Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 157,283 comments
  • 51,161,143 views
Jesus, the modder already understood what is going on with the cars!
He will post tomorrow both models with the fixed files!


he already fixed version 2009 and see my posts i have done the 2012 version..

it was a mistype...

Both cars are in my previous post with krakenfile link.. or indeed wait for ac modder to post them if your not in a hurry 😁🤣

Cheers.
 
Jesus, the modder already understood what is going on with the cars!
He will post tomorrow both models with the fixed files!
he already fixed version 2009 and see my posts i have done the 2012 version..

it was a mistype...

Both cars are in my previous post with krakenfiles link.. or indeed wait for ac modder to post them if your not in a hurry 😁🤣

Cheers.
 
WIP Jerez 1997 skin for Jerez94
Thank You! This evening I'll release it!

Screenshot_vrc_1997_ferrari_f310b_jerez94_6-3-122-7-23-31.jpg
 
Can anyone share the Triumph spitfire that was released by Assettopedia a few years back, could not find a working link anywhere.


 
Here is the 0.0.2 version. I didn't want to fully convert it, but here you have guys. Better than before, at least.

I can't fully convert this track because for some reason some texture or shader is bugged and is overloading my 3dsimed, so it's impossible to me to edit the .kn5 and thus to add pits and some ac objects. I'll try my best to edit the track as much as I can with extension until I find a solution to the 3dsimed problem.

This track is the ACU version but modified. I think -didn't try- that everything in ACU version should work in this. Not the textures, but many other things should.

Added trees and changed the road shader to something that doesn't hurt your eyes.

View attachment 1133861


A youtuber called Suzq have a skin pack for this track. I'll see if he can contribute with it. Someone can tell him too, because I don't know how to contact him -that is not twitter-
Along the week I'll try to improve this. Don't promise nothing. Any contribution is widely open. No need to ask.
It's not much, and I've never done this before, so I hope it works ok, but I've updated the DRS zones
 

Attachments

Do you know how to cure this plate?
They don't show in game, only in preview/showroom right ?
You can hide them in showroom Alt+H.
If you want to make previews in CM you need to make a 'preview' kn5 (using ksEditor) where you hide the not needed plates and keeping the right one.
 
This is not true. Baked AO internal and external is the way to go just as explained in the pipeline (CSP has not made this redundant). Sure car VAO is a sort of "quick fix?" but it would appear you spend a lot of time on the physics of your cars, it would be nice to complement that on the model/skins side too :) 👍
Honestly I think giving a good visual quality mod takes severa hours. For me they can go all in the physics and ffb fining. I repeat, for me, visually, this car is perfect because for me unnecessary thing were avoided in the process
 
Honestly I think giving a good visual quality mod takes severa hours. For me they can go all in the physics and ffb fining. I repeat, for me, visually, this car is perfect because for me unnecessary thing were avoided in the process
Well you said it "Honestly I think giving a good visual quality mod takes severa hours" - yes and the rest. But they must have spent several hours on physics already? Like I said, complementing with better visuals would be nice.
 
This is not true. Baked AO internal and external is the way to go just as explained in the pipeline (CSP has not made this redundant). Sure car VAO is a sort of "quick fix?" but it would appear you spend a lot of time on the physics of your cars, it would be nice to complement that on the model/skins side too :) 👍
I said "almost useless". I'm aware that baked AO is the way to go, but from my point of view VAO (especially v8) is more than enough, and all of my releases are good looking for me. :)
Yes I spent a lot of time on the physics side, that's why I love (to try) to be a modder. But this is a spare-time hobby so I have a list of priorities and the entry "visual" appears as the last one.

I would like to add that, as my signature says, everything we do is from the community, for the community. So if someone love to work on the visual side he can take this mod and do whatever he wants!
Honestly I think giving a good visual quality mod takes severa hours. For me they can go all in the physics and ffb fining. I repeat, for me, visually, this car is perfect because for me unnecessary thing were avoided in the process
Completely agree. ;)
 
Last edited:
Hello guys, hope you all are doing great! Here's some mod testing for this week:

Koenigsegg Jesko at Blister Berg - Insanely difficult to drive, too much power. Even if it grips, its hard to control. Blister Berg is one of the most fun tracks for Assetto Corsa, the layout is awesome, lots of elevation changes, the mod is well done.



The Jaguar XE-S is super easy to throw around, one of my favorite cars right now and a nice rival for the BMW 340i



And again ATP did a great job with this S2000 AP2 mod. Simple and efficient, well done, handles great and sounds good. Testing at Lago Maggiore in a short layout just makes it better.



And of course thanks to my friend @Atrupelador for its cams which makes my work easier and a lot more enjoyable when the track features it!
 
Last edited:
Honestly for me is really hard to find the differences. %0
Look at the underside of the wing. In showrooms it's hard to tell the differences sometimes but out on the track, when a car has radiating parts, it's an immersion breaker. Usually the underside of a car glowing like mad or the muffler. The biggest offender is probably white wheels with no AO. They look ghastly.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back