Kazunori Yamauchi

Tag · Page 16 of 18

Kazunori Yamauchi On Track at Thunder Hill

Kazunori Yamauchi added yet another event to his motorsport resume earlier this month when he competed in the 25 Hours of Thunder Hill in California. Yamauchi drove an N-spec Honda Civic for Spoon Sports along with several experienced teammates including Tatsuru Ichishima, Naoki Hattori, and journalist Sam Mitani. The all managed a clean drive, but their performance was unfortunately hampered by penalties for improper fueling and (interestingly) a too-loud exhaust. Nevertheless, it was a great experience for Yamauchi-san who is learning much from all this track time:

“Celebrity” Laps From the GT5 Demo

Before the Gran Turismo 5 Time Trial Demo was released to the public, it was open to a few members of the press and special VIPs involved with the GT series. While their hot laps and replays were taken offline when the leader boards were reset, they live on thanks to more videos via TaxiGamer. Below you’ll find clips of Kazunori Yamauchi and the first GT Academy winner, Lucas Ordonez. Six-time WRC champion Sebastian Loeb was also spotted in the rankings, though I can’t find any video footage of his lap at the moment. If you have it, please share the link below!

A Retrospective Look at Gran Turismo

GTPlanet Twitter follower jef722 sent me a link to a recent article posted by EDGE Online, and I found its perspective and approach incredibly refreshing. EDGE argues that Yamauchi’s creation is much more than just a racing game – it’s a classic Japanese RPG, played out in hundreds or even thousands of races:

More Gran Turismo 5 Damage, NASCAR Details

GameInformer magazine’s interview with Kazunori Yamauchi (a small part of which was quietly posted on their website back in September) was just included in their latest issue, and is now, of course, getting quite a bit more attention. Here’s what Yamauchi had to say regarding damage in Gran Turismo 5:

Kazunori Yamauchi Goes Racing on ‘Ring

Kazunori Yamauchi’s participation in the VLN’s BFGoodwrich Langstreckenmeisterschaft event on the Nurburgring Nordschleife last month is carefully documented in the latest issue of Auto Express. Editor Owen Mildenhall, who shared the car with Yamauchi and Peter Lyon during the 4 hour endurance race, has posted about the experience on the magazine’s website. Unfortunately, the differential on the team’s Lexus IS-F wasn’t up to the task, forcing Yamauchi to retire the car after just 40 minutes behind the wheel.

Yamauchi Responds to GT5 Track Editor Rumors

Most of the Kazunori Yamauchi interviews from “mainstream” gaming sites are generally pretty weak, but I’ve got to hand it to IGN editor Ryan Geddes for asking some direct, important questions during his time with the GT series creator at SEMA. Although Yamauchi’s ability to talk his way out of specific answers remains strong, Geddes’ latest interview drew some interesting comments. Watch the interview above (look out for replay interior footage of J.R. Rocha’s G37), or keep reading for complete analysis of all the high points…

1970 Mustang Wins GT Awards at SEMA 09 [UPDATE]

It’s taken a surprisingly long amount of time for word on the latest GT Awards winner to get out, but IGN is first to break cover and confirm the winner: a 1970 Ford Mustang with a 427 SOHC “Cammer” engine. The car is a mean-yet-classy addition to Gran Turismo, carefully pieced together by Philip Koenen and Grand Touring Garage in Oregon for a “Hong Kong client” after a long search for the right body and engine. The powerplant is particularly special: considered one of the best Ford has ever built, it produces 616 hp at 7000 rpm and 515 lbs/ft of torque at 3800 rpm.

Yamauchi Hints at “Rewind” Feature in GT5

Yamauchi’s latest interview with AutoWeek magazine has quite a few surprises, with Yamauchi going so far as to confirm GT5’s development cost and a controversial new feature. Keep reading for a quick summary of everything you need to know…

New Cars in Gran Turismo 5 Demo at SEMA 2009

It’s time for the 7th annual Gran Turismo Awards at the SEMA show in Las Vegas! As you may recall, this unique event is a big deal for GT fans and car tuners alike, as Yamauchi picks his favorite car from the show to be featured in the next GT game. Award winners from previous years have brought us some of the series’ most memorable and cars, including the 1962 Buick Special (’03 winner) in Gran Turismo 4 and the 1960 Art Morrison Chevrolet Corvette (’06 winner) in GT5 Prologue.

Gran Turismo 5’s Weather Conditions Still in Limbo

Kazunori Yamauchi’s latest interview with ComputerBild.de may not drop any bombshells, but it definitely warrants a closer look. Google’s automated translation is a bit rough, so I’ve picked out the high points for you:

Forza vs. Gran Turismo: A War of Words

Few franchises in the gaming world can trigger such heated debate as Forza and Gran Turismo. The reason for the rivalry is obvious, with each high-profile game competing for hearts and minds on the front lines of the “console wars”. Up until this year, however, Microsoft’s Turn 10 Studios and Kazunori Yamauchi’s Polyphony Digital worked quietly on their respective titles and delivered driving games of excellent quality for each console. As the online rhetoric of fans begins to heat up, however, that code of silence is beginning to melt away. Here’s what Yamauchi had to say about the competition while speaking with NowGamer just last week:

“Brand New, Real Time” Damage Coming to Gran Turismo 5

We’ve got another new interview with Kazunori Yamauchi via GameBlog.fr, and while it’s not as personal or as thorough as Xavier Ocampo’s, it does produce two interesting and encouraging statements.  First, he reiterates the updated damange modeling in Gran Turismo 5 – reinforcing my personal suspicion that negative reactions to the damage shown off at GamesCom was the primary decision for a 2010 release. On the subject of release dates, Yamauchi confirms that is a decision in the hands of Sony Computer Entertainment, since “both versions [PAL and NTSC, presumably] will be finished at the same time”.

Gran Turismo 5’s Graphics: Too Good to be True?

When you’re looking through some of the latest screenshots, it’s easy to think to yourself, “You know, that looks a lot better than anything I’ve ever seen in real life.” It’s a phenomenon not lost on Kazunori Yamauchi, who acknowledges that the real world doesn’t quite live up to the visual standards set by Polyphony Digital in these comments to NowGamer:

Yamauchi Interview Reveals More on GT5 Development

Unfortunately, most “journalists” who get the chance to interview Kazunori Yamauchi are largely clueless about the current state of the franchise. As a result, they ask the same questions to which the answers don’t really matter, delivered with the same rabid, impatient schoolboy mentality that seems to plague many people on the Internet these days. Needless to say, while this interview method can provide some sensational headlines, it does nothing to connect with the man or the company behind Gran Turismo. That’s what makes this interview with Xavier Ocampo, Japanese correspondent at MeriStation, so incredibly refreshing and insightful.