- 9,295
- Duisburg
Yup, the Hilux was prepped by Arctic Trucks.There is also Artic Trucks, is the same company who produced the Hilux from Top Gear?
Ooooooh wait a second.
Arctic Trucks? Hilux? Top Gear themed car pack, maybe?
Yup, the Hilux was prepped by Arctic Trucks.There is also Artic Trucks, is the same company who produced the Hilux from Top Gear?
Yup, the Hilux was prepped by Arctic Trucks.
Ooooooh wait a second.
Arctic Trucks? Hilux? Top Gear themed car pack, maybe?
It's a great possibility, because every forza have a Top gear car pack.
Zenvo could fit in dat pack..
Unrelated, but anyone else feeling a little overwhelmed by the amount of events?
Unrelated, but anyone else feeling a little overwhelmed by the amount of events?
I'm constantly bouncing back and forth between regular races, blue prints, danger signs, speed traps, drift zones, street races, barn finds, CR drivatars and whatnot. And by the time I got a few of them done, I'm ready to expand one of the festival sites, so there are new events popping up everywhere![]()
Unrelated, but anyone else feeling a little overwhelmed by the amount of events?
I'm constantly bouncing back and forth between regular races, blue prints, danger signs, speed traps, drift zones, street races, barn finds, CR drivatars and whatnot. And by the time I got a few of them done, I'm ready to expand one of the festival sites, so there are new events popping up everywhere![]()
Yeah, he may have missed that, but we were talking about the upgrade heros in general, and he had agreed with my original point of customization lacking. I fully acknowledge that the new cars got customization options, but that's to be expected. When I mention new customization I'm also wondering about the vast majority of cars that are absolutely lacking, or have had parts removed over the years. They are missing a lot of potential and did little to to update their existing roster. The rally parts are in the heroes section(atleast some of them are I believe), as are the blowers, roof racks. In fact, outside of the heroes section, the only other few that get the widebody treatment are the RX7, the E36, and the Murcielago. The Blowers are all very generic and seem like a copy paste job over most muscle cars, but why actually exclude from so many of them in the process? It's things like this that bother me about the customization. There is so much lost potential. It's nothing new either, this is something that always plagues the Forza series. I can get multiple stock trim bumpers for some cars, but still can't even get the trim for the Spirit R? Things like that.Wait what? How is that statement true? He said "Turn 10 didn't add any new visual mods other than the widebody kits". Which is absolutely false. Upgrade Heroes includes cars not just with new widebody kits, but cars with new visual modifications such as Rally/off-road parts, blowers, roof racks, roo bars etc. The upgrade hero part is just a preset. Again, upgrade heroes doesn't even encompass all the cars with new parts/widebody kits. It only lists about half of the cars with new visual modifications.
So no, it is actually a false statement.
Well that's ridiculous. I was never confused about what they're going to offer, but because they said they what they where going to do, means I can't be bothered by the fact? No, it just doesn't work that way, so don't go around parading it like that. What they did do though is tout up the customization aspect of the game, as if it took some massive leap. It took a leap, but it was not massive.Again, we already had an outline of what exactly we were getting with visual customization in this game pre-release. Not once did they say older kits were gonna return. So to expect them to fulfill that expectation is pretty unreasonable.
I don't understand. Why would you think it would be costly to model kits for some cars, and not others? They've already done exactly that with the upgrade heroes. Can you explain that? The simple fact is that these are things that would have brought excitement to a rather forgotten part of the car list. It doesn't have to be all new cars all the time, lets touch up on a very lacking aspect of the game in the process as well.I agree that not everything has to be Rocket Bunny/Liberty Walk and would have loved some TRD, Varis, Veilside kits. But I completely understand why we got mostly RB/LW stuff in terms of widebodies. I would imagine it's costly for PG/T10's artists to revisit older models and add new modifications (especially widebodies) because you're foregoing the opportunity to model new cars. With it being a costly process - they'd want to model the widebodies that are popular right now to get generate the most advertisement - which are RB/LW. Hopefully they'll build on bringing more kits from varying manufacturers in FM7.
That is what I spend a lot of time doing, actuallyDoes it matter if you have fun driving around for an hour without touching a single event?
I'm trying to complete every event on the selected festival before expanding it. I don't feel comfortable seeing plenty of completed events then a bunch of not touched ones.Unrelated, but anyone else feeling a little overwhelmed by the amount of events?
I'm constantly bouncing back and forth between regular races, blue prints, danger signs, speed traps, drift zones, street races, barn finds, CR drivatars and whatnot. And by the time I got a few of them done, I'm ready to expand one of the festival sites, so there are new events popping up everywhere![]()
Street Racing is unlocked after you win a number of Head to Head battles with Drivatars.Ive unlocked the first four festivals, when do i unlock the street racing
This really is a bit of bummer, isn't it? It's not like every last car needs a Rocket Bunny or Liberty Walk kit, but the generic Forza overwender, as seen on the Datsun 510 or the Celica GT, would go a long way. We have Forza aero on many, many cars and I'd imagine that pasting the generic overfenders onto a bunch of cars would not be an impossibly difficult job.why actually exclude from so many of them in the process?
Said so before, but I honestly believe that we're getting yet another Porsche DLC pack. There's the RWB license, too. Granted, RWB build, say, an S15 or an AE86, but they're most famous for their modified Porsche.I doubt it means anything tho.
And that's the things that seem odd to me. Most of these can be a copy paste job that could effect a wide range of cars, much like the issue with the blowers missing on some cars. A generic overfender, like you mention, would be great and would be something that would likely get used on so many cars with me. I wouldn't say it would be entirely easy as there is a lot of cars, but it would be something that is very much worth the effort.This really is a bit of bummer, isn't it? It's not like every last car needs a Rocket Bunny or Liberty Walk kit, but the generic Forza overwender, as seen on the Datsun 510 or the Celica GT, would go a long way. We have Forza aero on many, many cars and I'd imagine that pasting the generic overfenders onto a bunch of cars would not be an impossibly difficult job.
I agree, and it's less about being a ricer and more about making your vehicle yours, giving it presence. That presence is missing from the vast majority of the car list. Do I expect every single car to get special treatment? No. I just think there's so much that they missed.I do feel a little bad for acting like this, but I really do tend to skip cars that are barely customisable. I might sound like a ricer here, but I do feel like I'm missing out when driving, say, the NA2 NSX instead of the NA1 that gets all the cool stuff.
Can't stress this enough.I just think there's so much that they missed.
Yeah, I acknowledge the fact that this is a good step, and it is likely paving the way for the future. Hopefully it's not like how when FM6 came around, they removed a bit of the rim options. It would be great to see this kits transfer over to the Motorsport side of things. I'm with you on the DLC packs, that would be great.Can't stress this enough.
Granted, I understand that this is probably just a starting point and there's only so much you can do in a development cycle of two years. I also understand that having a few Liberty Walk and Rocket Bunny kits beats having a lot of generic stuff from business point of view (dat hype!) - but personally, I'd rather forgo licensed kits that are individually modelled for the different cars to get more generic stuff into the game. Same with new cars. Honestly, I'd consider my money well spend if a few DLC packs included new customisation options for old cars rather than new stuff. Just imagine the amount of cars you could update instead of having a single new one!
Be that as it may, it is what it is. Glad we're finally getting such stuff in the first place. Here's to hoping that FM7 and FH4 will expand upon the basis PG and T10 have laid with FH3.
Yeah. Koenigsegg should get on with fixing that discrepancy.I find it hilarious how everyone thinks that the Regera can do 260MPH in reverse in real life... because in Horizon 3 it does 260..., and in reality the reverse is electric only.
Unrelated, but anyone else feeling a little overwhelmed by the amount of events?
I'm constantly bouncing back and forth between regular races, blue prints, danger signs, speed traps, drift zones, street races, barn finds, CR drivatars and whatnot. And by the time I got a few of them done, I'm ready to expand one of the festival sites, so there are new events popping up everywhere![]()
Quick question, since @DDastardly00 just brought it into my mind, but what do the Drivitars you hire actually do?