Gran Turismo 7 Spec III Lands This December, Adds Two New Tracks, New Cars, and New Features

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Interesting. I was quite sure you wouldn't mind having 2 Thursday's without updates as PD seems to always checks in with your personal calendar for the worst possible time to deliver. ;)
I've got nothing scheduled for either Thursday at the end of October, nor November 27th... so guaranteed no updates.
 
While we're all dreaming about what new features will be in Spec 3, one thing I'm really looking forward to in terms of gameplay is the ability to change cars in the offline race lobby. I play on a regular PS4, even on Pro, and loading takes a long time. When you decide to change cars, to complete the race, you have to exit back to me, and then wait for the loading process again, which is incredibly slow on PS4. This is implemented in missions, where you can change cars in the lobby, but not in regular races, which is very strange.
 
the ability to change cars in the offline race lobby... This is implemented in missions, where you can change cars in the lobby, but not in regular races, which is very strange.
Yes UI is weird, in many places you have options that are not available in other very similar places and overall you have to click for hours on end to go from point A to point B

I regularly do custom races against Sophy, with a selection of cars I want to compare, and I have to go back to world map to change car, and then crawl back to region/track/custom race/sophy and create my event all over again just to change the car I want to test in that custom race (I can save parameters too, but it saves me very little time, the most annoying is to have to go back all the way to change car).
A track editor would be a crucial addition for the game.
Will never happen.
 
Dude makes a game that sold more than many countries have people and he flexes a watch. :sly:
I know, it blows my mind how Kaz can do all that, he's brilliant, wise, smart and is a strong developer.

@nickf1gr I don't think PD will agree to that, it would be too much work for the player by building a track/circuit. And it might make the game lag.
 
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The one "feature" that was conspicuous by its absence in the press release to me was Sophy.

I could see that being either way - just them not wanting to announce a PS5-only feature in a general update, or they've legitimately hit a wall in its development (would explain the last couple of months not having any new tracks supporting it either).
 
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The one "feature" that was conspicuous by its absence in the press release to me was Sophy.

I could see that being either way - just them not wanting to announce a PS5-only feature in a general update, or they've legitimately hit a wall in its development (would explain the last couple of months not having any new tracks supporting it either).
I think you're right about the PS4 thing, but my theory about not adding new Sophy tracks in the last couple of months is that Spec III will add Sophy to every remaining track and they sort of held back a bit.
 
I think you're right about the PS4 thing, but my theory about not adding new Sophy tracks in the last couple of months is that Spec III will add Sophy to every remaining track and they sort of held back a bit.

In February this year the rate they’re were going would have them completed in approximately March 2026 - excluding CGV and Yas Marina.

Which again could be interpreted in many ways. Have they doubled the resource to finish all tracks including the new ones before December… or stopping for now?
 
Surely you can detect that the current car doesn’t have a custom transmission, and show the offer to buy it?

They kind of do this already with styles, if a style has certain visual car parts, and you don’t have them for your car, you’ll get the option to buy them as part of applying the style.
1. You could need multiple parts. Are you going to bother the user experience with 10 pop-ups when he is only trying to apply a simple tune sheet?
2. What if you accept the first 5 parts, and reject the 6th? Are you going to undo everything or just abort and leave as is?
3. What if the player doesn't even have money for the 10 parts? Are you still going to show the pop-up until it runs out of money, or abort from the beginning?
4. What if the tunning requires permanent changes like bodywide and engine swaps?
5. What if the tunning uses parts that are not available anymore due to updates?
6. What if you are trying to apply a tunning that has parts to be brought, but the lobby doesn't allow that part? Is it going to abort it completely or apply it partially?
7. There is no option to buy parts in the menus you apply tunning, or in the session overall (like when you are inside a lobby). You can buy tires and ballast, but not other parts. Probably there is a technical reason behind that, which could break the game or demand lots of changes in the code.
8. You guys surely remember they had to disable (pre saved) sheets from Daily races with tunnings cause of the exploits. Imagine the number of new exploits using this "buy parts" and "undo parts if aborted"

Its possible to do this on paper (the idea)? Surely.
Its possible to do this in the current game code? Maybe.
It will probably be a lot of work? Surely.
It will probably introduce a ton of exploits? Surely.
 
1. You could need multiple parts. Are you going to bother the user experience with 10 pop-ups when he is only trying to apply a simple tune sheet?
2. What if you accept the first 5 parts, and reject the 6th? Are you going to undo everything or just abort and leave as is?
3. What if the player doesn't even have money for the 10 parts? Are you still going to show the pop-up until it runs out of money, or abort from the beginning?
4. What if the tunning requires permanent changes like bodywide and engine swaps?
5. What if the tunning uses parts that are not available anymore due to updates?
6. What if you are trying to apply a tunning that has parts to be brought, but the lobby doesn't allow that part? Is it going to abort it completely or apply it partially?
7. There is no option to buy parts in the menus you apply tunning, or in the session overall (like when you are inside a lobby). You can buy tires and ballast, but not other parts. Probably there is a technical reason behind that, which could break the game or demand lots of changes in the code.
8. You guys surely remember they had to disable (pre saved) sheets from Daily races with tunnings cause of the exploits. Imagine the number of new exploits using this "buy parts" and "undo parts if aborted"

Its possible to do this on paper (the idea)? Surely.
Its possible to do this in the current game code? Maybe.
It will probably be a lot of work? Surely.
It will probably introduce a ton of exploits? Surely.
1. Single window with a scrollable checklist.

2. Checklist means only what you choose is equipped.

3. Buy what you can or reject the ability to buy it until you have enough for the full sheet.

4. The cost for engine swaps and new bodies goes on the tab, or the new body is ignored and the weight reduction/rigidity specified is equipped. This does make the new body option redundant and also means you’d have to buy a new car to avoid this in all situations.

5. This is probably never going to happen. And if it’s an aero part, labelling the part “part A” so that it simply equips part A no matter what, even if the original part no longer exists, would work. As a fallback, if part A doesn’t exist at all, then reject the tuning sheet or use a different aero part. For tuning parts, you could either make the tuning sheet not available to use or show an error explaining that the part is no longer available and will not be installed.

6. The following would work I think - “This lobby does not allow the specified parts from this tuning sheet: Parts listed here”

7. Sure, but they could add it if they wanted. I don’t deny it might be complicated and not worth it for GT7 at this point in time, but I don’t think you need a tuning shop screen to buy parts, they have the part IDs in the code and code that equips it to car, they can use that from the Showcase menu I’d imagine.

8. Seems pretty simple to me. Do you have the money? You buy parts then and there and they’re equipped as if you were at the tuning shop. If you can only afford some, but not all parts, then you buy those and equip them, the other parts are discarded from the “tuning shop session”, so to speak.

Not really seeing the potential for exploits. A tuning sheet will still have the same parameters that the game reads to determine if a car is tuned or not, and thus if the event doesn’t allow tuning, the car won’t be entered.

An alternative way to do this (but probably old school) is to store the attributes of every car in its unmodified state, along with exceptions for if the car has oil, engine, or chassis wear, and use that as a way to check if the car is modified, though it would need updating on every update that changes the PP calculations.
 
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Track editor for GT7 is like wishing for pigs to fly.
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Including the free online racing option like in GT 5 and 6.
Unfortunately, this is up to Sony and not PD. Free online on consoles, outside of F2P games, is sadly a thing of the past...

People chose to not pushback against this nonsense when the PS4 was announced (hell, some even defended it), and now we're stuck with it forever.
 
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1. Single window with a scrollable checklist.

2. Checklist means only what you choose is equipped.

3. Buy what you can or reject the ability to buy it until you have enough for the full sheet.

4. The cost for engine swaps and new bodies goes on the tab, or the new body is ignored and the weight reduction/rigidity specified is equipped. This does make the new body option redundant and also means you’d have to buy a new car to avoid this in all situations.

5. This is probably never going to happen. And if it’s an aero part, labelling the part “part A” so that it simply equips part A no matter what, even if the original part no longer exists, would work. As a fallback, if part A doesn’t exist at all, then reject the tuning sheet or use a different aero part. For tuning parts, you could either make the tuning sheet not available to use or show an error explaining that the part is no longer available and will not be installed.

6. The following would work I think - “This lobby does not allow the specified parts from this tuning sheet: Parts listed here”

7. Sure, but they could add it if they wanted. I don’t deny it might be complicated and not worth it for GT7 at this point in time, but I don’t think you need a tuning shop screen to buy parts, they have the part IDs in the code and code that equips it to car, they can use that from the Showcase menu I’d imagine.

8. Seems pretty simple to me. Do you have the money? You buy parts then and there and they’re equipped as if you were at the tuning shop. If you can only afford some, but not all parts, then you buy those and equip them, the other parts are discarded from the “tuning shop session”, so to speak.

Not really seeing the potential for exploits. A tuning sheet will still have the same parameters that the game reads to determine if a car is tuned or not, and thus if the event doesn’t allow tuning, the car won’t be entered.

An alternative way to do this (but probably old school) is to store the attributes of every car in its unmodified state, along with exceptions for if the car has oil, engine, or chassis wear, and use that as a way to check if the car is modified, though it would need updating on every update that changes the PP calculations.
I'm not going to answer each single item cause (1) it will be a ultra long discussion which (2) is pointless as we aren't PD software engineers so they won't be implemented anyways.

But I guess you got my point that this idea is not so simplto and straightforward to implement. Some of the things you suggested work for PC games but not for console ("windows with a scrollable checklist"). Others would, even with a simple UI, would complicate a game that clearly is intended to be as simple and accessible as possible. Its much easier (easier, not necessarily practical) to simple share the tunning screen - which is the answer for the original question: "why PD hasn't allowed us to share tunnings yet".

So, again and in resume: doable? Surely.
Simple/feasible? Surely not (IMO)
 
A track editor would be a crucial addition for the game.
It has never been, nor will it ever be "crucial". When we had a track editor, everyone wanted to make and race on their own track, where only the creator had ever practiced, making it absolutely ZERO fun for anyone else. Now, given that Sophy needs time to learn a track, Sophy won't be available for these custom tracks.

Kaz said once it can't be done because tunes depend on parts as well. Like sharing a tune with manually set gears and trying to apply it to a car that doesn't have the upgraded gear box would break the game, or at least, the tune. You would need to share the "whole car".
Kaz likely has no idea what features exist in the game. Sharing a tune with custom parts is ABSOLUTELY no different than sharing a style. When you apply a style to a car, if you lack the paint, the wheels, or any part, you are presented with a list of missing items and the cost. Pay the price and the style is applied. Tunes would be exactly the same. You just have to save the tune.

As far as sharing, we've had social media for nearly two decades now, and there is an accepted manner of sharing items. You add a "share" icon, and a "share to" list of your in game friends.

The slogan for Sophy is "Race Together". Well, if they want us to truly race together, they need to put more time and effort into connecting the community through these easy wins.
 
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Unfortunately, this is up to Sony and not PD. Free online on consoles, outside of F2P games, is sadly a thing of the past...

People chose to not pushback against this nonsense when the PS4 was announced (hell, some even defended it), and now we're stuck with it forever.
On the other hand, it's a walled garden at least. Unlike the Wild West that is online PC gaming.

Though if there's anyone to blame, it's Microsoft for having thought of it in the first place. And paid Xbox Live Gold did not stop the X360 from outselling the PS3 for much of the generation.
 
t has never been, nor will it ever be "crucial". When we had a track editor, everyone wanted to make and race on their own track, where only the creator had ever practiced, making it absolutely ZERO fun for anyone else. Now, given that Sophy needs time to learn a track, Sophy won't be available for these custom tracks.
My proposal to add a track editor also includes the possibility for someone to use it in custom championships even if it doesn't work with Sophy... There are already many tracks besides that don't use Sophy's technology...
Generally be available (custom tracks) so that everyone can use them...
 
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