- 129
- Budapest
- IXON009
Well, that escalated quickly.
It all depends on the multipliers though, if fuel and tires aren’t set to high multipliers, then it doesn’t really hurt the cars worse on tire and fuel as much.
PS5 controller users DEFINITELY go faster with PS5, compared to PS4 controller users.
Better triggers making it possible to modulate brake and throttle input better.
It's not rocket science, if your chosen input device allows finer and smoother inputs it's going to be better for a game where smoothness and precision are greatly rewarded.
Has better braking capabilities, 100% sure of it. I play with a wheel, and with PS4 controller you simply can't brake as good and as late as with using a wheel. But with PS5, you can.
He may have better/smoother FPS too (or no FPS drops) which may also help get some extra tenths aswell.
Source: Me playing all the time against a guy who used to play on PS4 controller, now he does on PS5. Since that he undoubtedly goes quite a bit faster and definitely brakes better.
As an aside, according to the manual, it doesn't.As an aside, you don't need to set up a PC as a router to do that, you can do it with a £20 Smart Managed Switch like the GS305E.
Wheels have had more capabilities than controllers since back to GT5 at least, and they left that unsaid. Could be the same for the PS5 controller.Does the DS5 triggers even have better resolution than the DS4? I can find absolutely nothing to suggest it does.The main selling point of the DS5 seems to be the adaptive resistance which suggests - since beyond a certain point, with such little physical travel, improving the resolution has diminishing returns - that rather making a change to something that most people probably wouldn't benefit from (or even notice) Sony decided to go with the adaptive triggers as that would probably be a more tangible benefit to most people. Certainly I think Sony wouldn't have let it left unsaid if they had of improved the triggers resolution either.
The fact that people may be getting faster times with a DS5 may simply be down to the fact that the DS5 is physically newer, not necessarily better. I recently got a new DS4 - my old one would very occasionally suffer from "stick drift" - and magically, compared to when my old DS4 was behaving itself, I was knocking seconds off my laps times! As we don't play our consoles in laboratory-like clean rooms I imagine a new DS5, like my new DS4, won't have years of accumulated dust and other airborne contaminates which over time can hamper the working/sensitivity of mechanically operated switches/potentiometers. I'd even go so far as to wager than a similar effect could be found in replacing an ageing wheel setup with a brand new like-for-like out-of-the-box one.
Isn't that exactly the problem? No one knows what fuel/tyre multipliers (or race distance) PD will create for 20+ (maybe 30 or 40) rounds of an actual season.
At very least it looks like this will kill off alternate pit strategies - the car/driver that can do the least number of stops will win.
It just seems a bit odd after PD introduced mandatory tyres and shorter pit stops at the end of 2019 in order to make pit strategy a much more viable option.
I noticed using people as a brake in the corners still isn't a penalty.
Apparently, running someone off the side of the track is also, not a penalty.
I can see normal bumping of sides is fine but pushing someone off is completely different.
They can make a mandatory number of pit stops.👎 (V8)Supercars did this during the Car Of The Future era.Maybe they don't like the cursory one lap on hards strategy.
Eh? Apart from the spring loaded cheapo plastic specials, wheels have always been a more capable input method than controllers, a fact that no-one, in the history of ever, has "left unsaid". Also, the GT Force wheel alone was out for GT3 A-Spec on the PS2 (so around '01/'02) so I'm not quite sure what GT5 has got to do with anything, unless you're suggesting that prior to GT5 controllers were a better option than wheels?!Wheels have had more capabilities than controllers since back to GT5 at least, and they left that unsaid. Could be the same for the PS5 controller.
The thing is, he's quite good and has good sensitivity on controller: he told me he can do things on PS5 that with the PS4 controller couldn't. It's that simple.
Now peopla are learning this and using it. Sorry but not playable as it is now. Pushed off 4 races in a row (Race B).I noticed using people as a brake in the corners still isn't a penalty.
Apparently, running someone off the side of the track is also, not a penalty.
I can see normal bumping of sides is fine but pushing someone off is completely different.
Feel free to do one of those in-depth scentific studies then... You'll probably reach the same conclusion as me. The guy I'm talking about had a perfectly well functioning PS4 controller in very good condition.Eh? Apart from the spring loaded cheapo plastic specials, wheels have always been a more capable input method than controllers, a fact that no-one, in the history of ever, has "left unsaid". Also, the GT Force wheel alone was out for GT3 A-Spec on the PS2 (so around '01/'02) so I'm not quite sure what GT5 has got to do with anything, unless you're suggesting that prior to GT5 controllers were a better option than wheels?!
Its not "that simple", its anecdotal. Until someone can unequivocally prove that the DS5 triggers have a better resolution and PS4 games are allowed to take advantage of it then I'm standing by my supposition that in-game performance improvements using a DS5 with a PS4 game are nothing more than a "side-effect" of having new, clean hardware. Its more-or-less the same principle as when an engine is reconditioned; fundamentally its still the same but, unencumbered by years of wear, tear and contaminates, it performs better.
I noticed using people as a brake in the corners still isn't a penalty.
Apparently, running someone off the side of the track is also, not a penalty.
I can see normal bumping of sides is fine but pushing someone off is completely different.
Now peopla are learning this and using it. Sorry but not playable as it is now. Pushed off 4 races in a row (Race B).
Last week we complained about all the penalties, this week ......
They were random before and now they are still random, but longerWhy can they not, just, you know, go back to live real-time pit stops? Why do we need these random length cut scenes?
They were random before and now they are still random, but longer
Since you said "go back to". We never had them in the first place.I know, hence my question. Hopefully GT7 ditches the cut scene pitstops.
Since you said "go back to". We never had them in the first place.
Probably the explaination is, to give equal time for everyone to select tires. Since sometimes you are at the furthest part of the pitlane, sometimes in the middle, sometimes in the closest part when you enter.
We had actual pitstops on every Gran Turismo until Sport. I guess it is easier on the hardware to show one animation rather than the whole pitlane full of cars being serviced. Hopefully GT7 on PS5 can solve that or at least only start the animation when the car is stopped in the box.Since you said "go back to". We never had them in the first place.
I don't think it has anything to do with animations or hardware, doesn't make sense, its perfectly capable, no different than having the cars moving on the track.We had actual pitstops on every Gran Turismo until Sport. I guess it is easier on the hardware to show one animation rather than the whole pitlane full of cars being serviced. Hopefully GT7 on PS5 can solve that or at least only start the animation when the car is stopped in the box.
I have one, and have used it to sniff the traffic to and from connected devices, it definitely does do it. Page 66 - Enable Port Mirroring.As an aside, according to the manual, it doesn't.
I don't think it has anything to do with animations or hardware, doesn't make sense, its perfectly capable, no different than having the cars moving on the track.
Pretty sure it's about player equality. They put the animations so everyone loses the same amount of time and has the same given time to chose tires.
You could lose a lot of time in pitlane traffic in GT6 depending on the situation, so I suppose they wanted to get rid of that.
How is ghosting realistic?I don't think it has to do with equality either...
They could have an auto driving cutscene as soon as you touch the pitlane entrance and have all of us drive to to the exact same spot (not giving everyone an individual garage) while fully ghosting every other driver in the pitlane (as it is right now)...
Then we'd have a "realistic" way to enter the pitlane, we'd still have equality and enough time to choose tyres depending on how far down the pitlane our universal garage is..
And to make it 10x better, they could make it so we'd need to ACTUALLY SLOW DOWN BEFORE THE PIT ENTRANCE before triggering said cutscene.... (sort of like how F1 games do it)
Just look at the speed you carry while entering the pits at interlagos for example... It's ridiculous...
This apparently was a thing during 2019 World Tours:Also the solution there would be creating a system to allow users to decide strategy while they're on track.