Rim, Tire
Front, 9×17", 265/40 R18 Slick
Rear, 10x17", 305/40 R18 Slick

Element, Setting / Effect
Front Splitter, Adjustable
Rear Wing, Adjustable (GT2 specification)
Underbody, Partially Covered
Downforce (at 200 km/h), approx. 280–320 kg (depending on setup)

Performance, Value
0–100 km/h, 3.9 s
0–200 km/h, 12.8 s
Top Speed, 285+ km/h
Power-to-Weight Ratio, 2.67 kg/hp
View attachment 1554825

View attachment 1554822
View attachment 1554827View attachment 1554828View attachment 1554829
I'm used to model in Blender, so if you want I can correct the front bumper, most specifically the central air vent.
 
I'm back to AC modding...
Yeah Baby.webp


Just when prominent modders are jumping ship, fed up with having their work stolen by freeloaders and it looks like the free AC community is about to vanish (dramatic soundtrack here), this good news gives me hope for the health of Assetto Corsa (the good one, The Original, of course 😏).

Is said that when one door closes, another opens...

Thanks, Chem_Flummi.
 
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I'm back to AC modding with some old WIP cars I want to finish.
Next in the Pipeline is my C6.R with 2 different Wings, Rear Bumpers and Front Intake Changes
Car will be unencrypted (as all my releases further on), but it would still be nice If you contact me about any mistakes :)

I know there are multiple versions of the car now, but for me it seems still useful to have my version online because I don't like some things about the other ones and skinners already did a good job on it.

Car is currently in Beta Testing, I hope I can get it online in the next 2 weeks.

Further down the line: new free Hypercars (963, SC63, Valkyrie and TR010)

View attachment 1554877



Model is quite far for this one (I created it to test a new model Workflow, thats why it is pretty much completed visually, but the other Hypercars will be more important to catch up with it)
View attachment 1554880

Yours Chem
Very glad to see you back :cheers:
 
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