Gran Turismo 7 Spec III Lands This December, Adds Two New Tracks, New Cars, and New Features

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While playing yesterday, I thought of two things that could be improved.
Both concern the weather.
First, I'd like variable weather rather than a fixed one. For example, the 30-minute race at Le Mans always starts with sunshine. Why not start in the rain? Besides, it always stays dry for the first lap.

Second, it would be nice if the rain clouds moved with the wind direction. During the race, the wind was coming from the east and the rain clouds were coming from the west!
 
Second, it would be nice if the rain clouds moved with the wind direction. During the race, the wind was coming from the east and the rain clouds were coming from the west!
i think it's always the opposite direction i think - so at least consistently wrong
 
Sharing a tune with custom parts is ABSOLUTELY no different than sharing a style. When you apply a style to a car, if you lack the paint, the wheels, or any part, you are presented with a list of missing items and the cost. Pay the price and the style is applied. Tunes would be exactly the same. You just have to save the tune.
I have to disagree. All changes you are presented with when applying a style are reversible, while some that you would be forced to when applying a tune are not reversible (bore, stroke-up, polish ports, weight reduction etc.)

However, I could see it working for vehicles which do not have such irreversible tunes, such as all Gr. cars, in this case you could definitely do it!
 
while some that you would be forced to when applying a tune are not reversible
But if you have the possibility to accept or refuse, seeing the list of changes, what's the problem ?

If you want that car with that tune, then you need to accept changes.

Currently if you want to copy a tune, the only difference is that you'll have to do everything by hand, with some screenshots on your phone or worse a pen and a paper, but in the end, if there are permanent parts, you'll need to buy them.

The ability to share tunes would be a huge improvement for our racing league for example. We have members who come up with combos of car and track, each week, or a selection of cars with specific tunes to make those ~equal in performances.

Last sunday we did a GT1 Championship, with a selection of cars from GT1 only, with specific tunes for each car so they were approximatively on the same level of performance. 25 cars to choose from, 4 races in the championship and 4 cars to be used. All the tunes had to be stored in a Google sheet, and we were juggling with our phones while trying to tune our cars to match the tune designed for the event.

It would be so much easier if the member who propose a combo could share a tune we can all apply with a click.

Heck we should have the option to reverse any car to OEM parts, even if it means losing the tuning parts we installed. And the possibility to share tunes to apply to this car, with cost of all parts needed listed, as it is already done with liveries.
 
Some of the things you suggested work for PC games but not for console ("windows with a scrollable checklist"). Others would, even with a simple UI, would complicate a game that clearly is intended to be as simple and accessible as possible. Its much easier (easier, not necessarily practical) to simple share the tunning screen - which is the answer for the original question: "why PD hasn't allowed us to share tunnings yet".

So, again and in resume: doable? Surely.
Simple/feasible? Surely not (IMO)
Huh?

The game already has plenty of scrollable menus. The car selling menu is very much designed to be scrolled through, and it works perfectly fine.

1760082685633.webp


And as for the second point, there's nothing complicated or inaccessible about allowing the player to share tunes, considering Forza has been doing it for decades.

The way it works now, you need to take several screenshots of the different parts of the tuning sheet, and a screenshot of the gear ratios, and mention separately whether the car's been widebodied or equipped with certain aero parts or a particular wheel size, all of which are part of the build...
 
The way it works now, you need to take several screenshots of the different parts of the tuning sheet, and a screenshot of the gear ratios, and mention separately whether the car's been widebodied or equipped with certain aero parts or a particular wheel size, all of which are part of the build...
Exactly, when doing this a lot, it is a chore.

Next sunday fortunately there is only one car 😅

Still 4 images to share with everyone so they can prepare for the event
Capture d’écran 2025-10-10 09.58.43.webp

And other than the tuning pages, the car is stock, no shenanigans about aero, body, rims and so on...
 
But if you have the possibility to accept or refuse, seeing the list of changes, what's the problem ?

If you want that car with that tune, then you need to accept changes.

Currently if you want to copy a tune, the only difference is that you'll have to do everything by hand, with some screenshots on your phone or worse a pen and a paper, but in the end, if there are permanent parts, you'll need to buy them.

The ability to share tunes would be a huge improvement for our racing league for example. We have members who come up with combos of car and track, each week, or a selection of cars with specific tunes to make those ~equal in performances.

Last sunday we did a GT1 Championship, with a selection of cars from GT1 only, with specific tunes for each car so they were approximatively on the same level of performance. 25 cars to choose from, 4 races in the championship and 4 cars to be used. All the tunes had to be stored in a Google sheet, and we were juggling with our phones while trying to tune our cars to match the tune designed for the event.

It would be so much easier if the member who propose a combo could share a tune we can all apply with a click.

Heck we should have the option to reverse any car to OEM parts, even if it means losing the tuning parts we installed. And the possibility to share tunes to apply to this car, with cost of all parts needed listed, as it is already done with liveries.
Yes, but think of it on the other hand: what if a tune you like does not have the permanent part? Suppose you want to apply to a car on which you have polished ports and stroke up engine a tune that ony has ecu and turbo. The tune would not be applicable. This just to say that there is a difference between sharing styles and sharing tunes. Additionally, what if the tune you want to apply has parts that you have not unlocked yet? (Problem easily solvable by locking the access to shared tunes behind Level 50)

But I totally agree it's one of the best QoL things they could ever implement, I would love it. Maybe they could start from applying it to only ballast, power restrictor/ECU, aero and suspensions?
 
Yes, but think of it on the other hand: what if a tune you like does not have the permanent part? Suppose you want to apply to a car on which you have polished ports and stroke up engine a tune that ony has ecu and turbo. The tune would not be applicable. This just to say that there is a difference between sharing styles and sharing tunes. Additionally, what if the tune you want to apply has parts that you have not unlocked yet? (Problem easily solvable by locking the access to shared tunes behind Level 50)

But I totally agree it's one of the best QoL things they could ever implement, I would love it. Maybe they could start from applying it to only ballast, power restrictor/ECU, aero and suspensions?
You can always buy a new engine. Sharing tunes would only need a warning like "New Engine Required", "New Body Required" or "Engine Swap Required", and add the cost of these things before the "Buy and Apply" button.
 
Yes, but think of it on the other hand: what if a tune you like does not have the permanent part? Suppose you want to apply to a car on which you have polished ports and stroke up engine a tune that ony has ecu and turbo. The tune would not be applicable.
There are ways around this. Like resetting the car to factory settings and then applying the tune (and buying necessary parts), only after displaying the list of parts and cost and after you've validated the changes.

As for parts not available under certain CL level, well you find the answer yourself : make tune sharing available after that CL, or display a message saying "You don't have the required Collector Level to access some parts of this tune, in consequence you can't apply it".
 
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I have to disagree. All changes you are presented with when applying a style are reversible, while some that you would be forced to when applying a tune are not reversible (bore, stroke-up, polish ports, weight reduction etc.)

However, I could see it working for vehicles which do not have such irreversible tunes, such as all Gr. cars, in this case you could definitely do it!
Completely irrelevant. Remember, this is just data in a file. They could make all the permanent changes, like bore up, reversible by changing a bit in the data from a 0 for "no" to a 1 for "yes". The only reason it's not reversible is so there is continuity with reality.

Any and all changes made to the car is just a data entry. Go back to the GT5 hack if you want to see how it works. Remember, that hack is why we have engine swaps now, but at the time, you could change the underlying "chassis" of the car.

Man, I remember my FAVOURITE GT5 swap. It was the 426 Hemi Challenger with a Pescarolo chassis. The M3 GTR chassis could be used under many cars...made an awesome Z/28. The point is, there are no parts. There are only data entries, and all data entries can be saved and passed on to another user.
My proposal to add a track editor also includes the possibility for someone to use it in custom championships even if it doesn't work with Sophy... There are already many tracks besides that don't use Sophy's technology...
Generally be available (custom tracks) so that everyone can use them...
Sure, but it's still more trouble than it's worth. Who's going to test the regular AI to see if it works on your custom track? It's never automatic. The reason Sophy doesn't use all the tracks is because it needs to be trained for them. The old AI isn't trained, but like any AI, it will need some type of AI file for reference, where will the AI file come from for a custom track? And how will they guarantee a 100% bug free custom track? The answer is that they can't, unless PD makes the track themselves.
 
Completely irrelevant. Remember, this is just data in a file. They could make all the permanent changes, like bore up, reversible by changing a bit in the data from a 0 for "no" to a 1 for "yes". The only reason it's not reversible is so there is continuity with reality.

Any and all changes made to the car is just a data entry. Go back to the GT5 hack if you want to see how it works. Remember, that hack is why we have engine swaps now, but at the time, you could change the underlying "chassis" of the car.

Man, I remember my FAVOURITE GT5 swap. It was the 426 Hemi Challenger with a Pescarolo chassis. The M3 GTR chassis could be used under many cars...made an awesome Z/28. The point is, there are no parts. There are only data entries, and all data entries can be saved and passed on to another user.

Sure, but it's still more trouble than it's worth. Who's going to test the regular AI to see if it works on your custom track? It's never automatic. The reason Sophy doesn't use all the tracks is because it needs to be trained for them. The old AI isn't trained, but like any AI, it will need some type of AI file for reference, where will the AI file come from for a custom track? And how will they guarantee a 100% bug free custom track? The answer is that they can't, unless PD makes the track themselves.
PD’s AI has had at least basic pathfinding abilities in the past with the course maker and track path editor, so if the AI still has that ability, it should be fine.

I didn’t play custom tracks offline much, basically never in GT6 but if the AI was an issue I imagine it would’ve been posted about at some point.
 
Can't wait to see what these "Seasonal Menus" are...just finished the 39 main menus after maybe 30 hours, only got the game a couple of weeks ago, and yeah sure there's 12 extra menus but my biggest pet peeve about GT7 is that the career mode just seems so lacking. Maybe I've played far too much of GT3 and 4 (can't remember much of 5 and 6)...
 
🙋🙋🙋🙋

I remembered something else that I miss.
a display like before how strong my opponents are. possibly in a slightly expanded form such as performance, weight and starting tires.
I would also like to know the distance between the opponents when driving so that I can estimate where I can get back into the field after a pit stop.

After all, I'm not just the driver in the race but also the strategy team.
 
You can always buy a new engine. Sharing tunes would only need a warning like "New Engine Required", "New Body Required" or "Engine Swap Required", and add the cost of these things before the "Buy and Apply" button.
Engine swaps are non-reversible, and some cars have two swaps. You would need to make it (and widebodying) reversible as well.
 
PD’s AI has had at least basic pathfinding abilities in the past with the course maker and track path editor, so if the AI still has that ability, it should be fine.

I didn’t play custom tracks offline much, basically never in GT6 but if the AI was an issue I imagine it would’ve been posted about at some point.
GT6 was over a decade and 1 console generation (PS3 to PS4) in the past so there's no guarantee that any pathfinding feature from back then could be dusted off and used now. Also, let's face it, there are multiple threads about how inadequate the base AI is, so why add a feature to play with the base AI even more? Lastly, the base AI will be mercifully retired in the next iteration of the game because, without the PS4 constraints, there's no point in retaining the base AI.

All I see is a wasted effort that could be better spent on features that we can all appreciate, and that won't be a throw away.
 
GT6 was over a decade and 1 console generation (PS3 to PS4) in the past so there's no guarantee that any pathfinding feature from back then could be dusted off and used now. Also, let's face it, there are multiple threads about how inadequate the base AI is, so why add a feature to play with the base AI even more? Lastly, the base AI will be mercifully retired in the next iteration of the game because, without the PS4 constraints, there's no point in retaining the base AI.

All I see is a wasted effort that could be better spent on features that we can all appreciate, and that won't be a throw away.
Like cup holders in the cars? 🤣
 
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GT6 was over a decade and 1 console generation (PS3 to PS4) in the past so there's no guarantee that any pathfinding feature from back then could be dusted off and used now. Also, let's face it, there are multiple threads about how inadequate the base AI is, so why add a feature to play with the base AI even more? Lastly, the base AI will be mercifully retired in the next iteration of the game because, without the PS4 constraints, there's no point in retaining the base AI.

All I see is a wasted effort that could be better spent on features that we can all appreciate, and that won't be a throw away.
The base AI is not terrible. It’s not insanely fast, but it’s the best it’s been in GT. I think people who feel it’s totally inadequate are in the minority, as in, they’re probably high skilled players. It could be faster, but it races semi decently and isn’t super slow.

For what it’s worth I think GT6’s AI is awful so it’s not that I am happy to settle for mediocrity. I just think GT7’s base AI is fine enough to use for a new feature.

On pace, I’d say it’s adequate for the majority of players up to DR C. I am a silver time trial driver on average and happily compete against base AI with weak boost. I have the pace edge but I’m not always able to drive at 100% so I don’t always win or finish in the top 5.

If the option is a course editor with base AI or none at all because of Sophy, in my opinion, you go with the course editor. The AI is serviceable and it would provide a ton of replay value with custom tracks.

Also given this is PD we’re talking about, I bet this AI code goes back a long way. And if not, I doubt it’s too hard for them to make pathfinding.

I could be wrong but if you put it to the community I think a large percentage would take the course editor over not having it. A feature or features that supersedes in priority would have to be impactful.
 
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The base AI is not terrible. It’s not insanely fast, but it’s the best it’s been in GT. I think people who feel it’s totally inadequate are in the minority, as in, they’re probably high skilled players. It could be faster, but it races semi decently and isn’t super slow.

For what it’s worth I think GT6’s AI is awful so it’s not that I am happy to settle for mediocrity. I just think GT7’s base AI is fine enough to use for a new feature.

On pace, I’d say it’s adequate for the majority of players. I am a silver time trial driver on average and happily compete against base AI with weak boost.

If the option is a course editor with base AI or none at all because of Sophy, in my opinion, you absolutely take the course editor. The AI is serviceable and it would provide a ton of replay value with custom tracks.

Also given this is PD we’re talking about, I bet this AI code goes back a long way. And if not, I doubt it’s too hard for them to make pathfinding.

I could be wrong but if you put it to the community I think a large percentage would take the course editor over not having it. A feature or features that supersedes in priority would have to be impactful.
I agree with you on that, I'm sure the AI code goes back at least 10 years, starting with gt3. We'll see what PD decides to do with this major update based on that.
 
About the AI, in the settings tabs, we already have three options to adjust the AI difficulty. Zero chili to two. Definitely there is an extra difficulty (three chili) , but it's about PD to give us this option.
 
Kaz likely has no idea what features exist in the game. Sharing a tune with custom parts is ABSOLUTELY no different than sharing a style.
@effenberg I don't know why you reacted to my comment with a 💩 emoji.

A little critical thinking goes a long way. First off, Kaz has said a lot of things over the years and his messaging is meant to keep the fans involved with the idea of "The Real Driving Simulator". In a real situation, you can swap a part, but you can't undo a permanent change. This is real life though, it's a game. There no such thing as a permanent change unless you make a change to your Playstation.

I don't recall which iteration of the game had save files for tunes, but I recall that you could do it at one point, so that you could load another iteration of the same car and load a tune instead of having to reapply the tune altogether. And then, there was the gifting of cars in GT5. Those cars came with all the parts if I remember correctly. If they could do it then, they can do it now.

The base AI is not terrible. It’s not insanely fast, but it’s the best it’s been in GT.
We can debate the base AI, but it is almost a certainty that it will be dropped in favour of Sophy in the next iteration of the game. So, why add the feature? People already don't fully use the compliment of tracks that come with the game, and there's still a few legacy tracks I'd rather see brought back before custom tracks.

And the idea that others will want them in a "custom championship", well, they'd have to add a custom championship feature first. There's been no change in the championships since launch. I'd like a custom championship, sure, but I'd like to see Sophy (or the base AI) actually race itself a bit first, so that it feel like I am truly in a championship. As it stands, the championships are collection of track days, not races. So, there's a bunch a features to work on before custom tracks make any sense.
 
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What I would love to see is more camera customization options, and more FFB options for wheel players. Maybe even some UI customization as well.

These would make me very happy indeed!
 
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