Based on the livery, I'm assuming this is the lightweight variant that Speedstar made over on Pasta's Discord? If so, it's because the 3D model is being referenced for the normal WSC car, and CM Showroom is unable to get a reference to it. It then loads this version instead.Probably a stupid question, but any idea why my CM Showroom only displays as follows with no options UI anymore no matter what showroom I pick - seems to say showroom lite:
View attachment 1560923
it's because the file doesn't have a KN5. (hi, i'm the guy that did that lightweight)Probably a stupid question, but any idea why my CM Showroom only displays as follows with no options UI anymore no matter what showroom I pick - seems to say showroom lite:
View attachment 1560923
Yes, I definitely have the most recent patch. I also installed the two hotfixes but the E-type LM was not among the fixes.Have you definitely got the last patch installed (manually)?
I know it's fixed internally (and has been reported before) but not sure if it was in the last release.
CSP/CM had an auto fix for this on any car though, I'm wondering if there's a bug with that in its latest version.
I very much like Blacina, he has done a great job on that track, and the enhancements you and the guys have done work well.
Nice update. Does add some much needed life to a nice little track. I had previously done a little work on the original version awhile back that I kind of forgot about. This update reminded me that I never finished it. I carried over some things I did, plus a few new adjustments. For me I needed a little more green and saturation in the grass and tress so I did a little color adjusting for myself via some track skins. Let me know if you have any interest in adding them to your version as an option for people. I'm still working on the color\saturation balance so don't judge too harshly. I also did some config file adjustments for things like the wires, grass objects and bushes, but that may be because of CSP differences. On my end, the wires were too thick and the grasses were overly bright.Blackwood Edit
View attachment 1560705
Original track - Grandsurf, crisT86
Crowds texture by Kniker97
Tried to give the track a bit more life with various additions
Installs as new track
Rally Cross layouts I did my best with the AI (may only be hotlap)
Credit & Thanks @leBluem, @RMi_wood, @Masscot, @shi & others
I am finding 2 different Cadillac versions online, a GTP version and an AC Friends version. The link is referring to a FSR version that I cannot seem to find. Does anyone have a link where I can get this?Hi.
Finally no more that turbo ''nonsense'' just pure fire breathing V8 monster is available for a ride. Cadillac DPi-V-R.
Competition was updated with IMSA BOP, and other fixes and additions.
Mazda RT24-P DPi.
Acura ARX-05 DPi.
Nissan Onroak DPi.
View attachment 1560691
be great to include in the next update ThanksNice update. Does add some much needed life to a nice little track. I had previously done a little work on the original version awhile back that I kind of forgot about. This update reminded me that I never finished it. I carried over some things I did, plus a few new adjustments. For me I needed a little more green and saturation in the grass and tress so I did a little color adjusting for myself via some track skins. Let me know if you have any interest in adding them to your version as an option for people. I'm still working on the color\saturation balance so don't judge too harshly. I also did some config file adjustments for things like the wires, grass objects and bushes, but that may be because of CSP differences. On my end, the wires were too thick and the grasses were overly bright.
Before:
View attachment 1561050
After:
View attachment 1561052
When I get things where i like them, i'll send them over to you.be great to include in the next update Thanks
Hi. It must be this, i think. Download.I am finding 2 different Cadillac versions online, a GTP version and an AC Friends version. The link is referring to a FSR version that I cannot seem to find. Does anyone have a link where I can get this?
The one I've had previously was a rollovers version too
Thanks guys, I thought I had inadvertently hit yet another function in CM that I wasn't aware of. The lightweight is a really nice addition to the line-up. Thanks again for all the replies.it's because the file doesn't have a KN5. (hi, i'm the guy that did that lightweight)
there's this tweak with a few mods that if they use a same model say like the WSC legends 330 P4 spyder. You don't need the actual KN5 files (apart from collider) within the actual file. in the lods.ini you do ../file here/kn5 here it uses said KN5 file for the car which gives the lite showroom. The old 488 GTE mod did this and that came out years ago which uses the Kunos 488 GT3 file.
Never driven this track previously, it has a really nice flow and the updates make a lovely addition.be great to include in the next update Thanks
If you want you can add also windows transparency and "fake" room lights to pit buildingbe great to include in the next update Thanks
No idea on which version he worked on since my version (which is the one i supposed he was working on) already have all of those things. Waiting for the update in order to understand what his version is missing compared to mineIf you want you can add also windows transparency and "fake" room lights to pit building
[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = Windows transparency fix
MATERIALS = material_2950
IS_TRANSPARENT=1
BLEND_MODE=ALPHA_BLEND
PROP_... = fresnelEXP, 50
PROP_... = isAdditive, 1
PROP_... = ksAmbient, 0.4
PROP_... = ksDiffuse, 0.4
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 500
[Material_RoomWindows]
ACTIVE = 1
DebugMode = 0
MESHES = material_2950_SAFECLUSTER_1
EmissiveMode = DIFFUSE_TEXTURE
SnapToTexCoords = 0
TexCoordsSnapScale = 1.0
TexCoordsSnapOffset = 0.0
RoomHeight = 3.7
RoomVerticalOffset = -1.0
RoomDepth = 6
RoomNearEdgeClipping = 6
RoomCeilingRotation = 45
RoomCeilingOffset = 0,0
RoomCeilingScale = 0.5
Shape1_X_W = 0.1
Shape1_Y_W = 0.5
ShapeChance = 0.4
ShapeSmoothness = 0.5
InteriorMult = 1.0
InteriorBaseBrightness = 0.2
InteriorVolumeBrightness = 0
InteriorLightsBrightness = 2
InteriorGlowBrightness = 1
InteriorVolumeAmbientBrightness = 0
I think his version is Blackwood RELOADED (UHD Version) 0.8 GrandSurf and not Blackwood 2.0 BETA by Tiago LimaNo idea on which version he worked on since my version (which is the one i supposed he was working on) already have all of those things. Waiting for the update in order to understand what his version is missing compared to mine
I mean, he asked my permission to update my version, which of course was based on a version of the track. But as first check, i don't see any of my work on his release yetI think his version is Blackwood RELOADED (UHD Version) 0.8 GrandSurf and not Blackwood 2.0 BETA by Tiago Lima
I quite agree. Not sure where we are up to with these.I updated at some point myself.Is this the official link to the Guerilla GT4 cars?
If not... what is?
I thought they were beyond 0.99 now.
Edit: nvm, there's also a link to v1.0 https://www.patreon.com/guerilla/posts/gt4-1-0-release-114723997
Seems odd that the 0.99 post and link is still active.
Edit 2: the plot thickens... I have some v1.1 cars in my collection, yet v1.0 seems to be the last official update?
I may have got mixed up which version I was working from sorry for any confusionI mean, he asked my permission to update my version, which of course was based on a version of the track. But as first check, i don't see any of my work on his release yet
No problem man, take your time and do whatever you think is right. The only point is to have a proper, updated version without loosing (if possible) all the things doneI may have got mixed up which version I was working from sorry for any confusion
There was a balancing and AI update that was in testing for release a long time ago now. It never came.Is this the official link to the Guerilla GT4 cars?
If not... what is?
I thought they were beyond 0.99 now.
Edit: nvm, there's also a link to v1.0 https://www.patreon.com/guerilla/posts/gt4-1-0-release-114723997
Seems odd that the 0.99 post and link is still active.
Edit 2: the plot thickens... I have some v1.1 cars in my collection, yet v1.0 seems to be the last official update?