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Oh... What Peugeot is that? Look like something out of Ridge Racer 7... I'll likely make a GT3 tune setup for it so I can include in my fictional Group 3 class. (don't ask... It's why I love AC.)
In the sense that the DRS can only be used, if at the detention point the car that follows is less than a second, from the one in front ???
Not entirely true.No, sadly there isn't one..
Brilliant! Speaking of finland, try Ahvenisto next!
yes there is, it's Real Penalty, but since it's a plugin for online servers it won't work offlinefirst of all, hello to this amazing community of this forum, I have a million dollar question for you
but there is an app or a patch that regulates (as in reality) the DRS system as in F1?
In the sense that the DRS can only be used, if at the detention point the car that follows is less than a second, from the one in front ???
No idea, but I seriously doubt it.Isn't he the same person as ACFAN who does sound mods?
Serious downforce issue there , or thereof!
Oh... What Peugeot is that? Look like something out of Ridge Racer 7... I'll likely make a GT3 tune setup for it so I can include in my fictional Group 3 class. (don't ask... It's why I love AC.)
When I was a kid (maybe from 70's), started a nice collection of Michel Vaillant. Never counted how many I have atm tho.Maybe 50.
By then, there wasn't hundresds of TV cable channels, computers (unless ZX Spectrum - which I still have with many games inside some
audio tapes), no cell phones and a few more entertainment tools.
So, I managed to get a decent Michel Vaillant, Lucky Luke, Tintim, and Asterix (among others) books.
Ok, back to Vaillant.
If I had the skills and will to make AC skins, I would make these two, as I have made for GT Sport.
It is an amateur job, please don't make too much fun of it.
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Serious downforce issue there , or thereof!![]()
Hi all.
Seen this on tom97 YouTube channel, looks ok, anyone else bought it.
Miami F1 Circuit for Assetto Corsa | Jack Shepherd Mods (square.site)
Anybody working above 765 lt?
first of all, hello to this amazing community of this forum, I have a million dollar question for you
but there is an app or a patch that regulates (as in reality) the DRS system as in F1?
In the sense that the DRS can only be used, if at the detention point the car that follows is less than a second, from the one in front ???
So, I managed to get a decent Michel Vaillant, Lucky Luke, Tintim, and Asterix (among others) books.
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This should work, no reason why it shouldn't?@Masscot could you help me to put some balloon on the Nordscheilfe 1965?
I have already used your mod on RD to put balloon on track for me on my computer, but for this track, it doesn't work, I have made this skin and Grass_fx for the Nordscheilfe 1965 specially for THR because I know they use this track for their race and I think it would be even better if the track got some of your balloons like you did for the Nurburgring 1967, it would be a great improvment.
The VAO patch didn't work for me, I'm using CSP 1.74 preview98. But I generated another one that worked, for anyone interested: https://sharemods.com/64bvsky2dzg9/portimao.vao-patch.html
Thanks for the beautiful work!
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Hello there. What is the car mode in the photos
Thanks a lot, but I have already done all of this and cannot find the balloonsThis should work, no reason why it shouldn't?
https://www.racedepartment.com/down...d-an-insertion-config-for-older-tracks.31306/
If you can't see any balloons then adjust the X, Y, Z coordinates in the config. Nordschleife is a big track. Check the track coordinates too, make sure it's not miles up in the air or below sea level - if it is, adjust the ballon Y coordinates (height) accordingly.
If you've already tried this but can't see the balloons then they're probably underground or waaaaay up in the sky. I seem to remember one of these vintage tracks having a weird datum, might be this one.
found this mod!
Like I said, the track is around 600m up in the air so the balloons are below ground and need raising up.Thanks a lot, but I have already done all of this and cannot find the balloons
Don't know what else could I do
[DYNAMIC_OBJECT_0]
PROBABILITY=100
MULT=1,1
FILE=bal_mt1.kn5
POS_MODE=RANDOM
RND_POS_CENTER=150,715,-900
RND_POS_RANGE=75,10,75
VEL_MODE=RANDOM
RND_VEL_BASE=0.2,0.2,0.2
RND_VEL_RANGE=0.1,0.1,0.1
[DYNAMIC_OBJECT_1]
PROBABILITY=100
MULT=1,1
FILE=bal_mt2.kn5
POS_MODE=RANDOM
RND_POS_CENTER=300,705,-700
RND_POS_RANGE=40,20,40
VEL_MODE=RANDOM
RND_VEL_BASE=0.2,0.2,0.2
RND_VEL_RANGE=0.1,0.1,0.1
[DYNAMIC_OBJECT_2]
PROBABILITY=100
MULT=1,1
FILE=bal_mt3.kn5
POS_MODE=RANDOM
RND_POS_CENTER=450,725,-550
RND_POS_RANGE=50,40,60
VEL_MODE=RANDOM
RND_VEL_BASE=0.2,0.2,0.2
RND_VEL_RANGE=0.1,0.1,0.1
[DYNAMIC_OBJECT_3]
PROBABILITY=100
MULT=1,1
FILE=bal_mt1.kn5
POS_MODE=RANDOM
RND_POS_CENTER=5887.76, 1542.07, 4798.02
RND_POS_RANGE=700,90,300
VEL_MODE=RANDOM
RND_VEL_BASE=0.5,0.5,0.5
RND_VEL_RANGE=0.2,0.2,0.2
[DYNAMIC_OBJECT_4]
PROBABILITY=100
MULT=1,1
FILE=bal_mt2.kn5
POS_MODE=RANDOM
RND_POS_CENTER=3887.76, 1592.07, 3798.02
RND_POS_RANGE=800,80,900
VEL_MODE=RANDOM
RND_VEL_BASE=0.5,0.5,0.5
RND_VEL_RANGE=0.2,0.2,0.2
Like I said, the track is around 600m up in the air so the balloons are below ground so need raising up.
Add this to the models.ini
Code:[DYNAMIC_OBJECT_0] PROBABILITY=100 MULT=1,1 FILE=bal_mt1.kn5 POS_MODE=RANDOM RND_POS_CENTER=150,715,-900 RND_POS_RANGE=75,10,75 VEL_MODE=RANDOM RND_VEL_BASE=0.2,0.2,0.2 RND_VEL_RANGE=0.1,0.1,0.1 [DYNAMIC_OBJECT_1] PROBABILITY=100 MULT=1,1 FILE=bal_mt2.kn5 POS_MODE=RANDOM RND_POS_CENTER=300,705,-700 RND_POS_RANGE=40,20,40 VEL_MODE=RANDOM RND_VEL_BASE=0.2,0.2,0.2 RND_VEL_RANGE=0.1,0.1,0.1 [DYNAMIC_OBJECT_2] PROBABILITY=100 MULT=1,1 FILE=bal_mt3.kn5 POS_MODE=RANDOM RND_POS_CENTER=450,725,-550 RND_POS_RANGE=50,40,60 VEL_MODE=RANDOM RND_VEL_BASE=0.2,0.2,0.2 RND_VEL_RANGE=0.1,0.1,0.1 [DYNAMIC_OBJECT_3] PROBABILITY=100 MULT=1,1 FILE=bal_mt1.kn5 POS_MODE=RANDOM RND_POS_CENTER=5887.76, 1542.07, 4798.02 RND_POS_RANGE=700,90,300 VEL_MODE=RANDOM RND_VEL_BASE=0.5,0.5,0.5 RND_VEL_RANGE=0.2,0.2,0.2 [DYNAMIC_OBJECT_4] PROBABILITY=100 MULT=1,1 FILE=bal_mt2.kn5 POS_MODE=RANDOM RND_POS_CENTER=3887.76, 1592.07, 3798.02 RND_POS_RANGE=800,80,900 VEL_MODE=RANDOM RND_VEL_BASE=0.5,0.5,0.5 RND_VEL_RANGE=0.2,0.2,0.2
....then copy any three of my vintage balloon kn5s from the link I provided earlier, put them in the track folder and rename them bal_mt1.kn5, bal_mt2.kn5 and bal_mt3.kn5.
To reposition each balloon alter the RND_POS_CENTER=X, Y, Z values for each one in the models.ini config
X and Z are the plan coordinates, Y is the height (increase = higher balloon. decrease = lower balloon)
Height is currently adjusted so they are above ground in this Lando Calrissian track-in-the-clouds floating environment.
No idea why the track is way up there, but it is. Perhaps Rainmaker took his name too literally.
Looks like a terrible RTB track... terrible for the price, that is. I´m sure tyrone could make a much better version if he really wanted to.
Like I said, the track is around 600m up in the air so the balloons are below ground and need raising up.
Add this to the models.ini
Code:[DYNAMIC_OBJECT_0] PROBABILITY=100 MULT=1,1 FILE=bal_mt1.kn5 POS_MODE=RANDOM RND_POS_CENTER=150,715,-900 RND_POS_RANGE=75,10,75 VEL_MODE=RANDOM RND_VEL_BASE=0.2,0.2,0.2 RND_VEL_RANGE=0.1,0.1,0.1 [DYNAMIC_OBJECT_1] PROBABILITY=100 MULT=1,1 FILE=bal_mt2.kn5 POS_MODE=RANDOM RND_POS_CENTER=300,705,-700 RND_POS_RANGE=40,20,40 VEL_MODE=RANDOM RND_VEL_BASE=0.2,0.2,0.2 RND_VEL_RANGE=0.1,0.1,0.1 [DYNAMIC_OBJECT_2] PROBABILITY=100 MULT=1,1 FILE=bal_mt3.kn5 POS_MODE=RANDOM RND_POS_CENTER=450,725,-550 RND_POS_RANGE=50,40,60 VEL_MODE=RANDOM RND_VEL_BASE=0.2,0.2,0.2 RND_VEL_RANGE=0.1,0.1,0.1 [DYNAMIC_OBJECT_3] PROBABILITY=100 MULT=1,1 FILE=bal_mt1.kn5 POS_MODE=RANDOM RND_POS_CENTER=5887.76, 1542.07, 4798.02 RND_POS_RANGE=700,90,300 VEL_MODE=RANDOM RND_VEL_BASE=0.5,0.5,0.5 RND_VEL_RANGE=0.2,0.2,0.2 [DYNAMIC_OBJECT_4] PROBABILITY=100 MULT=1,1 FILE=bal_mt2.kn5 POS_MODE=RANDOM RND_POS_CENTER=3887.76, 1592.07, 3798.02 RND_POS_RANGE=800,80,900 VEL_MODE=RANDOM RND_VEL_BASE=0.5,0.5,0.5 RND_VEL_RANGE=0.2,0.2,0.2
....then copy any three of my vintage balloon kn5s from the link I provided earlier, put them in the track folder and rename them bal_mt1.kn5, bal_mt2.kn5 and bal_mt3.kn5.
To reposition each balloon alter the RND_POS_CENTER=X, Y, Z values for each one in the models.ini config
X and Z are the plan coordinates, Y is the height in metres (increase = higher balloon, decrease = lower balloon)
Height is currently adjusted so they are above ground in this Lando Calrissian track-in-the-clouds floating environment, but you might want to raise them up a bit or change their positions - lines of sight on this track aren't great due to the tall hedges and trees.
No idea why the track is way up there, but it is. Perhaps Rainmaker took his name too literally.
That's not the fuji blimp, that's one that's baked into the track I think.Still not working, I have done exactly as you said, and the only balloon I see it is the one with the original track, no ballon above or bellow the track, absolute void...
I use the track link in my description, the one provide by THR, here the models.ini I edit:
[MODEL_0]
FILE=walls.kn5
POSITION=0,0,0
ROTATION=0,0,0
[MODEL_1]
FILE=nordschleife1965.kn5
POSITION=0,0,0
ROTATION=0,0,0
[MODEL_2]
FILE=nordschleife1965road.kn5
POSITION=0,0,0
ROTATION=0,0,0
[DYNAMIC_OBJECT_1]
PROBABILITY=100
MULT=1,1
FILE=fujiblimp.kn5
POS_MODE=RANDOM
RND_POS_CENTER=-2105,-1175,-2875
RND_POS_RANGE=3100,50,3100
VEL_MODE=RANDOM
RND_VEL_BASE=0.2,0.2,0.2
RND_VEL_RANGE=0.1,0,0.1
[DYNAMIC_OBJECT_2]
PROBABILITY=100
MULT=1,1
FILE=bal_mt1.kn5
POS_MODE=RANDOM
RND_POS_CENTER=150,715,-900
RND_POS_RANGE=75,10,75
VEL_MODE=RANDOM
RND_VEL_BASE=0.2,0.2,0.2
RND_VEL_RANGE=0.1,0.1,0.1
[DYNAMIC_OBJECT_3]
PROBABILITY=100
MULT=1,1
FILE=bal_mt2.kn5
POS_MODE=RANDOM
RND_POS_CENTER=300,705,-700
RND_POS_RANGE=40,20,40
VEL_MODE=RANDOM
RND_VEL_BASE=0.2,0.2,0.2
RND_VEL_RANGE=0.1,0.1,0.1
etc...
The balloons are in the nordscheilfe1965's folder, they are rename in bal_mt1.kn5, bal_mt2.kn5 etc...
The only one that appears is the fujiblimp.kn5 provide with the track...
That's not the fuji blimp, that's one that's baked into the track I think.
The '65 Nords I was using was the __EASY__ update of Rainmaker's track, which has very long grass, borked Esso signs and is 600m up in the air.
Upload your whole track with the changes you did and I'll take a look.
That's not the fuji blimp, that's one that's baked into the track I think.
The '65 Nords I was using was the __EASY__ update of Rainmaker's track, which has very long grass, borked Esso signs and is 600m up in the air.
Upload your whole track with the changes you did and I'll take a look.