^^Perfect.👍👍
I've always been a fan of how the BTCC is set up and think it'll be good to use our own tweaked version of their system. It also saves me from trying to think of my own.
Key points are straight from the BTCC rules & regs:
http://www.btcc.net/about/key-rules-and-regulations/
The points system is 20-17-15-13-11-10-9-8-7-6-5-4-3-2-1 for the top *15 finishers. (*Depending on entrants as 15 is very optimistic. We can use the same system with less people but the extra placings are there if more people join.)
Single bonus points are awarded for the fastest qualifier, fastest laps.
(I've taken out the bonus point for leading races as it'll simplify things.)
Race grids
- The grid for race one is decided during qualifying. (To mix things up, qualifying is limited to 5-10 laps but I'm unsure of how I can do that. Maybe record a time trial session and post it in here?)
- The grid for race two is based on the finishing order of race one
- A total reversed grid for race 3.
Success Ballast
Cars that are successful in the
QMTCC (
) must carry ballast (additional weight) in their cars. Ballast is given to the top ten runners in the following allocations:
1st: 75kg, 2nd: 66kg 3rd: 57kg, 4th: 48kg, 5th: 39kg, 6th: 33kg, 7th: 27kg, 8th: 21kg, 9th: 15kg, 10th: 9kg
I think it would be better to simplify the BTCC rule so that everyone starts with stock weight then race by race, the ballast is added or taken away based on the last race. Finish 1st (and so on) in race 3 will see you carry weight into the next race, including qualifying with it.
I wouldn't mind throwing in the prime tire option for 1 race out of the 3 but it's up to you lot if you want to use it. I think it will mix things up nicely on some tracks but you'd have to specify which race you'd use it in before the day though. Prime will be RM with standard tire RH.
Race length 20-25 minutes or if it's a long track (around 2 minutes), 10-13 laps.
Penalties on mild or off. If something happens on track we're not happy about, we can review it afterwards. I know how competitive some of you are.
I also had the idea of using random car choices instead of hand picked. Each Gr4 has a number and we'll lottery the allocation so that every grid will have only one of each car. That way we can still use PD's BoP as it is now, along with the stock set up plus any success ballast. Not sure how we can do that but I think it'll be fun to only drive one car once for each group of 3 races. Kinda like shuffle racing over a season and it'll bring the 4WD's into it too.
I'll host it and while I'm on 152Mb broadband, if need be, I'll up it to 200Mb. Fingers crossed, that'll be quick enough for consistency with any far flung participants...looks at
@FPV MIC
Any suggestions greatly received as the above is a very rough guide and I know there's quite a few kinks to work out. Make it a team effort so everyone's happy with how it's done.👍