Assetto Corsa PC Mods General DiscussionPC 

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Reworked Queensland Track from Terra21
Download:
Have Fun
DaBaeda
 

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no need to put the whole path in order to be able to drag the file in CM... :) here is a repack , including some plain-color fictive skins i slapped on (no other changes to the mod whatsoever)
you will see this one can be dragged in CM as well , and does not have the "Steam\steamapps\common\assettocorsa\content\cars\" part in it.
lovely interior, BUT for some reason this thing is eating at my GPU , and not allowing me to get to a stable 72 fps (most other mods no problem).

View attachment 1162453

My GPU usage is through the roof (w other car mods its usually below 100%, and the red line in the Render stats giving these spikes where it's normally a flat line... fps is below 60 (where i usually get a solid 72)
Hope you can find the rootcause and fix, cause it looks stunning!
I still manually install and never use CM as i've had so many problems in the past doing it that way. Maybe i'm just old school but for me doing it manually is always safer lol
 
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This is fantastic, thanks. I may be being dumb but I can't work out how to get the categories across the screen like you have them. If I enlarge the car selection screen I just get a huge car and the categories remain in a narrow vertical strip like this. Where do I find a setting to change this?

Please don't assess my driving skill from those lap times LOL!

View attachment 1161801
Drag to the left the little gray rectangle on the left of "BRANDS COUNTRIES CATEGORIES..." menu
 
no need to put the whole path in order to be able to drag the file in CM... :) here is a repack , including some plain-color fictive skins i slapped on (no other changes to the mod whatsoever)
you will see this one can be dragged in CM as well , and does not have the "Steam\steamapps\common\assettocorsa\content\cars\" part in it.
lovely interior, BUT for some reason this thing is eating at my GPU , and not allowing me to get to a stable 72 fps (most other mods no problem).

View attachment 1162453

My GPU usage is through the roof (w other car mods its usually below 100%, and the red line in the Render stats giving these spikes where it's normally a flat line... fps is below 60 (where i usually get a solid 72)
Hope you can find the rootcause and fix, cause it looks stunning!
The car is beautiful - thank you very much indeed. That polycount is killing my frames though. The Kunos P4 can lap at 90fps in VR but yours maxes out at ~75fps. So yeah, some optimisation (and LODs for spec races) would definitely be a good idea. Looking forward to seeing what can be achieved. Thanks again.
Lod_B which is Reduced polygon by 50% is repacking. Try it and give me the feedback~


The download link has been changed in my video, if you guys can get hot fix and some updated version.
Discord, description of video, above link are all same.



 
When I generate an AO map for a car using CM, I notice that it doesn't show the decals in that map, the way I see on many others. Why is that? Is there an option I'm missing. Or is it insignificant anyway...

Also, wasn't I previously able to extract image maps using CM? Can't find that function anywhere anymore.
Decals need to be their own separate object for them to appear in AO (like if you have a GT Sport rip likely)

But there's no need to have decals baked into ao really. It just makes the skinning process more difficult
why would a car mod that used to work now no longer be able to take off , as if they are glued to the road (tires spinning at launch but the car only goes backwards if any movement at all) ?
Have experienced this with Berta Tornado SP v1.2 by Daniel Jimenez , APVS
(i gave it 4 stars some years ago, so I know it worked fine back then...)
Given daniel jimenez mod me thinks either one of the wear/thermal curves are named wrong, or there's a [THERMAL_FRONT_1] that is supposed to be named [THERMAL_FRONT]

edit: taking a look at it it seems both the wear/temp curves aren't even there at all (based on the link posted).

Try copying the 'F1_67_front.lut' and rear as well as 'tcurve_f167.lut' from lotus type 49 into the data folder of berta (and delete the data.acd) and see if it works
 
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Lod_B which is Reduced polygon by 50% is repacking. Try it and give me the feedback~


The download link has been changed in my video, if you guys can get hot fix and some updated version.
Discord, description of video, above link are all same.




Thanks for the swift action, but this just adds a LOD B without optimising the main LOD A kn5 at all... so performance in hot lap mode will be exactly the same. Adding a LOD B will have a small effect in spec races, but not much without LODs C & D. And even then, the 4.4m tri LOD A will still cripple performance, especially in a pack when you're surrounded by other LOD A cars.
LOD A really needs vastly reducing in size if performance gains are to be made, but that'll be a long a tedious process I imagine.
I think this might be a common issue when the base model has an extremely high poly count, but I don't think I've seen a kn5 quite this detailed before.
 
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Lod_B which is Reduced polygon by 50% is repacking. Try it and give me the feedback~


The download link has been changed in my video, if you guys can get hot fix and some updated version.
Discord, description of video, above link are all same.




indeed as Masscot pointed out, fps/gpu issue is not much improved

furthermore I now noticed another big issue (which was not there in 1.0 i presume else i would have noticed) : the mirrors are showing image at a 45 degree angle ...
 
Montreal from terra21 - reworked slightly
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Just extract file into content folder, make a backup before, in case you don´t like it.
Hope you enjoy it till @Pyyer releases his new extension.

Edit: Oh, almost forgot to mention. As I just hacked some loose ends together, I used some code previously posted, for example from @El Locho. Also added the new DRS zones from @ShadowWSK174 over on RD. I hope it´s Ok. :)
And I improved some code, added new code, a new vao-patch, new map, geo tags ...
Is only meant to bridge the time until the new extension comes out. ;)
 

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Thanks for the swift action, but this just adds a LOD B without optimising the main LOD A kn5 at all... so performance in hot lap mode will be exactly the same. Adding a LOD B will have a small effect in spec races, but not much without LODs C & D. And even then, the 4.4m tri LOD A will still cripple performance, especially in a pack when you're surrounded by other LOD A cars.
LOD A really needs vastly reducing in size if performance gains are to be made, but that'll be a long a tedious process I imagine.
I think this might be a common issue when the base model has an extremely high poly count, but I don't think I've seen a kn5 quite this detailed before.
Thanks for the feedback.
I also have concerned FPS since starting to mod this car.
I will keep trying to optimize.
 
Nissan GT-R NISMO GT1 (R35) Pack

Last mod for a long time.. I'm really sorry.. :guilty:

It's just a Rework of my old mod with :

New skins
AO
2009 to 2011 spec (spoiler and splitters)
Endurance added (Special lights worked)

Thanks for your support !

View attachment 1161320
Thank you for sharing these with us, I saw the LODs were not quite working. I fixed it and uploaded them here:
R35 GT1 LODs
Btw.

Here are a few more Peugeot.
Sorry, if some are repeated, I don't remember which ones I shared before.

View attachment 1161527
View attachment 1161528

View attachment 1161530
View attachment 1161535

Peugeots
Thank you for sharing these Mods, also had to generate some LODs for them and they can be downloaded here aswell.
Peugeot 908 HDI LMP1
Peugeot 208 R5 TE
Peugeot 205 T16 Concept
Peugeot 205 T16
Peugeot 307CC WRC
Peugeot 205 GTI 1.9
 
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Thank you for sharing these with us, I saw the LODs were not quite working. I fixed it and uploaded them here:
R35 GT1 LODs
Weird, when I try to download the GT1 LODs a blank page appears saying "no file"...



Plus, is it normal that I race a weekend that features accelerated time (from afternoon to night) and then in the race replay there's no afternoon and no transition, it starts directly from the night?
 
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Hi , thanks for this lovely spyder!

on this mod , its not possible to export dds files from CM Showroom.. I wonder , is it intentionally done? (to make it harder for us paint-heads to make extra skins? ;)
If not could you please enable it in a next version?

What's weird is that part of the headlights become see through when I create a body skin myself using generated ao's...
(I guess if i can export the dds and just alter them it wouldn't be like that)

View attachment 1162294
hey, much appreciated!

not sure whats up with the dds, the should be ok. the car model is encrypted which may cause some issues.

i can try add it at some point but itd probably be easier to clone an existing skin and replace the colors in photoshop.
 
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on some mods (quite alot actually) I find the brakelights are too dim (almost not visible) esp. when I run without PP (which i preffer as it saves much headroom).

E.g. the Seat Toledo GT v0.5 by BE_Modding (their fb does not exist anymore so I guess ok to post it here ) , this incomplete mod can be used as example (but i hope when I learn how to do this, the same can apply to many of my cars which are only 4.5 stars because of too dim brakelights)

trying to get those brakelights more visible here what i tried:
1) in lights.ini i've put color to 255,0,0,500 (the last digit is brightness, but don't know what is max value).
2) in ext_config.ini I've put
[LIGHTING]
EMISSIVE_MULT = 500 ; General multiplier
EMISSIVE_HEADLIGHTS_MULT = 1 ; Multiplier for headlights
EMISSIVE_BRAKELIGHTS_MULT = 500 ; Multiplier for brake lights
EMISSIVE_PARKINGLIGHTS_MULT = 1 ; Multiplier for parking lights

this seems to not in any way give the desired result (brakelight remains little to not visible)
any tip appreciated!
 
Hi guys, does someone knows why AC is the only game that makes my rtx3060 runs at 80°C instead of 50 like ACC, ams2, R3r and rf2? Even dirt 2.0 maxed out makes my GPU at 70°C.
It seems that when I start AC the GPU starts flying with the fans and it got hotter immediately.
I have the latest sol and CSP. Any recommendations to lower my temps and GPU usage? It's constantly 100% so I wonder it's bottlenecking something.
Hope someone can help me and probably a lot of users who has my same problem.

Thank you
 
Hi guys, does someone knows why AC is the only game that makes my rtx3060 runs at 80°C instead of 50 like ACC, ams2, R3r and rf2? Even dirt 2.0 maxed out makes my GPU at 70°C.
It seems that when I start AC the GPU starts flying with the fans and it got hotter immediately.
I have the latest sol and CSP. Any recommendations to lower my temps and GPU usage? It's constantly 100% so I wonder it's bottlenecking something.
Hope someone can help me and probably a lot of users who has my same problem.

Thank you
hi,

Try setting a cap to the fps same as to the limit of your monitor or vr goggles (eg. w a 120 fps monitor set the limit to 120.)

Instead of doing it in the Assetto Corsa - Video settings, better to do it via NVIDIA control panel ,

I have quest 2 running on 72Hz , so I set limit to 73fps:
1655659518955.png
 
Hi guys, does someone knows why AC is the only game that makes my rtx3060 runs at 80°C instead of 50 like ACC, ams2, R3r and rf2? Even dirt 2.0 maxed out makes my GPU at 70°C.
It seems that when I start AC the GPU starts flying with the fans and it got hotter immediately.
I have the latest sol and CSP. Any recommendations to lower my temps and GPU usage? It's constantly 100% so I wonder it's bottlenecking something.
Hope someone can help me and probably a lot of users who has my same problem.

Thank you
Except for the room temperature which is normal in this season, the higher temperature of AC compared to other titles (which runs on Unreal Engine, Unity, or own engine) is the engine itself of the game, which is "badly" optimized or run too many "calculations" (in collab with the CPU) which causes an increment of temperature.

For example (with PES or FIFA which runs on different engine, i barely went over 45° with 65% of fans speed), with AC at the same speed i went around 60°
 
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