Double-edged sword, really. On one hand it's hurtful for creators that make interesting mods but on the other hand it ****s over grifters encrypting stolen assets and that, my friends, is just sweet sweet karmaWell it sure gives content creator less incentive to make scratch made stuff for AC that's for sure.
Hi. I can understand criticism. Like its difficult to install per car basis. But why does app You mention need such defense. It is not like, script author is forcing someone to use it. In my mind, not a bad thing to have free alternative, and some competition in modding. End user will only benefit from this.Nuzzis FIA DRS App does all that except number 4. And Nuzzis app is easier to install, you dont have to install it separently to every car.
It’s a double-edged sword regardless. It’s 100% not going to be used only to decrypt basic, untouched ports from other games. It’s obvious that it will be used to decrypt anything from the AC community, whether it’s a port or fully scratch-made content.Double-edged sword, really. On one hand it's hurtful for creators that make interesting mods but on the other hand it ****s over grifters encrypting stolen assets and that, my friends, is just sweet sweet karma
This is insane.
Sorry if it sounded too harsh, that was not my intention. Moor1804 said in his post that ”There's currently no such feature in AC” and I just wanted to say that there is.Hi. I can understand criticism. Like its difficult to install per car basis. But why does app You mention need such defense. It is not like, script author is forcing someone to use it. In my mind, not a bad thing to have free alternative, and some competition in modding. End user will only benefit from this.
VRC made a great R13 called the Revenga. At the time it was one of my favourite cars. It's $3.99 now.Another good looking URD car. 👍
BTW I making my first steps into the modern world. So I did just drive at Le Mans the opposite from that URD car the: "LMP-1 Rebellion R-13" from "AC Forum SK???" . What a bad carmod: missing parts, lots of hexagon angled that supposed to be rounded, a double adjustment panel with included a silly red spot, car fenders looking like there was an accident happen before the start. Who are these funny guys as they even encrypted this car? 🤣
This hilarious joke can be downloaded at:
https://assettocorsamods.io/cars/LMP1/lmp_1_rebellion_r_13/ or at https://www.assettoworld.com/car/lmp-1-rebellion-r-13
Wow you caught me offguard without context 😅. It's a switch. It means you can apply the modifiers either to DANGER hints or HINT zones from the ai_hints.ini. It's just this checkbox in the zone modifiers :@Tetri: So what is [SETTINGS] dangerzoneapplytohint=0 doing? Shouldn't that default to 1?
Which version Bannochbrae you have? I am on 1.5 and no unruly barriersExcellent as ever, but we have some barriers left in 4 layouts as seen in these pictures:
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In the last layout there is another one, that from the left side of the last picture. (three leftovers in total in this one)
Anyone knows which Bathurst version this is?
Checked RT Bathurst with Pyyer 2023,2024 and 2025.
But this one has an older skin and grandstands after T1.
I checked several times and everything is fine for me.Excellent as ever, but we have some barriers left in 4 layouts as seen in these pictures:
View attachment 1514488View attachment 1514489View attachment 1514490View attachment 1514491View attachment 1514492
In the last layout there is another one, that from the left side of the last picture. (three leftovers in total in this one)
Thanks!Wow you caught me offguard without context 😅. It's a switch. It means you can apply the modifiers either to DANGER hints or HINT zones from the ai_hints.ini. It's just this checkbox in the zone modifiers :
In the SETTINGS, it's either saved as a 0 (applies to danger) or a 1 (applies to hint)
Which makes sense, ie @Thockard barely uses DANGER hints for his F1 fastlanes, whereas i personnally use a **** ton of them for my 60s fastlanes.
I checked several times and everything is fine for me.
What version of the track and CSP do you have?
OK. My bad. I was on v.1.11. Now I'm on 1.5 and everything is ok. Thanks for the heads up!Which version Bannochbrae you have? I am on 1.5 and no unruly barriers
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Thank you so much!! I loved this track already in Project CARS 2 and after Reboot Team's AC conversion it has been one of the best tracks around. But still I've been thinking, it has had tons of potential for more layouts, with the terrain and all the great assets. Thank you for bringing out all it's potential finally.Addon Layouts for Bannochbrae (Reboot Team)
Here, the Assetto Corsa “Evo” happens everyday.Another good looking URD car. 👍
BTW I making my first steps into the modern world. So I did just drive at Le Mans the opposite from that URD car the: "LMP-1 Rebellion R-13" from "AC Forum SK???" . What a bad carmod: missing parts, lots of hexagon angled that supposed to be rounded, a double adjustment panel with included a silly red spot, car fenders looking like there was an accident happen before the start. Who are these funny guys as they even encrypted this car? 🤣
This hilarious joke can be downloaded at:
https://assettocorsamods.io/cars/LMP1/lmp_1_rebellion_r_13/ or at https://www.assettoworld.com/car/lmp-1-rebellion-r-13
I noticed that same problem with flags on some tracks (for example Road America) with the latest CSP 0.3.0-preview212.Good afternoon
Does anyone know which option in CM resolves the strange flags on the runway?
Jacarepagua (Reiza, Mordido)
CSP 3.0 pw12
View attachment 1513061
Just buy the VRC car instead. It's like $3-5 and worth every penny.Another good looking URD car. 👍
BTW I making my first steps into the modern world. So I did just drive at Le Mans the opposite from that URD car the: "LMP-1 Rebellion R-13" from "AC Forum SK???" . What a bad carmod: missing parts, lots of hexagon angled that supposed to be rounded, a double adjustment panel with included a silly red spot, car fenders looking like there was an accident happen before the start. Who are these funny guys as they even encrypted this car? 🤣
This hilarious joke can be downloaded at:
https://assettocorsamods.io/cars/LMP1/lmp_1_rebellion_r_13/ or at https://www.assettoworld.com/car/lmp-1-rebellion-r-13
Thank you btw! I ended up editing it a little bit mainly just deleting camera_0 as it was horribly placed and cut very abruptly which looked awful.Plexus22 submitted a new resource:
Heartland Motorsports Park - modified cameras - Heartland Motorsports Park - modified cameras
Read more about this resource...
This is insane.
Hi, will these mods ever be available? Thanks.My favourite one yet..... Alfa 75 IMSA.... Place holder skin, WIP.
And another Alfa in the works....
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Thanks!
(AIW babble mode ON)
First thing I do is lay down the danger zones. Having already set up the braking and turn-in/corner-radius with AIW I find no use for Brake-hints at all. Getting the corners right with Danger/modifiers (and even the straights can use a danger, depending on how wide it is.) If the settings for close racing and anti-ramming actually do anything (I set them to -.250 and -.1 immediately on startup) seem to be contributing to the almost crash-free races I'm experiencing. (Can you get those two settings saved somewhere to reload automatically? Or default them to pre-settings?) Clean racing at Tandragee!
Question: Is elasticaution related to the rubber-band setting in CSP? Just curious... I don't use the rubber-band thing but elasticaution seems like a really good thing! I set Gas-Brake Lookahead to 15 any time a car rams anything and it seems to work. I don't like that I say "seems" all the time, but it's because I can't believe it actually works!
Just tried a complete track Danger Zone (0-.9999 0.5 0.5)... seems(!) to work great! Freedom to apply the modifiers any time. Further evaluation, seems like some tracks can do this... Not a bad way to start, then maybe cut Danger up after...
(AIW babble mode OFF)View attachment 1514598
I liked the way Tetri (was it?) released a separate layout with his ai line and AIW settings (for Greenwood and Westwood). I think I will do that with the first set of GTC60 AIW'd tracks I release. (24 GTC60 cars, AIW settings, ai_hints.ini, individual car setups if necessary for top-speed gearing, ai line and/or sidelines if necessary) Monza66 Fonteny Oulton-Early60s/2022 Mid-Ohio66 Reservoir Sandevoerde65 done...
Track has been updated to version 0.985 for anyone interested. Use one of the links in the quote to get the updated version. I would suggest you delete or backup your old track folder first.Monza 2025 (beta 0.985)
MediaFire link: monza_2025_beta
MEGA link: monza_2025_beta
Throwing this out there for anyone to try in the hopes to get a little feedback. I am concerned about flickering on the sponsor banners. I had to fix a lot of them and redo a lot of the uv mapping for the textures. I do not see any but i'm on an old CSP version and don't know if that would make a difference.
Don't let the name fool you. This is not a representation of the track in 2025. It's just a name I picked so I can separate this version from the Kunos version in my CM track list. It is nothing more than all of the mods i've created or downloaded for Monza rolled into one track so I can keep the original Kunos version 'clean'. It is a beta version (about 90% complete) so you can expect to see some obvious mistakes and maybe some poor texture choices. Because it's based on the original Kunos track, you are free to use any mods for that track with this one, such as ai files, track skins, etc. The one thing you can't do is use a mod that will overwrite the ext_config file. That would cause some issues.
Credits:
-- @Masscot for the animated flagmen and balloons
-- Assets used from the monza2022crf version of the track.
-- knicker for the crowd files.
While this track is not as confusing as some of my other ones, I still need to explain a few things:
-- There are two layouts, the base layout and a raceday layout that adds sponsor banners in some spots based on a 2025 GT World Challenge video I watched as a reference. The raceday layout is best to use with modern cars because the sponsors wouldn't make much sense for cars 10+ years old. Also, when using the raceday layout, I would suggest enabling the 2025 Raceday track skin to complete the look.
-- There are four 'Years' track skins that will bring back certain buildings and structures to make the track more period accurate. For example, enabling the 2010 (probably should have been named pre-2010) skin will make the track look like the Kunos default version with no structures hidden.
-- For performance reasons, I have the animated flagmen and live jumbotron displays off by default for older computer users. You can turn them on by enabling the appropriate track skin. Plus it's nice to turn them off when driving a practice session.
-- Last thing, there is a huge difference in how bright the crowds look depending on whether you use CSPs 'New spectators rendering method' so you might have to do some adjusting to the ambient and diffuse values in the camera_facing file. I have it setup for my CSP options, but yours may be different.
Have fun and hope to hear from someone on any issues you may see. If not, then i'll just keep plugging along thinking everything is all right.
Anyone knows which Bathurst version this is?
Checked RT Bathurst with Pyyer 2023,2024 and 2025.
But this one has an older skin and grandstands after T1.