Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Good luck finding period Ginettas. It raced once ;)

No82 is the only real one.
I'd like to correct you on this statement sir
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make it transparent GLASSCJ






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Sometimes we overthink i guess... i've spent so much time fiddling with lights.ini, ext_config, materials and it was so simple...

Thank you for helping me mate!!


For the Abarth Simca 2000 GT GTC60:

Proper shadows in the cockpit, add these lines to the ext.config.ini

;fix shadow-casting light in cockpit
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = gglass
CAST_SHADOWS = 0


Alfa Romeo Giulia TZ GTC60

Any ideas why there are 2 soundbank files in the sfx folder?

In order to make the car work on its own & avoid having duplicates:

Copy the kn5 files from the original car and paste them to the GTC60 version.
Go in the extension folder & create a "data_override" folder.
Make an lods.ini file in that folder which contains the following lines:

[COCKPIT_HR]
DISTANCE_SWITCH=7

[DRIVER_HR]
DISTANCE_SWITCH=25

[LOD_0]
FILE=alfa_tz.kn5
IN=0
OUT=15

[LOD_1]
FILE=alfa_tz_lod_b.kn5
IN=15
OUT=45

[LOD_2]
FILE=alfa_tz_lod_c.kn5
IN=45
OUT=201

[LOD_3]
FILE=alfa_tz_lod_d.kn5
IN=201
OUT=2000
 
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I'm glad the liveries are now a separate download, didn't have that much memory left to drive those beauties AND have the liveries lol

Amazing work as always, beautiful models and long live the longtail 906 !!!
 
Hey Apocalypse211,

I would like to ask which version of CSP are you using? I am having problem since 0.3.0 (currently I am using 0.3.0 preview 140) that some AI missing their pit spots during their pit stop:


I am wondering if you experienced the same.

Thanks in advance,
Philip


These pitstop issues have been reported for a while and I suspect it's not a CSP issue but something in the Content Manager updates. I haven't played AC for a while now but I can test. I have two machines with different CSP versions.
 
Thank you so much Bazza and Team. Your content is among my all time Favorites in AC.

I Think the question I wanted to ask is already answered?

No problems with the 1.3 version on CSP 179 ??
 
Hey Apocalypse211,

I would like to ask which version of CSP are you using? I am having problem since 0.3.0 (currently I am using 0.3.0 preview 140) that some AI missing their pit spots during their pit stop:


I am wondering if you experienced the same.

Thanks in advance,
Philip


I suspect a new AI script running from CSP last versions. I have cars that stay stopped when they get out of the sidelines and never teleport to pits, and some cars that stay stuck in pits or just cannot make more than 2 meters out.

I wonder if there's a new "awakestate" or "out of sidelines" scripted behavior that interfeers with the AI inputs in those cases.

Purely opinions though. I did see that the AI going out of roads was staying still until no other car was around and then started to come back to race, and never saw them doing this before, so i assume it is related. The conditions that allow them to either come back or stay stuck are unknown.
 
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!!! Released: AC Legends GTC60's version 1.3 !!!

Changelog v1.3
  • In general - Corrected suspension ranges for all cars, fully utilizing available suspension travel, improving both mechanical grip and feedback on vehicle dynamics. Adjusted baseline setups accordingly.
  • Improved 3d colliders
  • New cars added: Ginetta G10, Sunbeam Tiger MkII, Porsche 904/4 GTS and Toyota 311S
  • Updated CSP configs
  • Additional skins
  • Full details & changelog in the PDF manual
Download: AC Legends GTC60's Car & Skin Packs

View attachment 1505744

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View attachment 1505746

!!! Released: WSC Legends version 1.3 !!!

Team WSC Legends is proud to release the 1.3 iteration of the ever growing World Sportscar Championship pack

The pack has grown to 41 cars with a lot of scratch build content added.

1.3 Changelog:

  • Updated Alfa T33 model
  • New Cars:
    • Scratch built by NPanic: Alpine A210 & A211
    • Brabham BT8
    • Scratch built by NPanic: Chaparral 2D
    • Scratch built by NPanic: Ferrari P2 275, 330 and 365 + 365 Drogo
    • Additional Porsche 906 (Carburated Carrera 6, 1966 906-E and LH/Langheck
    • Additional Porsche 910/8

  • Updated CSP configs for all cars
  • Improved 3d colliders
  • Physics:
    • In general - Corrected suspension ranges for all cars, fully utilizing available suspension travel, improving both mechanical grip and feedback on vehicle dynamics.
    • ACO Le Mans scrutineering data:
    • All car unladen weights are based on the historic Le Mans scrutineering data. Adjusted baseline setups accordingly.
Detailed changelog + details on all cars in the comprehensive PDF document:
Given the size of the modpack it was split into multiple car and skin packs.

Download location: WSC Legends 1.3 Car & Skin Packs


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Thanks everyone, great package 🤩🤩 🔥🔥
 
!!! Released: AC Legends GTC60's version 1.3 !!!

Changelog v1.3
  • In general - Corrected suspension ranges for all cars, fully utilizing available suspension travel, improving both mechanical grip and feedback on vehicle dynamics. Adjusted baseline setups accordingly.
  • Improved 3d colliders
  • New cars added: Ginetta G10, Sunbeam Tiger MkII, Porsche 904/4 GTS and Toyota 311S
  • Updated CSP configs
  • Additional skins
  • Full details & changelog in the PDF manual
Download: AC Legends GTC60's Car & Skin Packs

View attachment 1505744

View attachment 1505745

View attachment 1505746

!!! Released: WSC Legends version 1.3 !!!

Team WSC Legends is proud to release the 1.3 iteration of the ever growing World Sportscar Championship pack

The pack has grown to 41 cars with a lot of scratch build content added.

1.3 Changelog:

  • Updated Alfa T33 model
  • New Cars:
    • Scratch built by NPanic: Alpine A210 & A211
    • Brabham BT8
    • Scratch built by NPanic: Chaparral 2D
    • Scratch built by NPanic: Ferrari P2 275, 330 and 365 + 365 Drogo
    • Additional Porsche 906 (Carburated Carrera 6, 1966 906-E and LH/Langheck
    • Additional Porsche 910/8

  • Updated CSP configs for all cars
  • Improved 3d colliders
  • Physics:
    • In general - Corrected suspension ranges for all cars, fully utilizing available suspension travel, improving both mechanical grip and feedback on vehicle dynamics.
    • ACO Le Mans scrutineering data:
    • All car unladen weights are based on the historic Le Mans scrutineering data. Adjusted baseline setups accordingly.
Detailed changelog + details on all cars in the comprehensive PDF document:
Given the size of the modpack it was split into multiple car and skin packs.

Download location: WSC Legends 1.3 Car & Skin Packs


View attachment 1505748
View attachment 1505749
View attachment 1505750
View attachment 1505751
View attachment 1505752
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View attachment 1505754
Hi. Been trying to download the mods but gets stuck on downloading. Is there an alternative download link please. Many thanks
 
Hi. Been trying to download the mods but gets stuck on downloading. Is there an alternative download link please. Many thanks
Same problem here. It might be because so many people are downloading it at the same time, I'm going to try later.
 
!!! Released: AC Legends GTC60's version 1.3 !!!

Changelog v1.3
  • In general - Corrected suspension ranges for all cars, fully utilizing available suspension travel, improving both mechanical grip and feedback on vehicle dynamics. Adjusted baseline setups accordingly.
  • Improved 3d colliders
  • New cars added: Ginetta G10, Sunbeam Tiger MkII, Porsche 904/4 GTS and Toyota 311S
  • Updated CSP configs
  • Additional skins
  • Full details & changelog in the PDF manual
Download: AC Legends GTC60's Car & Skin Packs







!!! Released: WSC Legends version 1.3 !!!

Team WSC Legends is proud to release the 1.3 iteration of the ever growing World Sportscar Championship pack

The pack has grown to 41 cars with a lot of scratch build content added.

1.3 Changelog:

  • Updated Alfa T33 model
  • New Cars:
    • Scratch built by NPanic: Alpine A210 & A211
    • Brabham BT8
    • Scratch built by NPanic: Chaparral 2D
    • Scratch built by NPanic: Ferrari P2 275, 330 and 365 + 365 Drogo
    • Additional Porsche 906 (Carburated Carrera 6, 1966 906-E and LH/Langheck
    • Additional Porsche 910/8

  • Updated CSP configs for all cars
  • Improved 3d colliders
  • Physics:
    • In general - Corrected suspension ranges for all cars, fully utilizing available suspension travel, improving both mechanical grip and feedback on vehicle dynamics.
    • ACO Le Mans scrutineering data:
    • All car unladen weights are based on the historic Le Mans scrutineering data. Adjusted baseline setups accordingly.
Detailed changelog + details on all cars in the comprehensive PDF document:
Given the size of the modpack it was split into multiple car and skin packs.

Download location: WSC Legends 1.3 Car & Skin Packs


Thanks again to the team! Looking forward to putting a lot of time into this.

Like everyone else, I was starting to rearrange my Grid presets. I found 1 typo.

The #67 Lemans 1967 Porsche is listed as "Lemans 1970"

Again, super minor, but just wanted to bring it up if there is a hot patch.
 
I suspect a new AI script running from CSP last versions. I have cars that stay stopped when they get out of the sidelines and never teleport to pits, and some cars that stay stuck in pits or just cannot make more than 2 meters out.

I wonder if there's a new "awakestate" or "out of sidelines" scripted behavior that interfeers with the AI inputs in those cases.

Purely opinions though. I did see that the AI going out of roads was staying still until no other car was around and then started to come back to race, and never saw them doing this before, so i assume it is related. The conditions that allow them to either come back or stay stuck are unknown.
I've had issues on certain tracks that the AI goes into the pit, does the pitstop and then goes to leave the pits and as soon it's about to leave the pits it instantly retires and goes back to its stall till the end of the race. Frustrating.
 
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Thank you so much Bazza and Team. Your content is among my all time Favorites in AC.

I Think the question I wanted to ask is already answered?

No problems with the 1.3 version on CSP 179 ??

As a heads up, there are some issues with a few cars on CSP 1.8 so I would assume 1.79 too. Sunbeam, Aston, 911, T33, 910/8, 906E, Toyota 311S. Patch being worked on.
 
I'm also having trouble installing the TVR Griffith 200...

I've downloaded the TVR mod from Overtake, as well as the car files and skins from THR, but I'm not sure if I'm copying and pasting the files in the correct order, because I can't get it to work.

Is there a kind soul who can explain step by step how to proceed?
 
I'm also having trouble installing the TVR Griffith 200...

I've downloaded the TVR mod from Overtake, as well as the car files and skins from THR, but I'm not sure if I'm copying and pasting the files in the correct order, because I can't get it to work.

Is there a kind soul who can explain step by step how to proceed?
Check my post for the Alfa TZ, a few posts back. Do the same for the TVR, it should work!
 
Check my post for the Alfa TZ, a few posts back. Do the same for the TVR, it should work!
I didn't exactly follow the instructions in your post, but you've given me a clue to where the problem was... I extracted the data.acd provided by THR, and the lods.ini file it contained is incorrect:
[COCKPIT_HR]
DISTANCE_SWITCH=8

[DRIVER_HR]
DISTANCE_SWITCH=25

[LOD_0]
FILE=../tvr_griffith_200/tvr_griffith_200.kn5
IN=0
OUT=20

[LOD_1]
FILE=../tvr_griffith_200/tvr_griffith_2 00_LOD_B.kn5
IN=20
OUT=60

[LOD_2]
FILE=../tvr_griffith_200/tvr_griffith_200_LOD_C.kn5
IN=60
OUT=200

[LOD_3]
FILE=../tvr_griffith_200/tvr_griffith_200_LOD_D.kn5
IN=200
OUT=1500
... when it should be...
[COCKPIT_HR]
DISTANCE_SWITCH=8

[DRIVER_HR]
DISTANCE_SWITCH=25

[LOD_0]
FILE=tvr_griffith_200.kn5
IN=0
OUT=20

[LOD_1]
FILE=tvr_griffith_200_LOD_B.kn5
IN=20
OUT=60

[LOD_2]
FILE=tvr_griffith_200_LOD_C.kn5
IN=60
OUT=200

[LOD_3]
FILE=tvr_griffith_200_LOD_D.kn5
IN=200
OUT=1500
After correcting the phrases following each "FILE=", the TVR works correctly. Thank you so much for pointing me in the right direction, @Alx Hill!
 
I suspect a new AI script running from CSP last versions. I have cars that stay stopped when they get out of the sidelines and never teleport to pits, and some cars that stay stuck in pits or just cannot make more than 2 meters out.

I wonder if there's a new "awakestate" or "out of sidelines" scripted behavior that interfeers with the AI inputs in those cases.

Purely opinions though. I did see that the AI going out of roads was staying still until no other car was around and then started to come back to race, and never saw them doing this before, so i assume it is related. The conditions that allow them to either come back or stay stuck are unknown.

It started happening also on the latest stable build out of a sudden 0.179. I still have that age old CSP on my gaming machine and it never happened before. CSP stayed the same and suddenly cars started acting really weird on the pits and also the fastlanes were changed. Like in ACU Interlagos they drove straight to the concrete wall when entering the pits (never happened before).

Strange that no one has figured this out yet.
 
help needed here :-)

how can I create a track configuration where the texture of this object (black tyre wall, tyre01.dds) is always overriden with my custom DDS texture file even when no track skin is selected by user, is that possible?
 

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