Gran Turismo 7 “Power Pack” Paid DLC Now Available: New Races Including Endurance Events, Qualifying, and “Sophy 3.0”

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What do you expect the Power Pack DLC will cost?


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I don't really care how many credits are paid out.

I have all the cars, some of them multiple times, and almost 70 million in my account. You can't even spend it all. And once you reach 105 million, it doesn't increase any further anyway.
I'm kinda in the same boat. I'm not Hella rich like you, but I do have a steady income which generally has me sorted for most outlays after having bought all road cars.

For me, the PP has a really tangible progress element to it (albeit admittedly seeming parallel to the single player mode... aka "Arcade Mode"), which to me is so very important.

The chili pepper icon representing your highest result on each event is the evidence for me that the game wants you to push and try the hardest setting, even if the acquisition of stars is not dependent on difficulty.
 
My opinion so far on this pack: I'd rate it a 5/10. Yes the practice and qualifying add something, but these races are not much different than what we have in the regular game. And Sophy 3.0 IMO is a step down in a few ways from 2.1. The pace across the entire field is disappointing, and there's usually only 1 or 2 cars that can put up a fight with you. But then they are just super fast down the straightaways and really slow in the corners. (Carazza at Fuji in the Hachiroku series ridiculous)

I've done a multitude of custom races using Sophy, and themed races that I have personally come up with are far better than what PD has given us here. Now, current custom races with Sophy require the user to apply some 'tricks' to make the racing great, but overall the racing is much better than what this DLC has provided.
 
Easy for you to say, even though I've made Cr. 3,390,043,167(without rubber bands & scripts), I'm at under 4,000,000. :lol:
Then you still have plenty of room for improvement :)

Someday you'll reach 100 million too :)

I'm kinda in the same boat. I'm not Hella rich like you, but I do have a steady income which generally has me sorted for most outlays after having bought all road cars.

For me, the PP has a really tangible progress element to it (albeit admittedly seeming parallel to the single player mode... aka "Arcade Mode"), which to me is so very important.

The chili pepper icon representing your highest result on each event is the evidence for me that the game wants you to push and try the hardest setting, even if the acquisition of stars is not dependent on difficulty.
It's similar for me.

I only race for fun and to overcome challenges. I'm just an average D driver, so I have to fight hard. But that's what makes it exciting for me.

The earning cap is 100,000,000. Anything beyond that is paid credits for which there isn't a practical limit.
I had read something about 105 million, but that's probably the 5 million from the DLC that increases the maximum. But I still have 30 million to earn before I get there.
 
I had read something about 105 million, but that's probably the 5 million from the DLC that increases the maximum.
It doesn't increase the maximum; the 5m from the Power Pack is "paid" credits and these are unlimited and separate from the 100,000,000 "free" (earned) credits limit.

Your total is all of your free and paid credits combined. The game spends free credits until they are exhausted before it spends paid credits.
 
Ah, I see. So that means I could buy an additional 100 million credits on top of that? Which of course makes no sense. I've already bought 5 million instead of the Power Pack.🤪
 
It's not that I want the payout to be high because I'm broke, I want the payout to be comparable with the payouts of other races and if the Spa 1 Hour pays a million why can't the 24 hrs pay 24 million? I can run the Spa 24 times for that amount
 
Ah, I see. So that means I could buy an additional 100 million credits on top of that?
Or any amount really. They are "unlimited" by description, though I'd guess they might be practically limited to 2,147,483,647cr due to the usual signed 32-bit integer thing.
 
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It's not that I want the payout to be high because I'm broke, I want the payout to be comparable with the payouts of other races and if the Spa 1 Hour pays a million why can't the 24 hrs pay 24 million? I can run the Spa 24 times for that amount
I know what you mean. But it was no different in earlier GT games.

But you also won cars there.
 
Or any amount really. They are "unlimited" by description, though I'd guess they might be practically limited to 2,147,483,647cr due to the usual unsigned 32-bit integer thing.
Minor nitpick: the number you state is the signed 32 bit integer limit
The unsigned limit is 4,294,967,295.

Now most programs default to using signed numbers (even when they don't need them), so you probably do have the right number.

Not that any of this matters at all to the discussion, but small mistakes bother me 😅
 
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Here's a secret some people need to learn: for the vast majority of players, a good payout matters. We have jobs, social lives, familiies and other issues in a world outside of this game to deal with, so we haven't got fourteen hundred billion miles under out belt, several thousand cars and even the most distant possibility of reaching a credit cap, and just grinding a little harder isn't an option. Well done and all that, but if we're going to sink 24hrs into a race, it'll take multiple stints, and it'll only seem worth it if it gets us the credits we need for one of those ultra-expensive legend cars we inevitably haven't collected yet. So yes, the game is for the fun of racing, but yes, I do care that a big time commitment is made to feel worthwhile.

(not a criticism of the game's prize/price structure, which I think is a fair balance between tricky and achievable)
 
Minor nitpick: the number you state is the signed 32 bit integer limit
Yep, I got weird-autocorrect when I went to insert "usual". For some reason it thought I wanted alliteration 🤷‍♂️

I'm certainly well aware that the sign occupies the 32nd bit, halving the maximum.
 
Almost 2 and a half hours left to go I drive at 1-1 1/2 hr stints at a time and the CLK is now incredibly dirty with the front wheels showing noticeable darkness:

p1KpxF7.png

o4KTH67.png
I don’t understand why we can’t have that noticeable dirt etc on the races we’ve had in this game outside the power pack. This tells me it’s possible. PD just won’t do it 😒
 
LN4
Here's a secret some people need to learn: for the vast majority of players, a good payout matters. We have jobs, social lives, familiies and other issues in a world outside of this game to deal with, so we haven't got fourteen hundred billion miles under out belt, several thousand cars and even the most distant possibility of reaching a credit cap, and just grinding a little harder isn't an option. Well done and all that, but if we're going to sink 24hrs into a race, it'll take multiple stints, and it'll only seem worth it if it gets us the credits we need for one of those ultra-expensive legend cars we inevitably haven't collected yet. So yes, the game is for the fun of racing, but yes, I do care that a big time commitment is made to feel worthwhile.

(not a criticism of the game's prize/price structure, which I think is a fair balance between tricky and achievable)
I understand your opinion, and that of the others here. But personally, the credits are no longer important to me. Of course, I wouldn't want to drive for 24 hours for 50 credits either.

Everyone should enjoy GT 7 however they like.
 
My opinion so far on this pack: I'd rate it a 5/10. Yes the practice and qualifying add something, but these races are not much different than what we have in the regular game. And Sophy 3.0 IMO is a step down in a few ways from 2.1. The pace across the entire field is disappointing, and there's usually only 1 or 2 cars that can put up a fight with you. But then they are just super fast down the straightaways and really slow in the corners. (Carazza at Fuji in the Hachiroku series ridiculous)

I've done a multitude of custom races using Sophy, and themed races that I have personally come up with are far better than what PD has given us here. Now, current custom races with Sophy require the user to apply some 'tricks' to make the racing great, but overall the racing is much better than what this DLC has provided.
I share pretty much the same thoughts, man.

I LOVE the idea of this mode, and the presentation is awesome. The race themes and prepared cars are so cool. But, the execution falls short big time.

The races feel so artificial. You are only racing one or two cars at the most. They have incredible speed in straights. Heck, there were some races that the AI had the same car as mine (with two peppers) and you could clearly see it boosting away as if it had nitrous.

The qualifying is cool but you're always first. The massive gap difference across the field is really disappointing.

It's also disappointing that when AI is P1, it has a decent pace, but after you pass it, he drops dead.

I posted on the other thread that custom mode 2.1 feels much better and natural to race. This power pack feels so scripted, every time the same guys will finish the same positions, and even if they battle, there's no point, because the cars are massively different.

I wish we had a tough race due to strong AI, not due to my car being 50 or so PP less.

For anyone who played this DLC but hasn't played custom mode with 2.1 and boost weak, I urge you to go try and see the difference for yourself. It's not perfect, but the races are more dynamic.


I don't think this is nowhere near what was announced by PD. They sold us the idea of Sophy 3.0 but I do think it's a step backwards.

I appreciate the new tracks though.
 
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I understand your opinion, and that of the others here. But personally, the credits are no longer important to me. Of course, I wouldn't want to drive for 24 hours for 50 credits either.
The weird thing is that most of the people who want tens of millions of credits in GT7 would happily do the same race in Project Cars or Assetto Corsa without getting anything and then say the experience itself is the prize.

Which, if PD has done it right, is more true than you'd imagine. I've played video games since the SNES times and nothing before, or since, has topped the feeling in GT5's Nürburgring 24h when after the endless feeling rainy pitch black night the rain stopped and I could see the horizon against the morning sky for the first time, and a while later the first rays of the sun through the trees when looking back on the Döttinger Höhe.
 
I'm almost certain I saw a video of the Volkswagen Beetle prize car where the user is selecting a livery. I have just been awarded the cool Skyline GT-R GP-Tuned and am wondering if I am missing something.
 
It has been added across the whole game.
Generally, how long does it take to show up on the cars? Do the cars get dirtier quicker if it's raining? Presuming this is happening in Sport mode and not just 1P?

ETA - I remember when Lake Louise dropped, cars would show snow on the body panels. But that was pretty much the extent to dirty cars; not even rally cars were getting dirty at the time.
 
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How do you get the extra credits? Do you need to buy something to enable them or something?
The extra credits in the Power Pack? They're added automatically to your balance - without any notification.
 
Generally, how long does it take to show up on the cars? Do the cars get dirtier quicker if it's raining? Presuming this is happening in Sport mode and not just 1P?

ETA - I remember when Lake Louise dropped, cars would show snow on the body panels. But that was pretty much the extent to dirty cars; not even rally cars were getting dirty at the time.
About 15 minutes to start getting the windscreen grubby, few flecks of dirt across the lower bumper.

Not the greatest example but this was what had built up on my bumper after only 12 minutes of time trialling the Polestar for that Sport Mode event.
1000086950.webp


Don't know anything about how much weather impacts it but yes it's online too, seen it in both lobbies and Daily C.
 
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Happened to me too, and just at Willow. Miyazono qualified a 1'19,7 and I did a 1'19,3 so shouldn't be any problems there. Or so I thought. He got stuck behind two others in the start so I figured I'd get away but half a lap later the black Hyundai was right at my rear bumper and not going anywhere. Now I'm not the best FF driver out there but certainly not bad enough to be about 10 km/h slower in the first long right hander if the cars are evenly matched, I was right at the grip limits at 175 or so and he was effortlessly doing 185 without even using all the available steering lock. That wouldn't be a problem if his car was correspondingly slower on the straights but nope, like being in tow all the way from the twisties to the final sweeper. That fastest lap tells a story of its own.

How do you beat someone with superior cornering grip AND equal straight line speed? By blocking a lot. A very big lot.

Gran-Turismo-7-20251207170720.png
I bailed on this race twice. I like Willow Springs, and usually do well there, especially against AI. Tried the 2 chili car first. The grip, and handling are great, but clearly slower. Qualified 3rd, but immediately fell to 5th on the start, which made me start over driving, and took a trip into the desert. No chance of salvaging that race, so jumped out, and grabbed the no chili, Mazda. The thing is an understeering mess, but faster. My Q time was 8 seconds faster, but the AI picked up 9 seconds, so I wound up starting 2nd. Got blown away again on the start, but was in 4th. Stuck with it for a bit, but got caught up in overdriving again, so dumped that race too. Haven't given it another try yet, but expectations are now very low.

The races seem to be getting harder. Did the 12 lap at Tsukuba in the Levin, with a Q time a .5 off of the pole, then watched the leader drive away to a 10 second lead, by the end of the race. Similar at Fuji, except I was in 3rd, with a 15 second gap over 4th place. Couldn't catch the leaders, but walked away from the guy behind me.
 
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