Gran Turismo Sport: General Discussion

Discussion in 'Gran Turismo Sport' started by Formidable, Oct 27, 2015.

  1. FoRiZon

    FoRiZon

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    Sound comparisons with DiRT Rally 2.0. There are some noticable modifiers in DR 2.0 like some antilag and short gearing but the rest should be accurate.






    Part 1.....
     
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  2. FoRiZon

    FoRiZon

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    Part 2.....

    GTSport is pretty close, I'll give credit for that.
     
    Last edited: Sep 24, 2019
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  3. D-Max

    D-Max

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    What’s carnage among friends....


     
  4. Fabr_123

    Fabr_123

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    Different cars, but these are valid comparisons. Well done. :tup:

    To me it's clear that DR sounds much more natural in almost (if not all) aspects. Rev limiter, gear shifting, pops/crackles, reverberation and replay mixing is superior on DR.

    Huge difference in exhaust sounds, especially. I love the way the sound changes based on throttle input on DR, something GT lacks...
     
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  5. Clean Racer

    Clean Racer

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    Was anyone here aware of this?

    20190924_120932.jpg
     
  6. Stephan

    Stephan Premium

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    That was while back. Last March they increased the price tag limit for a car to be bought via microtransactions.
     
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  7. FoRiZon

    FoRiZon

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    AM Gr4 is a close, oddly unbadged version of the real GT4. Fun fact: the one in GTSport is actually has a base bodykit of the commercial GT4 sold by Aston themselves, while in DR 2.0 is team modified.

    Mitsubishi and Subaru turns out to be closer to its Rallycross counterparts, right from sound to the bodykit of a GrB. So enjoy this instead. (TT car has the same sound as GrB in GTSport).


    I'm rather dissapointed with the Stratos and Alpine sound in GTSport. Its very synthetic, rather far from even real life counterparts.

     
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  8. rhalgr

    rhalgr

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    GTS didn't make it into the Top10 in america sadly :/
     
  9. Downhill Dino

    Downhill Dino Premium

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    I didn't know the MLB games were that popular.
     
  10. SUPRASTAR0003

    SUPRASTAR0003

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    PD looking desperate for money.

    People who say “but the updates are FREE”, go away we already know.
     
  11. GTV0819

    GTV0819

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    That shouldn't be surprising anymore.
     
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  12. MIE1992

    MIE1992

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    I had some ideas for hypothetical ways that BoP could be implemented:

    1. BoP ensures the power/weight ratio is as uniform as possible for all affected cars.

    2. BoP ensures that the power and weight are as uniform as possible.

    3. BoP ensures that the power and weight are as uniform as possible, but this would also apply to the downforce and final gear ratio.

    Would any of these be that bad? It could also be more efficient than using AI and testing each of the the eligible cars’ times set on various courses. I think that last option would especially help with Gr.1. I also don’t fully agree with making sub-classes as much as I think there should be more events that limit you to select cars within a class; I think having relatively unusual and/or anachronistic fields of cars is part of GT’s appeal to both players and spectators. Also, this would be for the classes other than the N-series, as I have separate thoughts on balancing those groups.

    There could potentially be some more minute BoP adjustments to account for hybrid cars, cars with ERS/DRS/etc. mechanics, and tire/fuel consumption, but I also think that the race’s settings could work to balance those particular factors instead, like with forcing pitstops, as I think BoP should effectively balance the cars regardless of whether tire/fuel consumption is on.

    I also think that we should be able to see more than just the top 10 times for an event. Like the best times per region level (e.g. nation & state) or best time set with each eligible car, complete with the percentage it deviates from the best time. Or even something similar to usage stats.

    I suppose that I'd like to encourage the fields to be relatively diverse instead of just always following a very clear meta.
     
    Last edited: Sep 25, 2019
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  13. queleuleu

    queleuleu

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    I'm not surprised for GTSport but I still think that a "proper" GT with the fun of the first GTs could be a huge success.
     
  14. Lee x sensai

    Lee x sensai

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    More event coming up.
     
  15. SDSPOWER01

    SDSPOWER01

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    I think I remember Kazunori explaining the process of sound design in a little video that they combine both synthetic and real recording (samples).
    Also here I got a better stock stratos sound one for ya:


    Indeed while sounds have been really updated from what we last got its still leave much more to be desired, a proper intake sound when reving up the car should be one imo.

    Everytime you rev up a car you can hear theres like a slight delay from when you press the throttle making a "clicking" sound effect, in some cars its more present than others. Heres an example.

    Now I am not a car nerd myself but I believe this may be due to some cars depending on their filter sizes causing them a little more time to suck in the air that goes through the intake?

    Either way this effect is totally absent in GT Sport causing them to sound more synthetic than they used to be.
     
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  16. Rangeraus

    Rangeraus

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    Looking at that entry list.

    Doesn't it defeat the purpose when you can enter regular FIA Gran Turismo events representing one country, then turn up at the FIA motorsport games representing another?
     
    Last edited: Sep 26, 2019
  17. Lunar_Twisted

    Lunar_Twisted

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  18. nickf1gr

    nickf1gr

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    Not Spa.... but the boring Tokyo track with rain....
    PD playing with our nerves or something bigger is coming in next months...
     
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  19. Noname0529

    Noname0529

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    I'm so hyped for the ZL1
     
  20. fordlaser

    fordlaser Premium

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    I hope there is something bigger is coming in next months, and it maybe Silverstone as well as SPa.
     
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  21. IMPACT_BLUE

    IMPACT_BLUE

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    In GT5, SPA and weather changes were added after the 2.0 update~( SPA is the first DLC after 2.0 update)
    Please! GT SPORT spec 2.0 、、、 :bowdown:
     
  22. Kuraudo

    Kuraudo

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    Hi. Can you guys tell what are the [# xxxx ] numbers under some of the scape photo comments? :dunce:
     
  23. Achika_Kuonji

    Achika_Kuonji

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    On Tokyo Motor Show, Manufacturer Series Exhibition by exhibitor of TMS2019 will be held.
    Toyota, Honda, Nissan, Mazda, Subaru, Mitsubishi, Daihatsu, Suzuki, Mercedes, Renault.
    Each team has three drivers, a employee, a pro driver, and a GTS driver.

    https://www.tokyo-motorshow.com/event1/e-motorsports/
     
  24. MIE1992

    MIE1992

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    What do you think of my prior post ITT regarding BoP?

    Also, does anyone have a good idea why the Nissan GT-R Cup is named as such and not the more traditional "Race of the Red 'R' Emblem"? My only guess is that the event is described as permitting all Skyline models even if they're not GT-Rs, whereas the R35 drops the Skyline label. But don't only the GT-R models have the actual red R emblem?

    IIRC they're like ID numbers for each scape, so you can search by ID number when viewing the main scapes menu to find that scape.
     
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  25. Team THRT Drift

    Team THRT Drift

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    Just tried joining a friend's lobby... showcases my car as it loads and it freezes halfway through.

    Why is this glitch STILL in the game?? I have to close the game and reopen it several times to join the lobby or give up all together.
     
  26. Kuraudo

    Kuraudo

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    Thank you very much :) :cheers:.
     
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  27. AlanH49

    AlanH49

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    Spec II announced?



    Plus a PlayStation Hits edition

     
  28. PettyWingman

    PettyWingman

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    sirjim73, dlshearon and rhalgr like this.
  29. RockettSally

    RockettSally

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    Guys!

    On an unrelated note: Does changing the Rim Size in the Livery Editor affects car performance?
     
  30. 05XR8

    05XR8

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    Good question. For one, I don't think it adds or removes weight. Two, I haven't confirmed if acceleration and lap times remain the same, improved or are slower.