- 427

- American Samoa
In dull i mean more like not a fan of fictional stuff, They look good but i just prefer irl stuffFor GTC cars (mainly the Ginetta) I made a bunch of fictional skins, just numbered in the UI - hope those aren't as dull![]()
In dull i mean more like not a fan of fictional stuff, They look good but i just prefer irl stuffFor GTC cars (mainly the Ginetta) I made a bunch of fictional skins, just numbered in the UI - hope those aren't as dull![]()
In dull i mean more like not a fan of fictional stuff, They look good but i just prefer irl stuff![]()
I'd like to correct you on this statement sirGood luck finding period Ginettas. It raced once
No82 is the only real one.
You're right, my bad. Do you know what year that is? Also '65?I'd like to correct you on this statement sir
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Sometimes we overthink i guess... i've spent so much time fiddling with lights.ini, ext_config, materials and it was so simple...
Brilliant! Awesome! Yuge! Massive thanks to the whole team who brought this to us.!!! Released: AC Legends GTC60's version 1.3 !!!
Hey Apocalypse211,
I would like to ask which version of CSP are you using? I am having problem since 0.3.0 (currently I am using 0.3.0 preview 140) that some AI missing their pit spots during their pit stop:
I am wondering if you experienced the same.
Thanks in advance,
Philip
Hey Apocalypse211,
I would like to ask which version of CSP are you using? I am having problem since 0.3.0 (currently I am using 0.3.0 preview 140) that some AI missing their pit spots during their pit stop:
I am wondering if you experienced the same.
Thanks in advance,
Philip
Thanks everyone, great package 🤩🤩 🔥🔥!!! Released: AC Legends GTC60's version 1.3 !!!
Changelog v1.3
Download: AC Legends GTC60's Car & Skin Packs
- In general - Corrected suspension ranges for all cars, fully utilizing available suspension travel, improving both mechanical grip and feedback on vehicle dynamics. Adjusted baseline setups accordingly.
- Improved 3d colliders
- New cars added: Ginetta G10, Sunbeam Tiger MkII, Porsche 904/4 GTS and Toyota 311S
- Updated CSP configs
- Additional skins
- Full details & changelog in the PDF manual
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!!! Released: WSC Legends version 1.3 !!!
Team WSC Legends is proud to release the 1.3 iteration of the ever growing World Sportscar Championship pack
The pack has grown to 41 cars with a lot of scratch build content added.
1.3 Changelog:
Detailed changelog + details on all cars in the comprehensive PDF document:
- Updated Alfa T33 model
- New Cars:
- Scratch built by NPanic: Alpine A210 & A211
- Brabham BT8
- Scratch built by NPanic: Chaparral 2D
- Scratch built by NPanic: Ferrari P2 275, 330 and 365 + 365 Drogo
- Additional Porsche 906 (Carburated Carrera 6, 1966 906-E and LH/Langheck
- Additional Porsche 910/8
- Updated CSP configs for all cars
- Improved 3d colliders
- Physics:
- In general - Corrected suspension ranges for all cars, fully utilizing available suspension travel, improving both mechanical grip and feedback on vehicle dynamics.
- ACO Le Mans scrutineering data:
- All car unladen weights are based on the historic Le Mans scrutineering data. Adjusted baseline setups accordingly.
Given the size of the modpack it was split into multiple car and skin packs.
Download location: WSC Legends 1.3 Car & Skin Packs
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Hi. Been trying to download the mods but gets stuck on downloading. Is there an alternative download link please. Many thanks!!! Released: AC Legends GTC60's version 1.3 !!!
Changelog v1.3
Download: AC Legends GTC60's Car & Skin Packs
- In general - Corrected suspension ranges for all cars, fully utilizing available suspension travel, improving both mechanical grip and feedback on vehicle dynamics. Adjusted baseline setups accordingly.
- Improved 3d colliders
- New cars added: Ginetta G10, Sunbeam Tiger MkII, Porsche 904/4 GTS and Toyota 311S
- Updated CSP configs
- Additional skins
- Full details & changelog in the PDF manual
View attachment 1505744
View attachment 1505745
View attachment 1505746
!!! Released: WSC Legends version 1.3 !!!
Team WSC Legends is proud to release the 1.3 iteration of the ever growing World Sportscar Championship pack
The pack has grown to 41 cars with a lot of scratch build content added.
1.3 Changelog:
Detailed changelog + details on all cars in the comprehensive PDF document:
- Updated Alfa T33 model
- New Cars:
- Scratch built by NPanic: Alpine A210 & A211
- Brabham BT8
- Scratch built by NPanic: Chaparral 2D
- Scratch built by NPanic: Ferrari P2 275, 330 and 365 + 365 Drogo
- Additional Porsche 906 (Carburated Carrera 6, 1966 906-E and LH/Langheck
- Additional Porsche 910/8
- Updated CSP configs for all cars
- Improved 3d colliders
- Physics:
- In general - Corrected suspension ranges for all cars, fully utilizing available suspension travel, improving both mechanical grip and feedback on vehicle dynamics.
- ACO Le Mans scrutineering data:
- All car unladen weights are based on the historic Le Mans scrutineering data. Adjusted baseline setups accordingly.
Given the size of the modpack it was split into multiple car and skin packs.
Download location: WSC Legends 1.3 Car & Skin Packs
View attachment 1505748
View attachment 1505749
View attachment 1505750
View attachment 1505751
View attachment 1505752
View attachment 1505753
View attachment 1505754
Same problem here. It might be because so many people are downloading it at the same time, I'm going to try later.Hi. Been trying to download the mods but gets stuck on downloading. Is there an alternative download link please. Many thanks
!!! Released: AC Legends GTC60's version 1.3 !!!
Changelog v1.3
Download: AC Legends GTC60's Car & Skin Packs
- In general - Corrected suspension ranges for all cars, fully utilizing available suspension travel, improving both mechanical grip and feedback on vehicle dynamics. Adjusted baseline setups accordingly.
- Improved 3d colliders
- New cars added: Ginetta G10, Sunbeam Tiger MkII, Porsche 904/4 GTS and Toyota 311S
- Updated CSP configs
- Additional skins
- Full details & changelog in the PDF manual
!!! Released: WSC Legends version 1.3 !!!
Team WSC Legends is proud to release the 1.3 iteration of the ever growing World Sportscar Championship pack
The pack has grown to 41 cars with a lot of scratch build content added.
1.3 Changelog:
Detailed changelog + details on all cars in the comprehensive PDF document:
- Updated Alfa T33 model
- New Cars:
- Scratch built by NPanic: Alpine A210 & A211
- Brabham BT8
- Scratch built by NPanic: Chaparral 2D
- Scratch built by NPanic: Ferrari P2 275, 330 and 365 + 365 Drogo
- Additional Porsche 906 (Carburated Carrera 6, 1966 906-E and LH/Langheck
- Additional Porsche 910/8
- Updated CSP configs for all cars
- Improved 3d colliders
- Physics:
- In general - Corrected suspension ranges for all cars, fully utilizing available suspension travel, improving both mechanical grip and feedback on vehicle dynamics.
- ACO Le Mans scrutineering data:
- All car unladen weights are based on the historic Le Mans scrutineering data. Adjusted baseline setups accordingly.
Given the size of the modpack it was split into multiple car and skin packs.
Download location: WSC Legends 1.3 Car & Skin Packs
Just read the installation guide? Literally tells you that you need to download those two cars separately from the pack as they are made by other creatorsThe cars are absolutely fantastic.
The only issues until now: game crashing with
ac_legends_gtc_alfa_tz
ac_legends_gtc_tvr_griffith_200
I've had issues on certain tracks that the AI goes into the pit, does the pitstop and then goes to leave the pits and as soon it's about to leave the pits it instantly retires and goes back to its stall till the end of the race. Frustrating.I suspect a new AI script running from CSP last versions. I have cars that stay stopped when they get out of the sidelines and never teleport to pits, and some cars that stay stuck in pits or just cannot make more than 2 meters out.
I wonder if there's a new "awakestate" or "out of sidelines" scripted behavior that interfeers with the AI inputs in those cases.
Purely opinions though. I did see that the AI going out of roads was staying still until no other car was around and then started to come back to race, and never saw them doing this before, so i assume it is related. The conditions that allow them to either come back or stay stuck are unknown.
You are right, my fault. Deleting the post.Just read the installation guide? Literally tells you that you need to download those two cars separately from the pack as they are made by other creators![]()
Thank you so much Bazza and Team. Your content is among my all time Favorites in AC.
I Think the question I wanted to ask is already answered?
No problems with the 1.3 version on CSP 179 ??
I'm getting a few warnings on the cars loading up to race re windows on those cars as well and I'm on 0.2.10-preview1As a heads up, there are some issues with a few cars on CSP 1.8 so I would assume 1.79 too. Sunbeam, Aston, 911, T33, 910/8, 906E, Toyota 311S. Patch being worked on.
Useful to know thanks.I'm getting a few warnings on the cars loading up to race re windows on those cars as well and I'm on 0.2.10-preview1
Check my post for the Alfa TZ, a few posts back. Do the same for the TVR, it should work!I'm also having trouble installing the TVR Griffith 200...
I've downloaded the TVR mod from Overtake, as well as the car files and skins from THR, but I'm not sure if I'm copying and pasting the files in the correct order, because I can't get it to work.
Is there a kind soul who can explain step by step how to proceed?
I didn't exactly follow the instructions in your post, but you've given me a clue to where the problem was... I extracted the data.acd provided by THR, and the lods.ini file it contained is incorrect:Check my post for the Alfa TZ, a few posts back. Do the same for the TVR, it should work!
... when it should be...[COCKPIT_HR]
DISTANCE_SWITCH=8
[DRIVER_HR]
DISTANCE_SWITCH=25
[LOD_0]
FILE=../tvr_griffith_200/tvr_griffith_200.kn5
IN=0
OUT=20
[LOD_1]
FILE=../tvr_griffith_200/tvr_griffith_2 00_LOD_B.kn5
IN=20
OUT=60
[LOD_2]
FILE=../tvr_griffith_200/tvr_griffith_200_LOD_C.kn5
IN=60
OUT=200
[LOD_3]
FILE=../tvr_griffith_200/tvr_griffith_200_LOD_D.kn5
IN=200
OUT=1500
After correcting the phrases following each "FILE=", the TVR works correctly. Thank you so much for pointing me in the right direction, @Alx Hill![COCKPIT_HR]
DISTANCE_SWITCH=8
[DRIVER_HR]
DISTANCE_SWITCH=25
[LOD_0]
FILE=tvr_griffith_200.kn5
IN=0
OUT=20
[LOD_1]
FILE=tvr_griffith_200_LOD_B.kn5
IN=20
OUT=60
[LOD_2]
FILE=tvr_griffith_200_LOD_C.kn5
IN=60
OUT=200
[LOD_3]
FILE=tvr_griffith_200_LOD_D.kn5
IN=200
OUT=1500
I suspect a new AI script running from CSP last versions. I have cars that stay stopped when they get out of the sidelines and never teleport to pits, and some cars that stay stuck in pits or just cannot make more than 2 meters out.
I wonder if there's a new "awakestate" or "out of sidelines" scripted behavior that interfeers with the AI inputs in those cases.
Purely opinions though. I did see that the AI going out of roads was staying still until no other car was around and then started to come back to race, and never saw them doing this before, so i assume it is related. The conditions that allow them to either come back or stay stuck are unknown.
If you didnt keep the orignal email you got once you bought it first time, I'm not sure. You can also repay the 1$Is there a way to retrieve our content manager key after a total reinstal?