There is nothing illegal about it, it is a free DLC, but to register to the competition you have to be a resident of one of the country in the list. Not from a country in the list only means you cannot compete, not that you cannot enjoy the car in you game.
As a Canadian, I am also looking for a link to that car.
Thanks for the AI update @KevinK2 Havent used this track for quite a while - Did a few races on VRC Alabame-Barber Motorsports with new AI and discovered that my SURFACES file was missing the KEY=ROAD friction parameter. Below is what I added. Was wondering why the track was so slippery. I dont know what the default is if you are missing a KEY friction - is it like ..80?
Added at end of my surfaces file - if you have this paid track - check to see if you have this
[SURFACE_7] --- check to make sure the numbering is correct in your Surfaces file
Some of you may have these below: My track was the orig track from VRC
NOTE: Only tried the billboards so far and only installed the skins not the other stuff.
Billboards - gets rid of VRC signs
Red White Kerbs
Cameras to try - save your old ones in case
My version has a config file with some lights, but no Grass FX yet - if someone would like to add that to the config file.
"911 IS TAKEN DOWN FOR UPDATES; I DONT KNOW WHEN I WILL BE MOTIVATED ENOUGH TO FINISH IT"Can anyone lead the way to the ACC Porsche 991 GT3R maybe? Cannot find it on the earlier discord link...
I have a weird problem after the 1.16.4. Lanzo V12 default setup is showing as to low when I want to race. Have to raise the car two clicks in the front and back, to meet the minimum requirement. It never did that before. Does anybody know why this happening and even more importantly how to fix it? I know I can edit the setup, to raise the car, but I don't want to do that. It handles much better when it's lower. Thanks.
how are you man? yeah there's an update and a new car.
Okay. Where is the surfaces file supposed to reside? I don't see anything in the file that looks similar.
modding question, but, backend modding of game export. may not be for this thread, and if anyone knows of a better place please send me info.
I want to build a dedicated serial screen dash like i did for this project on one of my motorcycles, i will 3dprint a housing for it to sit in my rig, so does anyone know where i can find the protocols of the shared memory and or the network share info coming out of AC as it occurs to me if velocity and gforce are coming out, its not a big jump to driving some servos with it as well..
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awesome thank you! the screen is serial, so im guessing shared mem to serial comm is easiest way, heaps of code in c# for it from other projects, I have built wireless stuff before, but, !PITA!, and have built a LOT ofcnc machines over the years, so I am pretty interested in seeing if i can cook up a servo/actuator motion build from the sharem info.Some links I had stashed...
UDP sockets: https://docs.google.com/document/d/1KfkZiIluXZ6mMhLWfDX1qAGbvhGRC3ZUzjVIt5FQpp4/pub
shared memory: https://assettocorsamods.net/threads/doc-shared-memory-reference.58/
servos? SFX100 motion: https://www.racedepartment.com/threads/the-simfeedback-ac-diy-motion-simulator-thread.159524/
I played with the shared memory briefly looking at lap timings, might be able to help in that area if needed
awesome thank you! the screen is serial, so im guessing shared mem to serial comm is easiest way, heaps of code in c# for it from other projects, I have built wireless stuff before, but, !PITA!, and have built a LOT ofcnc machines over the years, so I am pretty interested in seeing if i can cook up a servo/actuator motion build from the sharem info.
I did cook up a pretty quick and dirty shared mem app some time back, but, it was using a rather cripled github library, there is a LOT more info in the links you shared than was exposed by that dll, it is very rudimentary. Many thanks again!
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