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- England
- aceferrarifan1
The "BE" Leak? Can you explain for those of us out of the loop?Kinda looks like the one from the "BE" leak...
The "BE" Leak? Can you explain for those of us out of the loop?Kinda looks like the one from the "BE" leak...
Excuse my ignorance and I guess my magnifying glass is all dirty.View attachment 956262
Mercedes AMG GT3 2019 Specs by AGU Modding
CAR: https://www.racedepartment.com/downloads/mercedes-amg-gt3-2019-specs-by-agu-modding.35850/
AGU Discord: https://discord.gg/ejkxJAk
Excuse my ignorance and I guess my magnifying glass is all dirty.
Is this an update to an extension they already made in 2019, or is this supossed to be a new one and we have now 3 amg gt3 extensions?
The "BE" Leak? Can you explain for those of us out of the loop?
Excuse my ignorance and I guess my magnifying glass is all dirty.
Is this an update to an extension they already made in 2019, or is this supossed to be a new one and we have now 3 amg gt3 extensions?
1980 Porsche 924 GTP (LeMans)God, Project CARS 3 is such a (sometimes buggy) disappointment...
View attachment 956588 View attachment 956589 View attachment 956590 View attachment 956591 View attachment 956592 View attachment 956594 View attachment 956595
Try opening the map in the content tab by selecting Update Preview, it will load with what ever car you have selected in the drive section.
then if the map loads try the drive menu again
I don't think so. The interior like you said is almost identical to Kunos old Cayman, and the exterior is basically the guerilla gt4 car, with a different wing. Might be a coincidence, but this is how it looks at least. I like the way it drives, but it's too fast for a road version of the car, it can basically make lap times similar to sport version of the same car. It has too much grip in my opinion.The Porsche 718 Cayman GT4 uploaded to RD... is it scratch-made? If so, what an excellent job already, even at this early stage.
The cockpit looks suspiciously like a Kunos car but maybe the modders are doing that very rare thing of actually following the Kunos pipeline.
A neighbour of mine has just bought a new Cayman and I was perving over it just the other day. It's fantastic. Another neighbour has a 458 and another has an Atom, and there's a Cayenne Turbo down the road too. I really need to up my car game, lol.
Very nice track - thanks!
Where is it originally converted from? I'm always interested in the provenance of track (and car) mods.
Love the BOSCH sign with the giant spark plugs and the huge Bibendums look great too.
That looks like the one - thanks.Most likely a GTR2 rip : https://esport-racing.de/motodrom-schottenring/
Most likely a GTR2 rip : https://esport-racing.de/motodrom-schottenring/
That looks like the one - thanks.
God, Project CARS 3 is such a (sometimes buggy) disappointment...
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Also, when the **** will I get to see the 961 with my added proper interior released?
I don't remember the Gilles version at all. I must have deleted it.Yeah, it says so in the UI: GTR2 to AC by Assetto-fr.tk
It's the same as Gilles' 'Schotten', with better grass and water, minus the aquatic plants. The track surface feels the same but looks different.
Tags say it's a fantasy track, which it is obviously not, but it also says Lost Heaven, so I think he just copied the tags from the other track.
for you smarty types...
Tress and road kinda fixed and people etc on this track, now I need a gardner...
My material is GRASSA, export from blender is defaulted to PerPixel, and grass will not grow on it
View attachment 956674
View attachment 956675
so i tried shader replacement to ksGrass, but grass still wont grow on it AND it goes kinda blueish.
[SHADER_REPLACEMENT_2]
MATERIALS = GRASS?
SHADER =ksGrass
View attachment 956676
oddly, if i set to ksPerPixelAT then the damn grass will grow, but the base is bluish AND transparent...
[SHADER_REPLACEMENT_2]
MATERIALS = GRASS?
SHADER =ksPerPixelAT
View attachment 956678
any idea where I am going wrong here?
hey where can i download thisLe Mans 66
View attachment 887778
Daytona 66
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Sebring 66 (2 Missing)
View attachment 887780
Spa 66
View attachment 887781
Daytona 67 (Lot missing)
View attachment 887782
Just a minute please.hey where can i download this
I'll chime in with the modded GrA motors and add the ones I've been 'working' on lately, the Savanna RX7/Supra A70.
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They're... Alright. Need some new data to make them competitive against the Kunos E30 and other Gr.A cars. It's not really my forte so I'll leave that to the experts.
Come to think of it neither is modding cars so if there's anything wrong just improve them - I'm no pro modder, just a guy bored out of his mind.
Liveries inspired by the RX7 254i LM and the Supra A70 JTCC.
https://we.tl/t-Kw66WcG3ET
edit : also been working on a 240 Turbo GrA but seeing that we now have a couple of them now it's pretty much useless ahah.
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Teddie, quick question. I'm just trying your recent SEAT Toldeo mod and it's good fun. One thing I'm trying to sort out is why the car isn't centred in the preview images. Do you know how I can fix that? Cheers.![]()
Fantastic! All seems great now. From the first moment I saw this car it appeared that the headlights had been converted to combined air intakes/headlights. Not sure if there was ever a 911 that did this in real life... but it certainly gives it a unique look.
Thanks again for all your help. It's good to finally solve another one of these misaligned preview issues - there seems to be a few reasons why it happens.
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Tags say it's a fantasy track, which it is not entirely so, the plans were made, but it has not been constructed yet. It also says Lost Heaven, so I think he just copied the tags from the other track.
From here: https://en.wikipedia.org/wiki/Schottenring
The Schottenring was a motorsport race track situated near Schotten in the Vogelsbergkreis of Hesse, between Fulda and Gießen. After Nürburgring, Schleizer Dreieck, Solituderennen and AVUS, it was one of Germany's oldest race tracks, inaugurated on 22 July 1925.
The track was popular for club events, and had attracted 90,000 spectators to its first post war event in 1947.[1] In 1953, partially as the result of a compromise between Germany's two controlling bodies, the DMV and the ADAC,[2] it was selected to host the German motorcycle Grand Prix. Even by the standards of the day, the track had never been regarded as particularly safe,[2] and after an inspection made before practice had begun, the factory teams from AJS, Norton, Gilera and Moto Guzzi decided unanimously that the track was too narrow for "modern" 350s and 500s to race.[2] Bordered on many fast corners by trees and with a track surface so slippery at the most dangerous points that it would be disastrous to run a championship event there. With the unprecedented departure of the majority of major teams even before racing was due to begin, officials from the FIM decided that the only way to proceed at such short notice was to allow the event to continue, but that only the smaller 125cc and 250cc races would count towards the World Championship.[2]
Racing was discontinued after 1956, but rallies and classic bikes events are still held on a shortened version
Right, but that isn’t the layout of the track we have. We have the proposed/planned, shorter version.
for you smarty types...
Tress and road kinda fixed and people etc on this track, now I need a gardner...
My material is GRASSA, export from blender is defaulted to PerPixel, and grass will not grow on it
View attachment 956674
View attachment 956675
so i tried shader replacement to ksGrass, but grass still wont grow on it AND it goes kinda blueish.
[SHADER_REPLACEMENT_2]
MATERIALS = GRASS?
SHADER =ksGrass
View attachment 956676
oddly, if i set to ksPerPixelAT then the damn grass will grow, but the base is bluish AND transparent...
[SHADER_REPLACEMENT_2]
MATERIALS = GRASS?
SHADER =ksPerPixelAT
View attachment 956678
any idea where I am going wrong here?
yup thanks, this more of a "can I do it" kind of thing for me.Just out of interest... This looks like historic kylami from ams
I presume you haven't already seen this..
Not trying to piss on your fire honestly... Jim
http://www.mediafire.com/file/3qb9lbq6ytzekja/kyalami_1967.zip/file
All good palyup thanks, this more of a "can I do it" kind of thing for me.
Probably wanna ask Claudio Cas / Cla01 about that - it's his mod. If only so that it gets corrected at the source.
It might be a similar issue to a problem on Shokeus ACT80's 964 RSR that mrgone was able to provide a fix for, so he might also be able to quickly point you / Cla01 in the right direction (pinpoint the stray triangles that change the center of the model).
Or you / Cla01 can back track this post for further context: