- 5,873

- Edison NJ
- jdmking13
- Lucid killer 58
I did the 6 Hours at Suzuka and got 4 Million. Thats crazy if it’s true.Looks like a 24 hours race will get you 1.2 million credits, pretty ridiculous..
I did the 6 Hours at Suzuka and got 4 Million. Thats crazy if it’s true.Looks like a 24 hours race will get you 1.2 million credits, pretty ridiculous..
It’s not true.I did the 6 Hours at Suzuka and got 4 Million. Thats crazy if it’s true.
12 million, not 1.2.Looks like a 24 hours race will get you 1.2 million credits, pretty ridiculous..
Thank you! I don’t need the money, but I was like that’s low!😭😭It’s not true.
12 million, not 1.2.
No. Sophy cannot be used there at the moment, in regular game and in DLC.Do any of the pp events feature the 2 new circuits?
That's one of the difficulties with Sophy-type AI. You can only train it to a certain point, but it will not unlearn what it already knows. They tried to remedy that in the Quick Races with giving the Sophy 2.0-AI power cuts depending on your distance to the leader, but it's very noticeable and not very subtle.For now my biggest disappointment is having the difficulty set through the cars you use, instead of changing Sophie's strength. Doesn't make much sense to me to battle with a Porsche from the seventies against others from 2016.
It is nowhere near as difficult as the Lewis Hamilton DLC for GT6, and certainly FAR from the X2014 Vettel lap times in GT5.Alot of posters are forgetting that GT7 is meant to be assessible too. Not many people want Dark Souls level of difficulty in the games they play.
I personally find it strange when people want games to be punishing when real life for a lot of folks is punishing enough.
That being said, I hope PD expands on Power Pack with future updates if they can. There's still a lot they can do, and Sophy can only be improved upon moving forward.
Strange. Doesn't seem to work in my options. Still grey, cannot switch them off even if off in normal campaign Sophy races.Yes, it's in the display settings. I turned it off in the main game and it remains off in the DLC.
For me the middle car is the right spot I think, at least for the few first races I have tried, and i'm high B/low A driver.That's one of the difficulties with Sophy-type AI. You can only train it to a certain point, but it will not unlearn what it already knows. They tried to remedy that in the Quick Races with giving the Sophy 2.0-AI power cuts depending on your distance to the leader, but it's very noticeable and not very subtle.
I find the concept of using different strength cars a lot better. It could be expanded in both directions, say, a 3-chili car, and one below the standard no-chili car as well to satisfy an even bigger spread of players' capabilities.
My estimate after doing a couple of races in all chili-variants is that the 2-chili variant is a bit like Gold in the weekly time trials, so maybe 2-3% off the best human players. Of course, they would find it too easy, but for the vast majority the 3 variants of speed offered here fit right into their level of play.
Yes. I had to start this race again after they pushed me off the track right before the entrance of the pits. Second time started immediately on IM and won by more than a minute with the one chili car.Is it just me, or is it really tricky to see how wet the track is before you begin a race?
The UI and Menus make it tricky to see the track, and the weather checker only doesn't really help.
Managed to make the right call by luck at the Historic event at Le Mans in the Porsche 917K. Started on Inters when everyone else started on Hards. It continued to rain and they all pitted at the end of lap 1.
Really odd choice to have Sarah say 'It's begun to rain' when the moisture o meter is half way through...
How about you give me a forecast of the weather before I commit to a race I can't restart, or see what the weather is likely to do? Or tell me what tyres the rest of the field are starting on? Or anything that's even remotely useful please?
I'm mostly enjoying my time, but there are some awful game design decisions made here...
In custom races, and arcade races iirc, you can choose between begginer, intermediate and professional.For me the middle car is the right spot I think, at least for the few first races I have tried, and i'm high B/low A driver.
But didn't we have different levels of Sophy at some point? there was that purple Sophy which was the fastest. I wasn't able to experience it since I didn't have the ps5 at that moment.
Why do you need this ?There is not even a penalty for crashes or cutting the track; so, planning a race strategy? They didn't even think about t
This is the way I am going to do it as well. I'm sticking to either 1 or 2 peppers for the first pass, then going back to upgrade to 2 peppers on everything.My Tree....loving it!...want more!....only complaint,it's going by too fast...saved the Civic line till the end...yup,66 with my 6 speed Civic in RL,move arsehole!!....😆...
View attachment 1497599

As far as I remember, they handicapped Sophy 1.0 by giving it less stickier tyres.For me the middle car is the right spot I think, at least for the few first races I have tried, and i'm high B/low A driver.
But didn't we have different levels of Sophy at some point? there was that purple Sophy which was the fastest. I wasn't able to experience it since I didn't have the ps5 at that moment.
I'll see if I can take a screenshot to help out.Strange. Doesn't seem to work in my options. Still grey, cannot switch them off even if off in normal campaign Sophy races.
and even then the difficulty for most of them aren't actually difficult. Take the Daytona Historic or whatever it was called for an example. I choose the slowest car, Ford GT40 66, because I love driving that car and the sound that it makes.For now my biggest disappointment is having the difficulty set through the cars you use, instead of changing Sophie's strength. Doesn't make much sense to me to battle with a Porsche from the seventies against others from 2016.
Maybe this can be pinned to the top to help others. This is a step by step to turn off the Sophy Emojis.Strange. Doesn't seem to work in my options. Still grey, cannot switch them off even if off in normal campaign Sophy races.
That is maybe true for you...but for me an average player the best result I can make at Daytona in the Ford is a 6th place, the top 5 are lapping at least 2 seconds faster every lap(the two top cars almost 4 seconds quicker there) and with my skills at the moment there is no way to get those 2 seconds, unless I spent an hour or more there with timetrailing...and even then the difficulty for most of them aren't actually difficult. Take the Daytona Historic or whatever it was called for an example. I choose the slowest car, Ford GT40 66, because I love driving that car and the sound that it makes.
Turns out the AI can't actually handle the Bus Stop chicane there nor can it handle T1 very well either. Blast through those two areas like you would normally and you'll win, with the slowest/hardest car, by over 15 seconds. No need to abuse track limits, just drive them normally and you'll gap the AI every day all day long.
Le Mans that followed I won by 2 minutes in the slowest car just by checking the radar and starting on Inters. The AI also can't handle Indy into Arnage well at all. Nor is it quick through the Ford Chicane. Again drive those normally and you'll gap all day. For almost all the DLC races I've done so far and I'm sitting at 440 stars there's some portion of the circuit that humans can drive normally that the AI just cannot handle. Use those areas top gap the AI and you'll win by miles each time.
Mine is set to off in normal Sophy races but in the DLC they’re locked to on and greyed out.Strange. Doesn't seem to work in my options. Still grey, cannot switch them off even if off in normal campaign Sophy races.
Sorry, but in the Power Pack races the emojis exist even if that is done. Thank you anyway.Maybe this can be pinned to the top to help others. This is a step by step to turn off the Sophy Emojis.
Step 1 - Go to world circuits, NOT the DLC. The DLC does not have the pre-race screen necessary to access the option.
View attachment 1497759
Step 2 - Pick a track and go to a race. I recommend choosing a Sophy custom race so you can test if you did it correctly.
View attachment 1497760
Step 3 - Before the start of the race, go to the settings. View attachment 1497761
Step 4 - Choose Display Settings
View attachment 1497762
Step 5 - Choose Car Name Display and turn it "OFF"
View attachment 1497763
Now, the Sophy Emojis will not appear above the cars in a race.
Yep, it seems in the Power Pack they are forced on. I wonder why.Mine is set to off in normal Sophy races but in the DLC they’re locked to on and greyed out.
They will...Why do you need this ?
AI never cuts track limits...the only one who can do this are you...so if you think that is unfair, just stop doing it!
And I don't understand what that factor has to do with your personal race strategy plans...
"Never" was too strong, but they rarely do(at least, when I am watching them...)They will...
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You can see from the marks in the grass, Sophy cut that corner by a lot.
I can show you my power pack screen shots. They are not there. It's either a bug, or you did it incorrectly.Sorry, but in the Power Pack races the emojis exist even if that is done. Thank you anyway.
Yep, it seems in the Power Pack they are forced on. I wonder why.
Has somebody managed to take those off in the Power Pack races?

I have same issue as well. I am inclined to think that this is a game bug. Repeated turning car display name on and off from custom races do nothing for Sophy 2.1 emojis and for Sophy 3.0 floating heads.Sorry, but in the Power Pack races the emojis exist even if that is done. Thank you anyway.
Maybe this can be pinned to the top to help others. This is a step by step to turn off the Sophy Emojis.
Step 1 - Go to world circuits, NOT the DLC. The DLC does not have the pre-race screen necessary to access the option.
View attachment 1497759
Step 2 - Pick a track and go to a race. I recommend choosing a Sophy custom race so you can test if you did it correctly.
View attachment 1497760
Step 3 - Before the start of the race, go to the settings. View attachment 1497761
Step 4 - Choose Display Settings
View attachment 1497762
Step 5 - Choose Car Name Display and turn it "OFF"
View attachment 1497763
Now, the Sophy Emojis will not appear above the cars in a race.
Yes, the player names and images are there, but the emoji's are not. People have been asking about removing the emojisI have this off, but in the power pack, the player's images still float above them.