DriveClub VR Confirmed as PS VR Launch Title on Official Blog; Promptly Removed

DriveClubVR-Ariel-Atom

In the ongoing saga of ‘will they/won’t they’ that is DriveClub VR, we’ve got the latest update from the official PlayStation Japan blog. Or rather, we had it, before it disappeared from the site.

Earlier today, the PS Japan blog announced the title would be coming October 13, priced at 4,900 yen for either digital or physical copies (original link here). No other territories were listed. According to Videogamer, the article made mention of the increased immersion made possible by Sony’s headset, as well as an improved 3D audio system. It sounds like the game will be receiving new ‘urban area courses’ as well, a detail that was later confirmed by former Evo Studios director Paul Rustchynsky:

Rustchynsky also took to NeoGAF to assuage fears of the VR version being made by any team other than Evolution Studios, despite Sony dismantling the team last spring. “The same development team who made DRIVECLUB, also made DRIVECLUB VR,” said Rushy, adding that no other outside team contributed to development.

That the blog post has now been removed makes this doubly strange, but it isn’t the first time something like this has happened with DriveClub VR. In April we stumbled across the ESRB rating for the game, which was taken down shortly after. The level of mystery surrounding the game is certainly unusual, but with less than three months to go before PSVR’s release, we shouldn’t have to wait very long to get to the bottom of it.

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Comments (8)

  1. Magic Ayrton

    I have driveclub.. Was fun for a short while. It’s fun with a friend. But just don’t feel the motivation to play it anymore despite VR.

  2. Ben Rogue

    I hope it’s included as part of Driveclub and not an entirely seperate VR only title. Will definitely appreciate more tracks in the base DC game, only thing keeping me from playing more is that I’m bored of the current tracks

  3. PieTimes5

    I don’t know how they’re gonna do VR at 30fps. Doesn’t a VR game have to be 60fps to stop motion sickness?

    1. Theufcveteran

      Evolution’s DriveClub VR tech demo cut down on the foliage, disabled mirror reflections and reduced the car count to 8 to be able to bump it up to 60fps IIRC, which is then reprojected to 120fps via PlayStation VR . It’ll be interesting if they’ve been able to add any of that detail back while still maintaining 60fps.

    2. SZRT Ice

      They gave an update months later and the mirrors were shown functioning. They said it was pretty much completed and they successfully hit the 120fps mark before the team was released.

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