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- jblackrevo9
I've made this video in hopes of polyphony looking at it and remembering what made the series in its early days a Sucess.
Enjoy!
I've made this video in hopes of polyphony looking at it and remembering what made the series in its early days a Sucess.
Enjoy!
What's the song that starts at 1:10?
Also, nice vid, but the quality does no justice to it.
.....Umm, kinda off topic, but why is the thread titled "GRAB Turismo 7 resurrection"??
....{A typo?}
Auto correct does that on my phone.
Just edit the title.Auto correct does that on my phone.
Lol. It's a typo.....Umm, kinda off topic, but why is the thread titled "GRAB Turismo 7 resurrection"??
....{A typo?}
Maybe OP wants to grab an opportunity.Lol. It's a typo
The last thing this game needs to do is look backwards.
One could easily argue on the other side that the series stagnated because it looked back too much, because it rested on it's haunches and failed to develop into the full on racing and driving simulator most of us want it to be. Looking backwards and trying to recapture past glory is a sure sign that an organization has lost the ability to evolve with the market place and run out of good ideas.On the contrary, it needs to look at the style and atmosphere of GT1, the range of cars in GT2, the technical leap of GT3, the polish of GT4, the mistakes of GT5 and the poor direction of GT6. A thorough analysis of what made the series great and what caused it to stagnate.
You're not interested in a modern GT4 game (Long carrier, missions, endurance...) with new physics, sound, AI and new features... ?One could easily argue on the other side that the series stagnated because it looked back too much, because it rested on it's haunches and failed to develop into the full on racing and driving simulator most of us want it to be. Looking backwards and trying to recapture past glory is a sure sign that an organization has lost the ability to evolve with the market place and run out of good ideas.
Nope. I played it 10 years ago, why would I want to play it again?You're not interested in a modern GT4 game (Long carrier, missions, endurance...) with new physics, sound, AI and new features... ?
I think a serie like GT can't forget his past
You're not interested in a modern GT4 game (Long carrier, missions, endurance...) with new physics, sound, AI and new features... ?
I think a serie like GT can't forget his past
Nope. I played it 10 years ago, why would I want to play it again?
I am not saying to copy the GT4 carrier, but just an inspiration : Longevity, Endurance races, manufacturers races, missions...Nope. I played it 10 years ago, why would I want to play it again?
This is an example of where the series should move forward. Let me give you an example.I am not saying to copy the GT4 carrier, but just an inspiration : Longevity, Endurance races, manufacturers races, missions...
t notOne could easily argue on the other side that the series stagnated because it looked back too much, because it rested on it's haunches and failed to develop into the full on racing and driving simulator most of us want it to be. Looking backwards and trying to recapture past glory is a sure sign that an organization has lost the ability to evolve with the market place and run out of good ideas.
The whole "PS3 is troublesome" debate has been beat to death on GTP, but my position has always been the same. Almost all the issues we gamers have with GT5/6 have nothing to do with the PS3 limitations, and everything to do with game design that falls well within the limitations of the PS3.It's not more of evolving but more of remembering the fun elements of the past installments.What I've notice is that the series hasn't really evolved to a point where the first word to come out my mouth would be "wow". They've stayed on a general concept because using attention to kind of refreshing more than recreate from crash. The only difference in gt5 from gt4 were new technology available and online but everything has been somewhat the same.i do know that Kaz has had many other ideas he wanted in past games but the PS3 proved to be troublesome.
t not
I wont blame all of the issue on PS3 but again the hardware architecture was built based off affordability and cost of production and so this does play in the development process. Familiar things that were costly at the time were replace with things to save which were unfamiliar.To add to this Sony didn't want their product alter (reason for unique design). That's does play part in how development process happens.The whole "PS3 is troublesome" debate has been beat to death on GTP, but my position has always been the same. Almost all the issues we gamers have with GT5/6 have nothing to do with the PS3 limitations, and everything to do with game design that falls well within the limitations of the PS3.
I doubt they are hiring any senior management, likely just programmers who will be starting at the bottom and have no influence on the game whatsoever....Wowsers. A triple post. You don't see that often.
Huh, while I agree about GT6 popping out at an awkward time, I just can't agree with "Blame everything on PS3" malarkey. There are literally crap ton of ma-hoo-si-ve games that run silky smooth on PS3, so to me GT6's troubles fall on either developer's ineptitude or wrong decisions taken at a very basic level.
Hopefully with new, fresh blood filtering into PDI's veins from all the new hirings can inject some vitality back into the series.
Personally my hope picked up a lot the moment I heard that they were hiring for the sound engineer positions, and that country/region was not an issue. Quite frankly, pilfering talents from non-Japanese dev pool sounded rather progressive to me, especially for a very insular, very proud company like PDI.
Plus PD were one of the first developers on the system (if not the first) and extensively talked up its abilities long before any game actually came out.The whole "PS3 is troublesome" debate has been beat to death on GTP, but my position has always been the same. Almost all the issues we gamers have with GT5/6 have nothing to do with the PS3 limitations, and everything to do with game design that falls well within the limitations of the PS3.
I doubt they are hiring any senior management, likely just programmers who will be starting at the bottom and have no influence on the game whatsoever.
I've made this video in hopes of polyphony looking at it and remembering what made the series in its early days a Sucess.
Enjoy!
Anything for you buddy. GT lives and dies by Kaz's Vision, this has been said over and over. If there's going to be a any big visionary type changes in GT7 I'm guessing it'll come from the boss.....Way to dampen up a hopeless romantic, slick. Well done. 👍👍 ....
I'm hoping that by hiring new guys (and gals) it "could" mean shifting in the personnel. Usually, when there's a hiring phase at a company, there's vacancy because some people move up the ladder, some people leave/retire, or got booted out. 💡 Not expecting a wholesale swipe of upper management, but just enough breath of fresh air would suffice.
Anything for you buddy. GT lives and dies by Kaz's Vision, this has been said over and over. If there's going to be a any big visionary type changes in GT7 I'm guessing it'll come from the boss.