Great works, thanks!Every time I drove Deutschlandring, I always wished it had proper season changes because the track would look wonderful with the fall colors peaking through the green of the Pines. Turns out, it does look cool.
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But the wipers needs to be a separate part?Hello everyone.
I've just learned how to use the CSP wipers animation tool. It is fantastic! It is so easy now... It's just about to understand a few things but after that you can animate almost any wipers in less than 10 mins....
I realy like this 3 cars that didn't have animated wipers... just in case someone is interested...
I'm not going to share de cars because this is just 0.01% of the work... Just copy what is inside these files in the ext_config.ini for each car.
Cheers!
Both, fix the Lambo and work on that TVR!! 😅Just a heads up if you're using shaders patch 0.175 and above and are watching saved replays the misc rear lights for the jag will be light up for some reason. I have no clue what's causing this.....
0.175+ saved replay
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0.174 saved replay
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Anyways should i fix up my janky bad looking Countach mod or start working on this?
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Thank you....One was done (quite long time ago) and by the way can be used for one more better, deep fried autumn CM skin or what ..
Deutschlandring (by Fat-Alfie) Early Autumn CM skin
[GREETINGS] [DATA] YEAR=2019 AC VERSION=1.16 (Custom Shaders Patch) [INFO] This (not hard to make and time wasting) additional skin showing how already quality done track can be improved by editing/replacing and color correction of basic...www.racedepartment.com
could you remember the name of the track?Thank you all for your reply on my previous question, I was essentially wondering if I was the only one to usually drive with 20 or lower cars, and everybody else was racing 30 to 40. Apparently not, 24 seems common, and 20 doesn't seems too low, or just for a few people (I'm looking at you, @sab001 , damn your cpu must love you very much).
Good thing then
Well, guess what, my new skinpack is out ! And there are... 20.
It features a fictional racing serie based in the south-west USA, the Porsche & Emory Supercup !
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I really enjoyed driving the wonderful Porsche 356 RSR Emory, thank you very much @petercrill , and I wanted to make it race. So here it is, with plenty of new liveries just for that.
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You can download the pack here :
20 Skins pack for Porsche 356 RSR Emory Motorsport
Hello ! I got a new skinpack for you, and this time it is for a Porsche ! Or a custom... The 356 RSR from Emory motorsport, a (real) hot rod custom created from the body of the 356 and the chassis of a 964. With a twin turbo at the back, it push...www.racedepartment.com
And for the car if needed, it's here :
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por_356rsremory_60_1.0
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Enjoy !
Yep I'm with you, just my personal choice is to now never go back to only playing AC as I've been missing out on loads of different experiences in gaming.Well for me is that i love old cars ('50-'90). And love driving them on some nice vintage tracks that only assetto corsa can deliver. Not one other sim does that. So..... Long live AC !!![]()
Riverside (LilSki)could you remember the name of the track?
Nice update! Just a few things that could improve it.Tobeka by Frasie - Test release version
I apologize for the delay gang. Frasie tested it and wanted me to wait to post on RD for an updated credits.
So this is a test version before RD post hopefully just in time for everyone's weekend.
Included is the updated 1.8 version seperated into 2 layouts.
The updated version and a version called Rain test.
The rain test version has the surface friction reduced by about 18% to see if it would serve as a stop gap to the lack of rain physics.
This needs testing and is there to get some feedback. The other version is the updated normal version
Cars were running about 13 seconds slower on average. Im not sure how this feels to the player or whether wet tires helps or not.
Full disclosure- this is the same as the ACTK version but the ACTK version doesnt have the rain test. In the early days I told Easy I would give him one and so to try to keep my word in the middle I did give him the updated version as well as following through on Frasie's wish to have one on RD. So the ACTK prefix version and the fra prefix version are identical.
I did an install test and this did seem to install fine via CM.
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100.76 MB file on MEGA
mega.nz
short answer: noHi mates,
Is there any way to make the AI run decently on water conditions?
I've tried to put them on rain tires setting a new default setup... but they keep going offtrack every corner.
Thanks.
looks good!Even though i'm happy with how my VIR mod turned out, it was hard work for someone who is new to this stuff. But this Deutschlandring one has been fun and very easy to do actually. Just a few things added to an ext_config file and a few small tweaks to the tree textures and I have something I can live with.
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Now the question is, do I make this public? ChrisT86 said that he is planning to do something like this once his finger heals and I don't want to step on any toes. Being a newbie, what is the protocol for releasing something you know someone else is planning to do and will probably do better?
Goodnight I think finally someone to answer my pleas!! I posted some time ago, some cars with wipers with separate meshes, that need wipers.. It doesn't make sense AC with CSP without wipers that work.. If you allow, can I offer some of these Mods to make this animation? Since thank youHello everyone.
I've just learned how to use the CSP wipers animation tool. It is fantastic! It is so easy now... It's just about to understand a few things but after that you can animate almost any wipers in less than 10 mins....
I realy like this 3 cars that didn't have animated wipers... just in case someone is interested...
I'm not going to share de cars because this is just 0.01% of the work... Just copy what is inside these files in the ext_config.ini for each car.
Cheers!
Hi, good afternoon, how are you? I have two little problems, which for those who know, are possible to solve. I need animations via CSP for these two cars. They have separate meshes on the wipers, and are very good MODS for casual wear. If anyone knows how to fix it, I would be eternally grateful. Strong hug
Toyota MR2
Volvo S40 BTCC
edit: Re post link srry
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You could:Thank you....
Any photoshop experts out there with some advice for me?
I have some tree textures that have some green in the trunks so when fall hits, the trunks turn orange\yellow like the leaves. I'm assuming it's because of the green in the trunk. Could use some suggestions on how best to remove the green from just the trunk portion of the texture image. Can't seem to find a good way to do it.
@CrisT86 is a great guy to collaborate with. Why not PM him on here and see if you can work something out together?Now the question is, do I make this public? ChrisT86 said that he is planning to do something like this once his finger heals and I don't want to step on any toes. Being a newbie, what is the protocol for releasing something you know someone else is planning to do and will probably do better?
Protocol ? That's anarchy here, man !Even though i'm happy with how my VIR mod turned out, it was hard work for someone who is new to this stuff. But this Deutschlandring one has been fun and very easy to do actually. Just a few things added to an ext_config file and a few small tweaks to the tree textures and I have something I can live with.
View attachment 1115317
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Now the question is, do I make this public? ChrisT86 said that he is planning to do something like this once his finger heals and I don't want to step on any toes. Being a newbie, what is the protocol for releasing something you know someone else is planning to do and will probably do better?
I released and update/fix on RDYou guys know why the two Calibra's (Legion and the one on RD) have this weird rim glitch ?
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In CM and showroom they're fine... Up until you try to race the car.
we always consider any reports , and try to reproduce the bugs from people when i can , to find out the problems , but for that we need reports ^^well, guys from my side don't do like Ilja (aka x4fab) who creates something of really cool but bugged then he adds new features in the next version but he keep bugged the old things. I think you guys have a good product and you have to keep working on what you have to make it better for eyes and hands (in terms of feeling) and only in a second moment you should drop a new car. You're doing big steps forward but please keep working on details because nowadays the standard of modding has reached high levels.
A part from this, I love this idea of a fictional car😉
The shimmering effect is caused by a wrong shader. Just add this section to the ext_config.ini of the Tobeka track to fix it.Nice update! Just a few things that could improve it.
The thing I noticed the most is a lot of the gray Armco barrier has a repeating uneven texture. All of it looks like the texture is split diagonally.
In VR, I'm also noticing some "shimmering" effects on a few things that are further away, and around some masked items, like a string of flags.
The other thing that could be improved is the tunnel. It's the most "dated" looking feature of the track. The lighting is off, and the textures need to be adjusted to reduce the moire effect you see along the walls. Some of the graphics, like the triangle arrows, are too small and too close together. Also, the road mesh at the entry of the tunnel could be smoothed a little.
i've misreading your message, i was sure you've asked for an update like that, but if you already done it, there's no need for my work, just finish it up and release to the whole communityEven though i'm happy with how my VIR mod turned out, it was hard work for someone who is new to this stuff. But this Deutschlandring one has been fun and very easy to do actually. Just a few things added to an ext_config file and a few small tweaks to the tree textures and I have something I can live with.
View attachment 1115317
View attachment 1115318
View attachment 1115319
Now the question is, do I make this public? ChrisT86 said that he is planning to do something like this once his finger heals and I don't want to step on any toes. Being a newbie, what is the protocol for releasing something you know someone else is planning to do and will probably do better?
Funny cause I found the fix myself earlier lol, but thanks for the more complete solution mate ! Now the mod is just nearly perfect.I released and update/fix on RD
=> https://www.racedepartment.com/downloads/opel-calibra-itc-1996-update.44420/
I think i got blind to that barrier but wanted to fix it at some point. Just looking at the UV mapping now and its borked. Ill see if i can fix it but remapping is my least favorite thing to do lolNice update! Just a few things that could improve it.
The thing I noticed the most is a lot of the gray Armco barrier has a repeating uneven texture. All of it looks like the texture is split diagonally.
In VR, I'm also noticing some "shimmering" effects on a few things that are further away, and around some masked items, like a string of flags.
The other thing that could be improved is the tunnel. It's the most "dated" looking feature of the track. The lighting is off, and the textures need to be adjusted to reduce the moire effect you see along the walls. Some of the graphics, like the triangle arrows, are too small and too close together. Also, the road mesh at the entry of the tunnel could be smoothed a little.
The shimmering effect is caused by a wrong shader. Just add this section to the ext_config.ini of the Tobeka track to fix it.I think i got blind to that barrier but wanted to fix it at some point. Just looking at the UV mapping now and its borked. Ill see if i can fix it but remapping is my least favorite thing to do lol
Ill fix some of the effects. What else besides the flags?
Can you describe what a moire effect is? Can't guarantee I can fix the tunnel but will have a look.
I will fix the shader is KS editor rather then the ext config.The shimmering effect is caused by a wrong shader. Just add this section to the ext_config.ini of the Tobeka track to fix it.
;;;;;;;;;;;;;; SHADER REPLACEMENT FENCES FLAGS ;;;;;;;;;;;;;;;
[SHADER_REPLACEMENT_...]
DESCRIPTION=
ACTIVE = 1
MESHES = neufences040-28, neufences040-23, neufences040-19
SHADER = ksPerPixelAT
PROP_... = extFlags, alpha test
BLEND_MODE = ALPHA_TEST
And the track has too many audio reverb sections. It's OK in the tunnel section, but the rest is not very realistic.