Call of Duty 4 Modern Warfare

  • Thread starter Thread starter Pebb
  • 6,024 comments
  • 293,493 views
I'm at a massive 16 kill streak.

@Beerz - man that sucks to hear about the ps3. Well just think you now have a few weeks free to really get to know the new A/V setup in and out.

Gonna have to try out the G36 for HCTDM now. Although I have to admit that mode really stresses me out. I'd probably do better if I relaxed and breathed more and generally took my time advancing. However I have a really hard time staying patient in that mode as I always feel like I'm about to be dropped if I don't "do something." Of course doing something then seems to get me dropped that much faster :lol:

Try it out on Hardcore mode, it might surprise you. I find it almost useless on normal mode, but on Hardcore it seems to have a new life.
Plus, it seems to have been spiced up for Hardcore, as its power is notoriously larger, especially compared to the M4. On Hardcore, G36C > M4. 👍

*snip*
I also agree the P90 is no match at all to the M16 + Stopping Power (and for me the ACOG - but I have to get that back).
*snip*
Beerz - damn shame to hear about your PS3, very unlucky given the overall reliabilty they have. If its anything like the UK in your neck of the woods then Sony should sort it out quickly for you.


Regards

Scaff
I'm terribly upset about this, especially because the PS3 was not only my gaming machine, but also my CD player (now I will have to use the old one I have) and my DVD player.
Meaning that now I can only use the new receiver and speakers to play the Cd's I had imported onto the PS3's HD, as it doesn't recognize ANY disc I put in it, no matter the type.

WHY ME?!... :indiff:


As for the M16, it's imho the best weapon to use the ACOG scope on (at least until the pacth comes out), as it's clearly the one with less wobbling while aiming through it.
Still, I hate that inverted red arrow to aim on, feels misleading.


G.T - Dude, you've GOT to get this game for the PS3. :cheers:
 
I was thinking last night why isnt there a Clan Vs Clan mutliplayer option...

You would choose 9 of your clan and go head to head with another clan..

I know you could get your team together but there is no guarantee that you wont face an opposing team of randomers.

I would make for interesting matches as the teams would work a lot better and it would make things a lot more challenging.

It would also probably make the eavesdrop perk useful.. instead of getting earfuls of singing!

What do you think?
 
Try it out on Hardcore mode, it might surprise you. I find it almost useless on normal mode, but on Hardcore it seems to have a new life.
Plus, it seems to have been spiced up for Hardcore, as its power is notoriously larger, especially compared to the M4. On Hardcore, G36C > M4. 👍


I'm terribly upset about this, especially because the PS3 was not only my gaming machine, but also my CD player (now I will have to use the old one I have) and my DVD player.
Meaning that now I can only use the new receiver and speakers to play the Cd's I had imported onto the PS3's HD, as it doesn't recognize ANY disc I put in it, no matter the type.

WHY ME?!... :indiff:


As for the M16, it's imho the best weapon to use the ACOG scope on (at least until the pacth comes out), as it's clearly the one with less wobbling while aiming through it.
Still, I hate that inverted red arrow to aim on, feels misleading.


G.T - Dude, you've GOT to get this game for the PS3. :cheers:

I normally only use the acog on the m4, but the other day, I was playing on Countdown, and picked up someones m16 with an ACOG, and I have to agree with you, its brilliant.

And if I was G.T, I probably wouldnt pick it up for PS3 either, I mean, hes already gotten through all of the levels and all the prestiges.
 
I normally only use the acog on the m4, but the other day, I was playing on Countdown, and picked up someones m16 with an ACOG, and I have to agree with you, its brilliant.

And if I was G.T, I probably wouldnt pick it up for PS3 either, I mean, hes already gotten through all of the levels and all the prestiges.

I've never gotten used to anything with the ACOG. :indiff: I'd like to try it with the .50 Cal sniper rifle just to see if you can get a headshot from the opposite corner of the map. :dopey: But you need 100 kills to unlock it...

I probably wouldn't get the PS3 version after completing everything in the 360 version. :/ Unless they give you an über Prestige icon. :lol:



Here's a couple interesting tidbits of info I've come across.

1. The message of the day has finally changed (the first time it's changed since I started playing, actually) and it mentions some kind of Community Mapping Contest. Taken from IW's site:

COMMUNITY MAPPING CONTEST

We have launched the official Mod Tools for Call of Duty 4: Modern Warfare on the PC and to celebrate, we're holding a 'Community Mapping Contest' which allows you, the community, to take map making into your own hands and create custom multiplayer maps for the #1 selling game of 2007.

What's your dream map? Wide open spaces perfect for sniping, or close quarters combat with plenty of cover to bound back and forth from? Maybe a nice mixture with plenty of avenues to attack from and some perfect choke points you can ambush from with the right amount of team work. Whatever you think makes a good multiplayer map, we want to see it. Most importantly, we want your best work.

On March 31st, we're going to be choosing our favorite community made maps and award the map makers of our favorites picks with special prizing and opportunities which we can't announce just yet but will be in the very near future (probably within a week). However the clock is ticking to get your map designed, as I said, we'll be choosing our favorite community made custom multiplayer maps on March 31st.​

Does that sound awesome or does that sound awesome? :lol: I'll have to take a look at that sometime. 👍

And the second juicy tidbit I've come across is a *possible* beginnings of a CoD MMO. Here's the article from Joystiq, though it's on most gaming sites:

Joystiq
wow-meets-cod.jpg

Soon-to-be CEO of merged mega-publisher Activision Blizzard, Activision head Bobby Kotick mused on latent cash cows at the Morgan Stanley Technology Conference in Dana Point, California. Kotick clearly senses the possibility of transforming his million-dollar franchises into billion-dollar franchises. MMOrph them! "[What] would be the natural evolution of a property like Call of Duty into a massively multiplayer environment -- how do you monetize that?" wondered Kotick. That is the question, Bobby. Lucky for you, you can just sit back and let the WoW think tank (a.k.a. your $1b investment) do the answering ... *fingers crossed*.

This could be very interesting, as it's my understanding a CoD MMO would be the first of it's kind. While I'm far from an expert on FPS's or online gaming, the rank system may turn more RPG-based. This is pure speculation, of course.
 
This could be very interesting, as it's my understanding a CoD MMO would be the first of it's kind. While I'm far from an expert on FPS's or online gaming, the rank system may turn more RPG-based. This is pure speculation, of course.

We'd have to pay. Screw that. :D
 
Ya i dont know about that MMO COD sounds like abit much, just put in a few more people for the consoles like 30 people matches and thats all you would need. And ya I don't really want to pay for a monthly online COD.
 
Hey guys!
I feel kinda stupid posting this when I can't even play the game now until PS3 is fixed, but here goes.
The rest of the map's overview. I think I covered them all now, let me know if I missed some.



COUNTDOWN
This map is also one of those that can go ‘both ways’; extremely tactical with mostly long range shooting/sniping or more run n’ gun (although usually not as much as most other maps).
Its layout is one of the most basics, as it’s a sort of rectangular-shaped flat area with some missile silos scattered around the center of the map, 2 hangar-like warehouses on each side and a crapload of obstacles everywhere you look, ranging from containers, concrete blocks, dumpsters, tanks, trucks… you name it.
As about 90% of these obstacles stand taller than the players, it means your field of view will mostly be obstructed with something. Theoretically, it would be sniper’s heaven (although there’s only a couple of very small grassy spots), but in reality it’s not what happens, as the few spots where a sniper has a good overview of large portions of the battlefield are already too well known to be safe these days, and none of them provides a really good cover, as there are no windows. walls or steps to hide and/or camp with a decent level of comfort.
The warehouses are also deceiving, as they have tin walls (tin everything really) and don’t provide much of a cover. Besides, they’re relatively small, so a couple of well thrown grenades (especially with the Sonic Boom) will suffice to ‘clean’ one of these.
Worst case scenario is when a team gets pinned inside these, as many times they’ll keep spawning inside the warehouse and it’s a total massacre.
Another thing about this map is the usage of the central parts of it. Usually matches take place mostly on the outer skirts of the map, near the fences, warehouses, side containers, etc. But on some occasions, teams will cut through the inside of the map, and if well organized, provide the other team little chances of escaping. Granted, the inner parts of the map have the great disadvantage of you being exposed from many directions. But if it’s (well) used by an entire team, it’s terrifying because that team can surround the other fairly quickly and make them close the gap between men, pinning them down.
I for one can’t play on the central parts to save my life, because it gives me a false feeling of cover; I always tend to think I’m better covered than I really am and usually end up dying faster than expected. I do a lot better going around the map, where sight lines are better, as it adapts to my playing style a lot better, seeing as I’m usually a better shooter at distance than I am at close/medium range.
Always keep your eyes peeled for a few things:
- People laying prone, both under or on top of the trucks.
- Moving feet (search ground level whenever you can). This is because a vast number of things that are obstacles aren’t fully closed underneath. On these we can include the trucks and those radar-looking things, all of which you can ‘see-through’ to find out if someone’s hiding behind them. This is very important, as many of the times you’ll be surprised by an enemy will be because he showed up ‘out of nowhere’, when you could have spotted him easily if you were paying a bit more attention to any moving feet. 👍
- Missile silo lids. Those obliquous white lids just near the pits where the missiles are can usually have a guy shooting from there. They provide a very reasonable cover as they’re really thick and give you a good overview of what’s in front, from a slightly higher vantage point. If you see an enemy on these, take him out as soon as you can, or he can inflict a lot of damage.
One other thing is the shoot through ability on this map. I already mentioned the warehouses as having extremely thin walls, but there are more on this map than the warehouses.
For instance, those radar-looking things scattered throughout the map can be pierced fairly easily if you have Deep Impact on your slot 3. Use that in your favor.
The concrete blocks are extremely difficult to shoot through, unless you’re aiming for the very tip, where they’re thinner. And even then, you’d better have an LMG with Deep Impact to do it. So basically, the RLT’s (radar-looking-things) aren’t the best cover, both because of their shape, which lets anyone know you’re behind one and due to their ‘softness’ when perforated by bullets.
One advice when trying to snipe (either with a sniper rifle or an assault rifle good enough for that), is to lay prone. This reduces your exposure a lot and since there’s basically no grass on this map, you maintain an excellent view of what’s ahead of you. It also puts you in a advantage position when someone spots you, as it will be harder to hit you from any angle, earning you precious time.
To finish off, choppers. Unless you’re inside a warehouse or under a truck when one comes, you’re basically screwed. Even inside the warehouses, I’ve been shot by it through the metal sheet…
Also on the same subject, I have to say that this map has probably the best ‘cinematic’ scene of all during multiplayer. For those that haven’t noticed it yet, have you ever wonderer why when someone calls in a chopper on this map, it takes quite a while to arrive (between 10 to 15 seconds)? Well, next time you call in one or know it’s just been called in, if you’re on the ‘grassy’ part of the map, somewhere between the truck and the first warehouse, facing the crashed helicopter area on the other side of the map, look above that wall. That’s where the incoming chopper will appear from. It’s quite a sight, almost movie like. Especially when he starts to shoot right after he enters the map. I’ve already been killed a couple of times while staring at it… :dunce:



VACANT
The map where everything happens at light speed, compared to the others.
It’s for the most part a map for closed quarters/indoor fight. The layout is pretty simple, with a sort of patio outside with a bunch of containers, a sort of small shed with 2 large entrances, and the main building, with a series of halls, rooms, a big ‘office’ room, a big ‘warehouse’ with a large open gate, and even a tiny bathroom.
Not that much to say about this map, as it’s pretty straightforward. Basically, try to memorize it to the best of your ability, so you know exactly where you are and where you’re facing at every step of the game. Probably more than on any other map, this is crucial.
Always check your corners before ‘turning’ and double-check any ‘camping spots’, as many times you can go by someone not realizing the guy was there. It’s harder to spot enemies on this map than the others, because of the overall darkness, and the fact that, no matter what faction you’re on, uniforms are dark.
Spots that you need to check when playing:
When entering any of the long halls that end on the ‘windows’ with the garbage dumpsters that you can climb on, always check said windows, as chances are high that someone is peeking through the outside waiting for a prey;
On one of the inner halls, the one parallel to the ‘office room’ (the one with the cubicles and computers), there’s a sort of fenced gate (don’t know the English word for it) that often serves as a ‘sniping’ spot for many players, especially lurking inside the office room, as it’s really dark compared to the outer hall and it becomes extremely hard to see anyone in there until they shoot;
Last major thing to look out for is the lateral windows on the very right of the map (assuming containers are south and indoor complex is north), as it’s easy for someone on the rooms to become oblivious to what’s happening on the outside.
For last, weapon and perk choice for this one. Obviously, everyone has their own preferences on this matter, so there are no rules (neither here nor in any other map), but my personal preference goes to something light (Assault Rifle or SMG) with a good fire rate, because these weapons can be aimed faster. I usually use a G36C (I find the short clip size of the M4 a handicap for this map), a MP5 or AK-74u, each one always with Stopping Power and Steady Aim. I normally don’t use Deep Impact on this map, as there aren’t that many situations where you can shoot through walls, even this being basically an indoor map.
Also on guns, it doesn’t really pay off on Hardcore mode, but on normal mode, a Shotgun is truly an excellent weapon to use here, as it takes longer to die by a full auto, whereas you’ll only need one shot to get the kill. Plus, on ‘normal’ mode, if you happen to get face to face with an opponent from across one of the halls (where your shotgun will be rendered useless), you’ll have time to move away from the line of fire (either through a door or whatever), and either keep running to find someone else or wait for the opponent to come chasing you and getting a bunch of pellets embedded on his face, thus taking the most out of the shotgun.



BOG
The K.O.L. (King Of Lag), where this really annoying and frustrating event strikes more often and stronger, making an already not very appreciated map a true nightmare sometimes.
In terms of layout, it’s a very basic oval-rectangle field full of garbage, debris, a few containers, and one of the map’s sides has a couple of small buildings (store-like), with the exit of one of them running a metallic fence up to two big walls on the west side of the map.
It’s really a small map, but it appears bigger because it’s played during the night, and you can’t see so clearly far ahead, thus fooling your perception of the size. It’s also the only map on CoD4 which has no steps, absolutely no steps. (I bet nobody had thought of that before, huh? :dunce:)
The most common thing to happen on this map while on team matches, is having either team on each side (left/right) of the big hill/pile of debris, ‘sniping’ each other, or one team on the building near the metallic fence, inside that fence, and the other on the outside. On either side of the metallic fence, but especially on the inside, remember it’s just a thin sheet of metal, it won’t provide any cover whatsoever if someone shoots at it (even without Deep Impact, and even if it’s a pistol), so don’t rely on it when you’re under fire. In this case, best thing to do is get out of there.
Being a small map, the major advantage/disadvantage (depending on which side you’re on) that I see is that it’s hard to sneak up or being caught by surprise, unless you’re not paying much attention. Also, the ‘visibility’ of your guy can be at times very deceiving, as when you think you’re blended with the environment you’re actually sticking out, and sometimes it’s really hard to see someone, even when he’s moving. Try to learn, from watching the Killcam, how much ‘sticked out’ were you, and/or were was that guy shooting from that you couldn’t see him, and also where are the best spots to shoot unspotted, best paths for traveling across the map while having less chances of being spotted. One good advice that usually works, because of all the debris and parts with grass/bushes, is to move while crouched if there’s the possibility you’re on someone’s line of fire, as you dramatically improve your chances of not getting spotted. Otherwise, if you’re already on the line of fire, a short sprint to the next thing you can get behind is always a good idea for getting closer to the enemy.
Speaking of which, try your best to stay clear of the dirt road near the buildings, as it’s as close as you’ll get from having a target on your forehead, and there’s little to no cover on the road itself.
Continuing on the cover subject, the buildings can be a two edged knife, as they work a lot better if it’s just one or two guys inside them, flanking the other team, as opposed to getting your entire team inside the buildings, which more often than not results in what I usually refer to as ‘a massacre’… (Assuming the other team is a good one). And don’t forget the pile of debris, as lying prone on top of it (although exposing you more than most people find comfortable) will get you the best view out of any other place on this map, and while it’s vastly used, it still gets many by surprise. Be sure to be on either side of the pile, as it will provide best cover while camouflaging you better as well; the very top has little advantage in comparison and will expose you a lot more, as people tend to look there much more than the pile’s side.
Passing on to weapon/perks choice, I usually go for one of these, depending on how I’m willing to play there, or how the match is progressing: G3+RDS (excellent precision, especially when the fights are taking place at longer ranges), M4+RDS (same as above, but closer range fights and more chances of getting close to the enemy), or AK-74u+RDS (for when I’m in a run n’ gun mood, especially in Hardcore mode). All of these with Stopping Power (except the G3 on Hardcore, in which case I use the UAV Jammer), and Deep Impact (which I find extremely helpful on this map, as you’ll be faced with many more situations where you’ll need to shoot through walls – the big ones on the left of the map or the buildings – , container walls, the bus, etc., than really up close combat with surprise effect, due to the map’s nature).
It’s also a very good map to use the grenades, as it’s 97% outdoors, and like above said, teams tend to group, making a good use of the grenades extremely effective.
Another thing that can happen (it’s happened to me more than once), is having one of the teams “doin’ da snipah thang”, which is basically having everyone (or almost) sniping from one end of the map, especially on the side with the two walls. Seeing as it’s a dark map, and although there’s barely any grass or bushes on that side, it would be expectable that they’d be visible, but it isn’t the case, as the ghillie suit works decently on the sand at night if they’re prone. If they’re good at it, they completely pin your team on the other side of the map, as you won’t easily be even near enough to spot them before getting shot.
Now, there’s a couple of ways to get around this situation:
1) Advance through the buildings, crouching while exiting the 2nd one (the one nearer the walls), until you reach the area that’s open and then having a view on those guys. From there, stun, frag, shoot, whatever it takes to flush them out and/or getting them on the move so you and your teammates can spot them and kill them;
2) Grenade-Launchers. You can’t beat them with a stick for this kind of situation. Because of the lack of proximity you get from being pinned, there’s no way you can throw a grenade in there by hand, as they’ll drop long before the walls. But with this, giving their long range capability and arched trajectory, you can pretty much clean the area, even without showing yourself.
For the latter, I’d strongly suggest fitting a GL on your favorite Assault Rifle and doing a private match there to practice and see its range, trajectory and learn how much you have to elevate your sights to have the grenade drop exactly where you want it to.
One last thing; when going through the buildings, especially on the narrow exit that leads to the ‘backyard’, keep your eyes peeled for Claymores on that area. 👍




ADDED CONTENT: HOW TO IMPROVE YOUR WEAPON BY USING CERTAIN PERKS
The Double-Tap perk get its better use (imo, of course) on weapons that have a slow fire rate and/or a HRF (High Recoil Factor – as I like to call it to appear as someone that’s actually smart and knows what he’s talking about).
The reason I think this way is because I personally prefer the Stopping Power, as it uses fewer bullets to finish a kill, and I tend to favor weapons with less recoil as my most used. Remember, Double-Tap allows you to fire 50% more bullets than usual within the same time frame.
Now, let’s see a few practical examples of how Double-Tap may allow you to use your weapon more effectively (if you like it, of course).
AK-47 – With Double-Tap, you get less recoil, as it will concentrate the fire more, thus allowing better precision at longer ranges when shooting bursts. The barrel notoriously doesn’t travel as much as without it, giving you better control of your weapon. Plus, it increases your chances of hitting a moving target, as the AK-47 has a medium-slow fire rate.
M14 – Not really helpful on Hardcore mode, as in it you get 1 shot kills every time, even without Stopping Power. But on normal mode, it helps a lot with the brutal recoil on this thing (of course, at the expense of Stopping Power, so it will require an extra bullet or two to will someone. But you’ll have a much steadier weapon, even while multi-tapping the trigger. Much like a G3, actually.
M60 – My setup with it is usually: M60+RDS+3xFrag+Double Tap+Deep Impact/Steady Aim. This setup on Vacant is totally killer, as you get a damn lethal weapon (especially on Hardcore mode) at close range without even aiming, and it can hit anyone across a hall even without the grip (remember to shoot in bursts), while retaining great view of what’s ahead, due to the RDS. You still get all the stock power of the M60, and instead of getting the Grip (along with getting stuck with the humongous iron sight), you fit the RDS. The lack of the Grip is averagely suppressed by the use of the Double Tap, especially shooting short bursts. Bear in mind that on full auto fire, every weapon will have its muzzle travel as much as without the Double Tap, but using concentrated bursts will benefit your accuracy.
SMG’s – I’ve tried it with only two weapons; the MP5 and the AK-74u. The fire-concentrating effect is notorious (along with an amazing fire rate and sound on the MP5), and it helps visibly with shooting at medium range (up until 30 or 40 meters), but don’t expect to get decent accuracy beyond that. Nevertheless, up until that distance, it’s great and even the AK-74u is easier to tame. As before, when shooting for anything other than short range, be careful with the trigger, try to fire in bursts, it’s far more effective than full auto fire. With concentrated bursts, you can place quite a few bullets on a small area using the Double Tap perk.
 
Another excellent post! :cheers: (have 'em both)




Though Shipment doesn't have steps either. ;)

Anyway, what would you prefer? RPD w/Stopping Power or w/Double Tap (not for HC matches of course.) I mean, there's so much freakin' ammo that the devastatingly slow reload is hardly an issue.* And DT on it sounds amazing. :drool: Also, in my experience, an RPD w/ DT will take down a chopper faster than shooting it with an RPG a couple times.




*the slow reload isn't an issue for me because I die a lot
 
Anyway, what would you prefer? RPD w/Stopping Power or w/Double Tap (not for HC matches of course.) I mean, there's so much freakin' ammo that the devastatingly slow reload is hardly an issue.* And DT on it sounds amazing. :drool: Also, in my experience, an RPD w/ DT will take down a chopper faster than shooting it with an RPG a couple times.

So will the M60 with DT.
 
So will the M60 with DT.

Tru dat. The problem with the M60 is it has the most annoying sound of any gun IMO and extremely obstructive ironsights. I hate watching killcams where whoever killed me was using one. :lol:
 
Thanks, c_fan.

I don't really consider Shipment a map, per se. ;)
I'm usually all for Stopping Power, I only really use Double Tap on the M60, as described on my post, and occasionally on the AK-47 and the SMG's I pointed out.

And I just love the sound the M60 makes, especially now with these speakers. Totally different than any other weapon and really shows its devastating power.
Though I'm with you on the iron sights, I just can't stand them. The way I see it, if my TV was 4:3 instead of 16:9, the moment I aimed down the M60 all I could see past it would be through the round sight 'hole'...
 
Thanks, c_fan.

I don't really consider Shipment a map, per se. ;)
I'm usually all for Stopping Power, I only really use Double Tap on the M60, as described on my post, and occasionally on the AK-47 and the SMG's I pointed out.

And I just love the sound the M60 makes, especially now with these speakers. Totally different than any other weapon and really shows its devastating power.
Though I'm with you on the iron sights, I just can't stand them. The way I see it, if my TV was 4:3 instead of 16:9, the moment I aimed down the M60 all I could see past it would be through the round sight 'hole'...

Forgot to mention, although it goes without saying by now, another excellent write up there beerz.

Yeah the M60 sounds pretty dang intimidating on my audio setup. I can only imagine how much a nice sub would improve the effect.
 
Thanks, icelt. 👍

btw, I believe you can now remove the [USA] tag from your PNS-ID, no more world-splitting since the patch. :)
 
This game seriously takes the piss :lol: .. the other night it happened and now again tonight! ... I go into a HQ match thats almost over with the other team on 245 and the team I join on 35 ... just as I enter I spawn right into an airstrike and bam I'm dead and it's game over with no way to avoid it and 1 death and a loss .. haha :dopey: talk about taking the piss eh ;)
 
I hate that, spawning right at the end of a match and dying score 0-1, talk about getting kicked in the nuts. From a couple pages back, the 33 kill streak I got was on HQ at Strike I believe, spawned with M4 killed around 20 then picked up a M16 which really helped, a few well placed bursts and I was at 33, then my own grenade killed me.

Great Write-Up Beerz!

Been playing alot of HC matches lately and it is alot of fun but sometimes my K/D gets killed, and when I go back to regular mode I am no longer used to being able to run around like a chicken with my head cut off, firing all over the place.
 
Damn it, I just had one of my best starts ever to a match and the damn thing says connection interrupted and the game ends for me. AARRGH this game can be sssooooo frustrating at times.
 
Damn it, I just had one of my best starts ever to a match and the damn thing says connection interrupted and the game ends for me. AARRGH this game can be sssooooo frustrating at times.

You know when games disconnect like that, you still get the points, right?
 
I hate that, spawning right at the end of a match and dying score 0-1, talk about getting kicked in the nuts. From a couple pages back, the 33 kill streak I got was on HQ at Strike I believe, spawned with M4 killed around 20 then picked up a M16 which really helped, a few well placed bursts and I was at 33, then my own grenade killed me.

Great Write-Up Beerz!

Been playing alot of HC matches lately and it is alot of fun but sometimes my K/D gets killed, and when I go back to regular mode I am no longer used to being able to run around like a chicken with my head cut off, firing all over the place.

I totally agree with that last part, I too have been playing hc a lot lately, but its a lot harder to get a good k/d ratio, so anytime that I see it going lower, I just play some Domination matches and get it back up.
 
Some great matches there guys 👍

btw ... Joe's lethal and I feel like he stalks me :lol: ... I'll get him next time :sly:
 
Very fun guys, Crazyjoe pretty much killed it the whole time, but still really fun none the less. Im pretty sure that if we had played ranked ground war, we would have owned.
 
Joe makes everyone else on the team look bad :(

Great games, hopefully we'll have another big match like that soon.

EDIT: I also want to thank ceiling_fan for the stun grenade to the head. That was one of the funniest kills I've seen thus far; watching the killcam was simply awesome :lol:
 
Hey! No-one told me about that, if I knew I would have kicked my brother off Guitar Hero last night...
 
After three days of not being able to hit a cow's arse with a banjo, I turned into Captain Deathotron last night - 75 kills to 30 deaths in 3 games, including a 23/1/6 in a Ground War/Domination game with an M4 (Helicopter and Airstrike for the win), with which I kept running out of ammo and which couldn't kill a snail. I didn't even have a negative K/D in the game with the 3 top-ranked players (55, final Prestige).


Mind you, it's spending a VERY long time in the "Setting Up Game..." screen. I missed 2 and a half minutes of one match - everyone else was playing, I was "Setting Up Game...".
 
F1Driver - Thanks, mate!


Damn, I'm really missing playing CoD4 with you guys.
Stupid PS3... :rolleyes:
 
Holy 🤬!

I just did a Headquarters match on Shipment, no non-Prestigers (I'm only at 23 on the first Prestige, so quite lowly) and went 46:34 (with 8 assists too)... I called in UAVs all over the place and got one airstrike! I was third overall, behind the guy at the top of my team and the guy at the top of the opponents. With the M4 still!

I seem to have found a vein of form...
 
After three days of not being able to hit a cow's arse with a banjo, I turned into Captain Deathotron last night - 75 kills to 30 deaths in 3 games, including a 23/1/6 in a Ground War/Domination game with an M4 (Helicopter and Airstrike for the win), with which I kept running out of ammo and which couldn't kill a snail. I didn't even have a negative K/D in the game with the 3 top-ranked players (55, final Prestige).


Mind you, it's spending a VERY long time in the "Setting Up Game..." screen. I missed 2 and a half minutes of one match - everyone else was playing, I was "Setting Up Game...".

Mine does that every once in a while, it was much worse when I was playing in my room, but now that we have our new sharp tv and 5.1 surround sound hooked up downstairs, I just play down there, and it almost never happens to me.

Thats an impressive shot considering how flawed the join game system is..

Yea I know. We just need to be better at waiting in the lobby until everyone is in the party. But last night, as soon as I signed into CoD, I got an invite, and it worked perfectly.
 
Back