You literally described what a video game is. ALL video games.I wouldn't mind paying for new asset content (cars & tracks), but the idea of paying for what is essentially a collection of new scripting events seems a bit of a slap in the face.
It doubt it, but hey, never say never, we won't know until it launches. IMHO we'll have to wait until GT8 for Sophy to be everywhere.And I still think that this Spec 3.0 update is going to bring Sophy game-wide, adding that missing 🌶️ to the overall IG difficulty scaler, essentially adding a second life to the entire game.
Lol this would be so hilarious
Hopefully they don't decide their price based on less than 200 voters on a forum full of dedicated GT players, not sure we weight a lot in comparison to the millions of other GT playersLol this would be so hilarious
Link to the video?Besides, I keep being told that PD doesn't read GTPlanet. Usually by people who couldn't put their finger up their own arse without step-by-step instructions and a how-to video, but still.
With pleasure.Link to the video?
You are an evil, evil dude.
It doubt it, but hey, never say never, we won't know until it launches. IMHO we'll have to wait until GT8 for Sophy to be everywhere.
Here's what Sophy 2.0 does now. If Sophy 3.0 is an improvement, it's literally a game changer. Btw, this video is my third attempt at this. Different winner every time, and a different finishing position for me each time.
I'm in the Marlboro 512BB
To include Sophy in most of the events, the events themselves would need to be completely redisgned. I don't think anyone is making up 30 seconds on the lead car if they're running Sophy AI. So a simple AI switch just wouldn't work, which makes it going game wide, less likely IMO.Of course this is just speculation on my part, but damn near game-wide Sophy will be coming to GT7. They’ve had that missing difficulty level since launch. Its release will ultimately depend on when they look to release GT8. If not now, then probably in a “one last hurrah” update before they announce GT8. Honestly, they could have done it over a year ago if they wanted. I think what has been holding them back is a combination of drip-feed-by-design, as well as fine-tuning SOPHY’s wet weather driving capabilities
But we shall see in a couple weeks!
To include Sophy in most of the events, the events themselves would need to be completely redisgned. I don't think anyone is making up 30 seconds on the lead car if they're running Sophy AI. So a simple AI switch just wouldn't work, which makes it going game wide, less likely IMO.
The way the Quick Races with Sophy work ... yes, you can. Once you're over 10s back, Sophy backs off so much, you can literally make up 5-10s per lap. (In my observation it's like a power cut for the AI that is put into effect in steps by how far you're behind the leader)To include Sophy in most of the events, the events themselves would need to be completely redisgned. I don't think anyone is making up 30 seconds on the lead car if they're running Sophy AI. So a simple AI switch just wouldn't work, which makes it going game wide, less likely IMO.
Would be a simple coding change - just about as simple as how we adjust starting distances in custom races
Again, this is a massive underestimation of the work involved. The most obvious point is that a custom races don't go through a test department for verification. Secondly, the PS4 doesn't get Sophy. Can it handle it or not, I can't say, but the decision has been made.The way the Quick Races with Sophy work ... yes, you can. Once you're over 10s back, Sophy backs off so much, you can literally make up 5-10s per lap. (In my observation it's like a power cut for the AI that is put into effect in steps by how far you're behind the leader)
I'm not saying it's a good way to do it, but compared to the standard AI, it's also not worse.
It wouldn't be hugely extensive work, but it would be more than a simple coding change.You would be effectively recreating the event from scratch. How you'd do that depends if PD want the same race format where you start a way behind and catch first place near the end of the race. So the cars and tunes the AI use will need to be balanced specifically for that. If they change the format to rolling or standing grid starts then you are re-balancing the AI again but in a different way.Would be a simple coding change - just about as simple as how we adjust starting distances in custom races
It wouldn't be hugely extensive work, but it would be more than a simple coding change.You would be effectively recreating the event from scratch. How you'd do that depends if PD want the same race format where you start a way behind and catch first place near the end of the race. So the cars and tunes the AI use will need to be balanced specifically for that. If they change the format to rolling or standing grid starts then you are re-balancing the AI again but in a different way.
It wouldn't be hours upon hours of work per-event, but it's nowhere near as simple as changing the starting distances in custom races either. It's still not something I would expect as it will fundamentally change the core balance and experience of the game. Some might say, it would change it for the better, but they're unlikely to do that IMO.
This is actually a custom race thread topic, but here we are, so here's my advice; You're doing it wrong.Hiw difficult it would be depends to come from the back of the pack, depends on the drivers skill. I set up my custom races where Sophy has a 10-20pp advantage,
And by unbalancing yourself relative to Sophy, you'll be exaggerating the situation. Sophy has to adapt to MILLIONS of different players. If you are slower or faster, it's adapting to you. Also, this is why I always recommend using RH no matter what. That creates less variation/range in the rubber banding, which creates a better experience.And there’s still noticeable rubber banding in Sophy Custom races...
The base AI, without boost, is capable of lapping faster than you, on every track, in the same car. Get far enough ahead of it, and you will see. The peppers are just a UI feature to let you know how difficult the race is. "The missing pepper" could be considered as the AI maxed out.I just keep coming back to the missing 🌶️ skill level since launch. If it’s not Sophy, then what is it?
I was talking about applying Sophy to all offline races. (on PS5 obviously)Again, this is a massive underestimation of the work involved. The most obvious point is that a custom races don't go through a test department for verification. Secondly, the PS4 doesn't get Sophy. Can it handle it or not, I can't say, but the decision has been made.
Redoing all of GT7 single player is akin to releasing a new game, and that game will be called Gran Turismo 8.
They are absolutely paying attention to the GT7 custom race thread and they will absolutely pay attention to how the DLC is received.
That said, never say never, there may be a special update or DLC down the road that replaces all of GT7 single player with Sophy, but I highly doubt it.
1- How would paying for cars fragment the online community? As it sits, I can join a lobby and not own the car people are running so I just bring something else. If they don’t want me to run just anything there’s other rooms I can join.Expecting to pay for this, but not for that... these are all very subjective and theoretical discussions.
1.) Paying for cars and tracks would fragment the online community.
2.) Casuals - and these are the most GT players - don't need more content. They haven't even used half of it. So they wouldn't buy even more cars and tracks.
3.) Offline content was always critizised so they try to deliver and see how it resonates.
4.) Casuals will probably be the reasons why it won't be as expensive as many here think. They won't value it as high as we do.
5.) Sophy in career mode is new for PD. So they can try things out before GT8. What resonates and what doesn't.
Gt7 should not even have released on ps4 in the first place. It should have been ps5 exclusive. Ps4 has really hold gt7 back.There's just one misunderstanding, I don't question why PS5 gamers get more, I actually would agree that PS4 gamers just could have a basic version of the DLC - at discount to the full pack - while the PS5 gamers could be catered with the whole menu. It just feels really unfair because I also have invested, during my lifetime, a lot of money already in PD.
Further I'd like to apologise for being this negative, or to bring frustration to this community, I do have unpopular opinions.
Also I'd like to argument that I am a passionate GT player (and livery editor) but I am getting very confused and frustrated about the evolution of the GT brand and gaming entirely.
I need to be online to play offline?
I need to pay to play online?
I get extra cars, I don't need nor want, for free?
I don't get any new tracks or great tracks from previous versions exempt SPEC 3?
I need to pay for pretty basic features?
I need to buy the latest console to be able to buy the DLC to get some basic features?
Where are they going with this? And yet people just get it while I'm looking for logic.
This was not a rant.
You're setting up the possibility of a situation that is pay-to-win. The DLC car may have an advantage in some situations and without paying you would have a handicap. I think they're right on this one.1- How would paying for cars fragment the online community? As it sits, I can join a lobby and not own the car people are running so I just bring something else. If they don’t want me to run just anything there’s other rooms I can join.
I’ve seen this said before and I just don’t understand it. Games like Project Cars 2, the host could make specific cars available to use. It was great because sometimes I got to pick from cars I never purchased. Which did entice me to buy the dlc.
There are ways around it but maybe I’m not understanding what you’re getting at?
Not to mention we had one PS4 user who lives in the same city as us and their car would teleport and do all kinds of weird stuff, when they got a PS5 that all disappeared.Gt7 should not even have released on ps4 in the first place. It should have been ps5 exclusive. Ps4 has really hold gt7 back.
For online lobbies? Not competitive? I disagree. Maybe in sport mode but then just make the car available. Other than that, it doesn’t matter.You're setting up the possibility of a situation that is pay-to-win. The DLC car may have an advantage in some situations and without paying you would have a handicap. I think they're right on this one.
If they make the car available then you annoy people who paid. Same goes for a track - why would an online player have wasted money on the DLC for them to be able to play it for free?For online lobbies? Not competitive? I disagree. Maybe in sport mode but then just make the car available. Other than that, it doesn’t matter.
This is actually a custom race thread topic, but here we are, so here's my advice; You're doing it wrong.
An advantage like that is more useful for Sophy racing Sophy. For you racing Sophy, you should put yourself on par as much as possible. (Also, just in case, don't forget to turn on the weak boost).
And by unbalancing yourself relative to Sophy, you'll be exaggerating the situation. Sophy has to adapt to MILLIONS of different players. If you are slower or faster, it's adapting to you. Also, this is why I always recommend using RH no matter what. That creates less variation/range in the rubber banding, which creates a better experience.
The base AI, without boost, is capable of lapping faster than you, on every track, in the same car. Get far enough ahead of it, and you will see. The peppers are just a UI feature to let you know how difficult the race is. "The missing pepper" could be considered as the AI maxed out.
This is the exact way to do it.You forgot the most important Sophy hack IMHO, which is to put a rabbit car up front, as if to trick the AI into using the rabbit car as its adaptive benchmark, not the player. Once I started to do that, I began having really fun battles with the AI. From there I’ve just been tuning individual cars to get everyone as equal as possible. In my experience, that ended up with the cars being anywhere from 10-20pp higher than me, with a few tuned higher than that.