
Kazunori Yamauchi was (and actually still is, thanks to Iceland’s volcano) in the UK this past weekend to meet with the GT Academy 2010 winners at Snetterton. That went well, but the first interview to emerge from his visit (which appears to have been removed from AutoBlog UK) has already caused a great deal of teeth-grinding in our forums. Here’s the problem:
AutoBlog UK: Can you explain more about the difference between premium and standard cars in the new GT5?
Yamauchi: Standard models won’t have an interior view, less detailing and no crash model. The problem is that premium models take a lot of time to create and we wanted to include many more vehicles than before. To make premium versions of all the cars we want to put in would take ten years or more and I don’t think people are prepared to wait long!
Before you explode or break something, though, take a deep breath and you’ll realize not everything in this statement lines up with what we already know and what we’ve already seen. We first learned about the two different levels of damage in August of last year, when it was revealed that 170 “premium” cars would show severe damage, with detachable parts. The remaining 830 standard models would feature more conservative scratches. So, it doesn’t make any sense as to why Yamauchi would now say that the standard models have “no damage model”.
His comments about the interior view don’t make sense, either. Aside from the fact that the Official PlayStation Magazine’s GT5 feature explicitly confirmed interior view for all cars, we’ve seen the interiors of dozens of cars which appear to only have the “standard” model of damage. The Ferrari 458 Italia (interior/damage), Lamborghini Gallardo (interior/damage), and Mercedes SLS AMG (interior/damage) all come to mind.
So, what gives? Either we’ve been seriously lead astray by pretty much everything that’s been released so far, or something was misunderstood and lost in translation at the track.
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I have a quistion to KY are the gt5p car models standard or premium models ,
It was already stated right on this site in the news section that there will be interiors for all 1,000 cars. I think the translation is supposed to mean that corresponding effects won’t be present for the interior like so many have already stated above me.
We could be worse off.
Polyphony Digital announced in an interview that all the current in-game footage released through the gaming press thus far has been PD staff user created content!
GT5 is actually not a game, it’s a development tool, a full license to gamers so they may use the GT game engine and development software to make GT5 from scratch they way they want it to be. Kaz is quoted in the interview:
“I knew that we could not satisfy everyone so our team developed GT5 as
simply a development tool where fans can spend all their time building what they
expect the perfect GT5 to be. Current footage is the highest level of result that GT5
owners can hope to reach. GT5P is only a demo of what the actual development tools
are capable of creating. Unfortunately we did not have time to implement a feature
for downloadable user created content, so whatever players mange to make is all
they get.”
Wow! That’s endless hours of coding and research. That’s before we can even start making tracks!
Take all that stuff above as utter nonsense.
You know, I agree with you all. There are things in GT5 that Polyphony Digital are going to be right in providing, and wrong in not providing to fans. But imagine if we had to do it all ourselves. Sure, we’d get what we want, but it would not be what everyone wants.
There are going to be so many other bits of quality in GT5 that we’ll look back at all the years of GT racing we’ve done with previous GT titles that when we’re playing GT5 we will feel thankful to Polyphony Digital that GT5 has given us something worth all the wait.
Anominus:
I’m assuming that a Standard model is an older, reoccurring, and less iconic car in the game.
A premium model would be something newer, iconic, more “appealing” (though all of the cars are appealing to me) cars in the game.
Whats the difference between premium cars and standard cars, and example would be nice:)
PD needs to pick up the pace a little bit here. As a car guy & GT fan, its frustrating to keep on getting bored with GT5 Prologue’s redundancy and repetition, as continue to see more and more videos of the actual game surface. I agree that they should update prologue or at least put out a new demo on the PSN or something. Though I think it was a mistranslation (something not new to KY & Co.), it would be a let down to not see interior views on each model in the game. The Ferrari Italia’s interior is beautifully designed, but I would get a much bigger thrill seeing the interior of an EG6 Civic or FC RX-7 lit up on the Night time stages. GT was always like a video game version of Hot Version, Best Motoring, Video Option, and all these other publications that catered to enthusiast and tuners alike. So im much rather looking forward to seeing the older GT4 cars (as well as some new GT5 ones) on the new platform since it caters to my particular interest in cars.
Lol, so now it never happened?
here is my view i think he is trying to say he will build 170 models with the ones already in gt5p :my hope is that he will increase that number to 220 to 400 and most of those be ferraris porsche lamobos astons mercs and most supercars and race cars and let the rest be old cars hatchbacks saloons 4x4s mpvs [lol :)] and all weak cars
bnaked -Indeed. I can’t find it anywhere. Another interview gone overboard without ensuring the accuracy???
Like I said, no need to waste energy over it.
Hey they have removed this part from the interview!
speedy_2, It’s not sad at all and one possible reason why it’s taking so long is because damage was probably not on the original list for GT5 and now is being added in after things were worked on. Have you ever played any other racing sim? You know what they all have in common? Proper online and some means of damage effects. I’m not looking for a crash simulator. I’m looking for something that affects a car that crashes in a way that would resemble real life. Bash a wall on the right and it shouldn’t steer perfect after a 10 second slow down penalty. Mistime braking and hit a wall/car head on and it should resemble real life, including aero damage affects that would affect handling or top speed. Make me really not want to crash cuz timed penalties are bandaid solutions. I’m an engineer, I know how utterly complex it would be to simulate a real crash as there are so many variables not even the PS3 could accurately simulate it each and every time. Even then car manufacturers still to this day must put their cars in actual physical crash testing and not pass by some hardcore crash simulation. Those simulations only get you so far. As another example, WRC and NASCAR wouldn’t feel the same without some damage modeling. Pretty believable and realistic damage effects have been simulated very well for a long time, some longer than the GT franchise has been around. The ‘king of sims’ should at least have these 2 features that all other sims do and do well. In other words, it’s about time and I’m ecstatic these features are coming. At the end of the day, it’s very simple… If you don’t want damage or any other feature, simply turn it off.
I agree with DriedMoss, i also use the bumper view, and not the interior view much, only when i am playing around in Arcade. If not all cars get cockpit view, then fine. I just want cockpit views for the new cars dded to the series like the Lamborghini Gallardo LP560-4 etc. Because i wont go in all 1000 cars only the supercars because thats the guy i am so for me if its the old cars that dont have it then its no big deal. Stressing over it will get u nowhere, just wait till the release when we will actually know.
If Damage and online are the 2 top things you want, then that’s pretty sad. Online has become a given for every game now. Is local single and multiplayer not good enough for people anymore? Damage would be nice feature. Really nice. But the technology just isn’t there. Every damage in a game I have seen is just not realistic at all. It’s way better off without it, especially in GT5′s case since it seems to be taking a ton of their time and resources.
I don’t think this changes my enjoyment of the game. While cockpit views are nice, I find myself using the bumper view to race tighter lines around courses.
There is always the chance that the translation of the interview meant that “Interior” referred to chassis, engine, and framework modeling that is exposed after damage.
Even if every car does not have cockpit views I doubt Kaz is cutting corners or compromising his team’s reputation by having a lack of quality.
Up to Six months to model a single car? Is that cockpit too?
With 300+ Polyphony team members, maybe half devoted to car research and modeling? If each car took the full 6 months to model that’s 300 cars completed per year since GT5′s development. 5 years? I think they can manage it.
Here is snapshot of autoblog interview… or you can google it up… and click on “cached/recorded” or what is called in english…
or type to google search:
http://uk.autoblog.com/2010/04/19/autoblog-talks-to-gran-turismo-creator-kazunori-yamauchi/
I’ll continue to wait patiently on the sidelines as I race on with Forza 3 and prep a new PC rig for serious sim racers that are coming out soon. A lot of you downplaying damage don’t really get how important it is especially with online modes. Timed penalties are a bandaid solution to a big problem. Don’t like damage? simply turn it off. I love how this game is coming along with the big car list, visuals, added features, level of damage they want to do, etc but a lot of it and especially the newest additions for what we know have been nothing more than unnecessary fluff; i.e. 3D, MOVE functionality, head tracking, etc.
Can’t wait for this game. It’s getting 2 major things I had big gripes about with past GTs, damage (especially to the level they want to, at least visually but what I care more about is the effects on the car after a bump or crash) and a proper online mode (not this BS GT5P stuff). Now if only I can get my personal PS3 owning buds to play online cuz I know they too are waiting for GT5!
http://www.computerandvideogames.com/article.php?id=243531 came on CVG today
Even though Gran Turismo has a massive 800 cars half of them are Japanese and there are like something 100 nissan skylines but they are different by something like a red stripe on the side or they may include the same model like the r34 skline but have the US version as well as the European version which is stupid.
Why can’t they have a maximum of 2 or 3 skylines like Forza 3 because there would be less cars to design both the interior and rendor damage of but also GT are making it hard for themselves by keeping up this high reputation of 800+ cars.
All i can say is that i would rather have quality than quantity.