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Racing Games Increasingly Important for Auto Makers

Reuters recently published an interesting article which offers an interesting look at the fascinating but rarely-discussed business of racing games, which are becoming increasingly important as auto makers look to reach out to consumers.

GTPlanet Weekly Rewind: A Festival for the Ages

It’s been much quieter this week thanks in part to the Tokyo Game Show being right around the corner, however, while there hasn’t been any newsworthy tidbits regarding the upcoming Gran Turismo 6 as a game, there is the upcoming Jalopnik Film Festival, presented by Gran Turismo 6.

Gran Turismo 6 Custom Tracks Could Span Over 2,500 Square Kilometers

During the GT6 press session at Gamescom 2013, Kazunori Yamauchi referred to the game’s new Course Maker feature as “fundamentally different” from what was seen in GT5, and noted that players would be able to “lay out their [custom] tracks freely” in an area “100 kilometers by 100 kilometers” in size.

GTPlanet Weekly Rewind: One of a Kind

If this looks familiar you’re not just imagining things, Pagani’s Huayra is once again gracing the Weekly Rewind. However, the image you’re looking at isn’t from Gran Turismo 6 or any Gran Turismo title for that matter, no, what you’re looking at is a brilliant shoot done by one of our very own in Forza Motorsport 4.

GTPlanet Weekly Rewind: Quantum Leap

Within that list you will undoubtedly notice cars such as the Pagani Huayra, Audi R18 TDi, and the BMW Z8 as newcomers to the series, however, also within this list are two gems: the Cizeta V16T, which is now a Premium model, and the return of the Mark 1 GT40 road car not seen since Gran Turismo 3, if memory serves me correctly.