Assetto Corsa PC Mods General DiscussionPC 

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Probably a stupid question, but any idea why my CM Showroom only displays as follows with no options UI anymore no matter what showroom I pick - seems to say showroom lite:

1787774773138.webp
 
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Probably a stupid question, but any idea why my CM Showroom only displays as follows with no options UI anymore no matter what showroom I pick - seems to say showroom lite:

View attachment 1560923
Based on the livery, I'm assuming this is the lightweight variant that Speedstar made over on Pasta's Discord? If so, it's because the 3D model is being referenced for the normal WSC car, and CM Showroom is unable to get a reference to it. It then loads this version instead.
 
Probably a stupid question, but any idea why my CM Showroom only displays as follows with no options UI anymore no matter what showroom I pick - seems to say showroom lite:

View attachment 1560923
it's because the file doesn't have a KN5. (hi, i'm the guy that did that lightweight)

there's this tweak with a few mods that if they use a same model say like the WSC legends 330 P4 spyder. You don't need the actual KN5 files (apart from collider) within the actual file. in the lods.ini you do ../file here/kn5 here it uses said KN5 file for the car which gives the lite showroom. The old 488 GTE mod did this and that came out years ago which uses the Kunos 488 GT3 file.
 
Have you definitely got the last patch installed (manually)?

I know it's fixed internally (and has been reported before) but not sure if it was in the last release.

CSP/CM had an auto fix for this on any car though, I'm wondering if there's a bug with that in its latest version.
Yes, I definitely have the most recent patch. I also installed the two hotfixes but the E-type LM was not among the fixes.

I'm guessing it was just overlooked based on your last sentence. I'm running a pretty old version of CSP; my general philosophy to CSP is to only update it when absolutely necessary.
 
Extra layout for doublezero's excellent Lake Blacina

View attachment 1560808
I very much like Blacina, he has done a great job on that track, and the enhancements you and the guys have done work well.

I did an updated ai.hints file for the track- been using it for a while- I attach it here, feel free to use it, but you know the story.
I have MY mods, MY car config edits etc etc, so it may or may not be an improvement for you.
Should work on most tin-tops and GT3/GTM cars at least, as that is what I use, but all my car ai.ini files are heavily edited as I only play offline against the ai. Have had some good races here.

Enjoy, hope it works for you - if not... into the BIN it goes :D
(Remember to save a copy of the old ai.hints first if you want - although it has a couple of overlap errors)
 

Attachments

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Blackwood Edit
View attachment 1560705


Original track - Grandsurf, crisT86
Crowds texture by Kniker97

Tried to give the track a bit more life with various additions
Installs as new track
Rally Cross layouts I did my best with the AI (may only be hotlap)

Credit & Thanks @leBluem, @RMi_wood, @Masscot, @shi & others

Nice update. Does add some much needed life to a nice little track. I had previously done a little work on the original version awhile back that I kind of forgot about. This update reminded me that I never finished it. I carried over some things I did, plus a few new adjustments. For me I needed a little more green and saturation in the grass and tress so I did a little color adjusting for myself via some track skins. Let me know if you have any interest in adding them to your version as an option for people. I'm still working on the color\saturation balance so don't judge too harshly. I also did some config file adjustments for things like the wires, grass objects and bushes, but that may be because of CSP differences. On my end, the wires were too thick and the grasses were overly bright.

Before:
acs 2026-08-27 08-28-08.webp


After:
acs 2026-08-27 08-27-04.webp
 
Hi.
Finally no more that turbo ''nonsense'' just pure fire breathing V8 monster is available for a ride. Cadillac DPi-V-R.
Competition was updated with IMSA BOP, and other fixes and additions.
Mazda RT24-P DPi.
Acura ARX-05 DPi.
Nissan Onroak DPi.
View attachment 1560691
I am finding 2 different Cadillac versions online, a GTP version and an AC Friends version. The link is referring to a FSR version that I cannot seem to find. Does anyone have a link where I can get this?

The one I've had previously was a rollovers version too
 
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Nice update. Does add some much needed life to a nice little track. I had previously done a little work on the original version awhile back that I kind of forgot about. This update reminded me that I never finished it. I carried over some things I did, plus a few new adjustments. For me I needed a little more green and saturation in the grass and tress so I did a little color adjusting for myself via some track skins. Let me know if you have any interest in adding them to your version as an option for people. I'm still working on the color\saturation balance so don't judge too harshly. I also did some config file adjustments for things like the wires, grass objects and bushes, but that may be because of CSP differences. On my end, the wires were too thick and the grasses were overly bright.

Before:
View attachment 1561050

After:
View attachment 1561052
be great to include in the next update Thanks
 
it's because the file doesn't have a KN5. (hi, i'm the guy that did that lightweight)

there's this tweak with a few mods that if they use a same model say like the WSC legends 330 P4 spyder. You don't need the actual KN5 files (apart from collider) within the actual file. in the lods.ini you do ../file here/kn5 here it uses said KN5 file for the car which gives the lite showroom. The old 488 GTE mod did this and that came out years ago which uses the Kunos 488 GT3 file.
Thanks guys, I thought I had inadvertently hit yet another function in CM that I wasn't aware of. The lightweight is a really nice addition to the line-up. Thanks again for all the replies.

be great to include in the next update Thanks
Never driven this track previously, it has a really nice flow and the updates make a lovely addition.
 
be great to include in the next update Thanks
If you want you can add also windows transparency and "fake" room lights to pit building

[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = Windows transparency fix
MATERIALS = material_2950
IS_TRANSPARENT=1
BLEND_MODE=ALPHA_BLEND
PROP_... = fresnelEXP, 50
PROP_... = isAdditive, 1
PROP_... = ksAmbient, 0.4
PROP_... = ksDiffuse, 0.4
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 500

[Material_RoomWindows]
ACTIVE = 1
DebugMode = 0
MESHES = material_2950_SAFECLUSTER_1
EmissiveMode = DIFFUSE_TEXTURE
SnapToTexCoords = 0
TexCoordsSnapScale = 1.0
TexCoordsSnapOffset = 0.0
RoomHeight = 3.7
RoomVerticalOffset = -1.0
RoomDepth = 6
RoomNearEdgeClipping = 6
RoomCeilingRotation = 45
RoomCeilingOffset = 0,0
RoomCeilingScale = 0.5
Shape1_X_W = 0.1
Shape1_Y_W = 0.5
ShapeChance = 0.4
ShapeSmoothness = 0.5
InteriorMult = 1.0
InteriorBaseBrightness = 0.2
InteriorVolumeBrightness = 0
InteriorLightsBrightness = 2
InteriorGlowBrightness = 1
InteriorVolumeAmbientBrightness = 0
 
If you want you can add also windows transparency and "fake" room lights to pit building

[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = Windows transparency fix
MATERIALS = material_2950
IS_TRANSPARENT=1
BLEND_MODE=ALPHA_BLEND
PROP_... = fresnelEXP, 50
PROP_... = isAdditive, 1
PROP_... = ksAmbient, 0.4
PROP_... = ksDiffuse, 0.4
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 500

[Material_RoomWindows]
ACTIVE = 1
DebugMode = 0
MESHES = material_2950_SAFECLUSTER_1
EmissiveMode = DIFFUSE_TEXTURE
SnapToTexCoords = 0
TexCoordsSnapScale = 1.0
TexCoordsSnapOffset = 0.0
RoomHeight = 3.7
RoomVerticalOffset = -1.0
RoomDepth = 6
RoomNearEdgeClipping = 6
RoomCeilingRotation = 45
RoomCeilingOffset = 0,0
RoomCeilingScale = 0.5
Shape1_X_W = 0.1
Shape1_Y_W = 0.5
ShapeChance = 0.4
ShapeSmoothness = 0.5
InteriorMult = 1.0
InteriorBaseBrightness = 0.2
InteriorVolumeBrightness = 0
InteriorLightsBrightness = 2
InteriorGlowBrightness = 1
InteriorVolumeAmbientBrightness = 0
No idea on which version he worked on since my version (which is the one i supposed he was working on) already have all of those things. Waiting for the update in order to understand what his version is missing compared to mine
 
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