Strittan
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You realize that's GT PSP, right?As was posted earlier in this thread:
You realize that's GT PSP, right?As was posted earlier in this thread:
Jesus Christ... Interior and cockpit is the same thing! At least it used to be, before that interview was posted...I just read the article and it said 800 cars will have no interior. Don't know what that means but where is everybody getting there only 200 cars with cockpit view i did not see that part. Even at the end they said the cockpit view in 3D is going to be sweet so saying that he could of said 800 cars will have no cockpit view, however he said no interior.
Jesus Christ... Interior and cockpit is the same thing! At least it used to be, before that interview was posted...
"hopefully catching them at just the wrong moment so they make a mess of the next corner and dump their Porsche into a nearby tree."
Porsche! Anyone?
Kaz said in a previous interview that there is not one single bit of reused code or anything else in GT5. They threw everything away and started GT5 from scratch. Nothing will be upscaled. 👍
Yes. ManyoneThat was just a big mistake from the writer.
hopefully catching them at just the wrong moment so they make a mess of the next corner and dump their Porsche into a nearby tree
Ok, I'll let you believe so. I'm not the one who will be disapointed and go "WTF!?"Exactly! Same with no interior just bad translation
Can you link to that cause I remember it saying something else.
Exactly! Same with no interior just bad translation
Ok, I'll let you believe so. I'm not the one who will be disapointed and go "WTF!?"
on November 2nd...
Now, that I don't believe. After all, the translator guy was present, wasn't he? 1000 with top notch interior just ain't gonna happen I'm afraid.
How do you know we'll get more? I hope you define, for example, Nürburgring as one track, and not Nürburgring 24h, Nürburgring GP and Nordschleife as 3 different tracks.No Prob bro you guys make laugh i bet you were one of those same people that said GT5 was going to have only 20 tracks.
How do you know we'll get more? I hope you define, for example, Nürburgring as one track, and not Nürburgring 24h, Nürburgring GP and Nordschleife as 3 different tracks.
Next questionRoad Courses
Le Mans Circuit de la Sarthe
Daytona International Speedway
Top Gear test track
Eiger Nordwand and Eiger Nordwand confirmed extended
Fuji Speedway F & GT
High Speed Ring
Indianapolis Motor Speedway
Nurburgring GP-Strecke, Nordschleife, & 24h
Suzuka Circuit & Suzuka East Course
Tsukuba Circuit
Oval Tracks
Daytona International Superspeedway
Indianapolis Motor Speedway
City Tracks
London Short and confirmed Long
Madrid
Rome
Route 5
Tokyo Route 246
Snow/Dirt
Tuscany
That classification of tracks at E3 confirms at least 1 snow track
No way the game has only tuscany as dirt, so let's say 2 other DIRT
let's agree this is not supposition, just very logical even though we don't know yet, that gives 21 tracks
here: http://nzgamer.com/ps3/previews/862/gran-turismo-5-eyes-on.html things are different:
As Kazunori began speaking, aided by a translator, we learnt that Gran Turismo 5 would have over 1000 cars in its tally. Over 800 of which fall into the standard cars list, offering casual through to sports car models, many of which make a welcome return from previous GT games. The other 200+ are premium model cars, each one beautifully recreated from the engine outwards to satisfy any petrol-head.
Although all of the cars are perfectly modelled, the premium cars offer little extra touches of detail that the standard cars don't. For example, only the premium cars have fully recreated interiors and the standard cars aren't designed to take structural damage in crashes. Asking why this was the case, Kazunori honestly replied that it was simply down to the painstaking amounts of time it takes to re-create them all. When you see the level of detail, it's amazing they were able to do even 200 of them.
fully recreated and damage for premium.
less detail and no damage for standard.
That's 19. I thought you said there were more than 20?Next question
IMO something is wrong with translation even the porsche part if i came on here posting porsche is in the game people automaticly would call me crazy. Before E3 someguy wrote that we were not going to get an a official video from PD and as usual the gullible cry babies on this forum went into a rage they even started a thread about. What happened after that everybody zipped ther mouths because that person was WRONG. All im saying is there will be a cockpit view for all cars some will just feature better visuals. I cant wait til this solved so i can laugh.![]()
That's 19. I thought you said there were more than 20?
Now that makes a lot more sense! Still not a 100% clear I think, but we're getting there.here: http://nzgamer.com/ps3/previews/862/gran-turismo-5-eyes-on.html things are different:
As Kazunori began speaking, aided by a translator, we learnt that Gran Turismo 5 would have over 1000 cars in its tally. Over 800 of which fall into the standard cars list, offering casual through to sports car models, many of which make a welcome return from previous GT games. The other 200+ are premium model cars, each one beautifully recreated from the engine outwards to satisfy any petrol-head.
Although all of the cars are perfectly modelled, the premium cars offer little extra touches of detail that the standard cars don't. For example, only the premium cars have fully recreated interiors and the standard cars aren't designed to take structural damage in crashes. Asking why this was the case, Kazunori honestly replied that it was simply down to the painstaking amounts of time it takes to re-create them all. When you see the level of detail, it's amazing they were able to do even 200 of them.
fully recreated and damage for premium.
less detail and no damage for standard.
The effusively polite CEO of Polyphony Digital, Kazunori Yamauchi, insists: He should’ve made Gran Turismo 5 for the PlayStation 4.
Gran Turismo 5 will be revealed in full detail at GamesCom in August. But that doesn’t mean Polyphony didn’t show up at E3 with a raft of details to share with incredibly patient fans who’ve been waiting a long time for the Sony exclusive.
In a small private room, Kazunori shared those details with us.
There are over 1,000 cars in Gran Turismo, more than 800 standard cars and over 200 premium cars. These include the vast majority of cars in all previous Gran Turismo games, including GT for the PSP.
All cars include physics-based damage modelling and will suffer from body scratches, dents and dirt.
Premium cars have been designed in absolutely painstaking detail: In addition to the standard damage modelling and exterior deterioration, these cars have been built so that they can come apart panel by panel. Their interiors can be navigated. Due to the inclusion of rolling physics, the undersides of all premium cars have also been lovingly replicated. It’s here that Kazunori insists that he’s found the PS3’s limitations.
this is only a quote that I found on an italian forum.. can't find the real source!!