Buying All of GT Sport’s Latest Cars Requires (at Least) 25 Hours of Racing

Gran Turismo Sport 67 February 16, 2018 by

Planning on owning all of the cars that came with GT Sport’s 1.11 update late last month? You’re going to want to start saving credits.

We’re a numbers-loving bunch here at GTPlanet. So when we learned which ten cars were joining the GT Sport roster, we got to work figuring out how long it’d take to buy ’em.

Spoiler alert: it’s a long time.

The Prices

So, the GT Sport 1.11 update introduced the following ten cars (in-game costs in brackets):

  • 2002 Dodge Viper GTS Coupe (Cr. 90,500)
  • 1967 Ferrari 330 P4 (Cr. 20,000,000)
  • 1976 Ferrari 512BB (Cr. 105,000)
  • 2006 Ford GT (Cr. 150,000)
  • 1966 Jaguar XJ13 (Cr. 20,000,000)
  • 2000 Lamborghini Diablo GT (Cr. 300,000)
  • 1994 McLaren F1 (Cr. 1,000,000)
  • 1967 Toyota 2000GT (Cr. 160,000)
  • 2014 Toyota FT-1 (Cr. 500,000)
  • 1997 Toyota Supra RZ (Cr. 45,000)

That’s a grand total of 42,350,500 credits. Impressively, this is nearly 50% of the cost of the entire rest of Sport’s 170+ car lineup.

Obviously, the two classic Le Mans racers are the main reason. Polyphony Digital has kept their traditional prices from the PS3 era. But within the economy of GT Sport, there’s no easy way to make the cash the way there was in Gran Turismo 6.

The Ford GT is one of the new (and reasonably priced) additions. Image courtesy of RL_23.

Luck of the Draw

Before we get started, we should address the method most players will use to ever drive these cars: the Daily Marathon. Completing 26.2 miles each day earns you a spin on the four-car prize wheel, and any car in the game can show up in one of the slots. Some members of our community have already reported winning more than one of the 20-mil cars!

Despite what you may have heard, at the time of writing, the Daily Marathon is random. There’s no way to influence the selection in the quartet, or indeed, what cars are part of it. We wish you the best of luck in your hunt.

Buy ‘Em All

There’s a few perks of buying the cars, which is why we’re even exploring it. They won’t get you that coveted Platinum trophy — at least not directly — but they’ll help.

The main reason, outside of a sense of completion, is the in-game Achievements. We’ve talked about the benefit of hunting the Achievements before, and those Le Mans racers will help with one of the biggest ones.

The third tier of the Value of Cars Purchased achievement requires players to spend 50,000,000 credits. The Jag and Ferrari on their own take you 80% of the way there. Plus, on the way to buying them, you’ll be building up to the top tier of the Prize Credits achievement (which is the same credit amount).

The prettiest car of the pack? The 2000GT just might be. Image courtesy of c_14S6.

Making That Money

We’ve got good news and bad news, depending on how far into the game you are.

If you haven’t done much of the offline mode, Circuit Experience is an excellent way to earn cash. The whole set shouldn’t take more than a handful of hours, and the reward is over four million credits (plus nearly two dozen cars). Unfortunately, a well this flush runs dry pretty quickly: Circuit Experience prizes aren’t repeatable.

If the most efficient time/money approach is your choice, there’s only one: the Premium Sports League in GT League. Our man Andrew covered the best credit-making method here:

“The ultimate money-spinner is the KTM X-Bow. You’ll certainly need to do some tuning work to get it pointing the right way — we’ve found that fitting racing super soft tires to the rear, with racing medium tires on the front, and traction control set to at least 2. If you can make it work you can score 8,250XP and 375,000cr each time, with the clean race bonus.”

Keeping that clean race bonus is essential: otherwise, you’re running three dirty races for the credits of two clean ones. At roughly 14 minutes per run, you’ll be racking up a cool 1.5 million credits per hour (with some time to spare).

At that rate, the entire 10-car lineup should be yours somewhere between the 27th and 28th hour.

An Italian stallion in Japan. Image courtesy of torque99.

But Wait, There’s More!

There are other benefits to this approach.

For one, you’ll become intimately familiar with the X-Bow. As one of the trickier cars to wrangle in GT Sport, that should translate well to the rest of the lineup.

You’ll also make a ton of XP. Driver Level 50 requires over 2,000,000 of the stuff, but the X-Bow/Blue Moon Bay grind will get you nearly halfway to that figure on its own. That’s one of the more difficult trophies to snap up.

Another trophy you should earn during the whole experience is the King of Ovals one. That requires 500 miles around any ovals in the game — needless to say, you should manage that well before you earn enough credits for even one of the classic racers.

Of course, if this sounds too repetitive to you, you can avoid it. A player could stick to Sport Mode, where there’s plenty more variety, and eventually earn the credits to buy all the cars. But for the completionists out there, this is currently the best approach we’ve found.

Featured image courtesy of sems4arsenal.

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