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I did so I'm sure you can too. Models may be encrypted but not the data I believe.Can you do that? I thought the cars were encrypted.
I did so I'm sure you can too. Models may be encrypted but not the data I believe.Can you do that? I thought the cars were encrypted.
Agreed on the KTM, I don't even bother with that one the BOP is so bad.I love to race the GM GT4 cars. They are my favorite mod to race with because they look great and seem to be able to drive cleaner races with less pile ups than other mods. But there are a couple of the cars with bad BOP settings. Can't say I ever noticed the Cayman as one of them, but I don't even put the XBOW in a race. It is so slow that it jams everything up because it just gets in the way. I'm hoping when they get off the current GT2 set and go back to finishing the GT4's that the updates will include better AI balance for some cars that are off a little.
This is the notification I get every time I've tried to pack the data I just changed for the GM GT4sI did so I'm sure you can too. Models may be encrypted but not the data I believe.

Excellent work.Sliven v1.0
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about:
"The Sliven International Circuit was meant to be built in the early 80s parallel to the Hungaroring (for F1),
but for various reasons, it never saw the light of day." - nikolov71
features:
- full CSP features
- reverb sounds
- 20 pit/grid
credits:
- original model by @nikolov71
- converted with permission by @RMi_wood
- optimizations by @norms
- rainFx by @twobegreen
- cameras by @DaBaeda
:: DOWNLOAD ::
Lancia Delta S4 - Gr.B 1985/1986 + Gravel Version
Mod download: https://www.racedepartment.com/down...delta-s4-gr-b-1985-1986-gravel-version.52105/
Wipers:
https://www.mediafire.com/file/1495dsjea75qvnf/rl_lancia_delta_s4.ini/file
https://www.mediafire.com/file/604hd5tj6n9qt6h/rl_lancia_delta_s4_86.ini/file
https://www.mediafire.com/file/vwjyktqwtmqtk5e/rl_lancia_delta_s4_gravel.ini/file
Lancia Delta S4 ( Hillclimb Version)
Mod download: https://www.racedepartment.com/down...ancia-delta-s4-hillclimb-version-v-1-0.22780/
(Alternative version with different sound and changed ai.ini, drivetrain.ini, engine.ini and final.rto: https://mega.nz/file/2DhS0S6C#dKtT2uO29r0ZCilaXS5Mg4vIIrYHfLj_bw0iw88xUQk)
Wipers: https://www.mediafire.com/file/35x2vkxpdwarys4/rl_lancia_delta_s4_hillclimb.ini/file
Does anyone know how these elements move when the wipers are turned on, if they do at all?
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that‘s my post on RDWiper animation for Rally Legends Modders' Lancia Delta S4
This addon animates the car's wiper of the four Lancia Delta S4 mods by Rally Legends Modders. The wiper animation will only work in game and in the new CSP (0.1.78+) showroom and requires at least CSP 0.1.76 to be installed, although in...www.racedepartment.com
But you don't need to pack the data for it to work. Just unpack, alter what you need, in my case I got rid of the ultra_grip in the AI file and adjusted the power.lut. Now you just rename data.acd to something else so it doesn't load and you're good to go.This is the notification I get every time I've tried to pack the data I just changed for the GM GT4s
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What configuration/values did you enter in this power.lut?But you don't need to pack the data for it to work. Just unpack, alter what you need, in my case I got rid of the ultra_grip in the AI file and adjusted the power.lut. Now you just rename data.acd to something else so it doesn't load and you're good to go.
I just loaded the XBow into game right now to test and it works fine.
AWESOME !!!!!!I have done Clark and Gurney's 1963 Indy skins for Legion's "Faux" Lotus 29 if anyone's interested.
I will of course post them here when I have tidied them up a bit.
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I'll try. I'm not so experienced with car modding to be honest, but I managed to add the push to pass count on the dash and I changed the fonts to mach too. I changed wait time from 20s to 50s too for our league racing. I tried making the rear lights blink when using p2p too but failed miserably. Still, I'll try again later. Cheers!Great update!
While this is being updated, could you brighten the Rev LEDs and/or add a glow around them to make them more visible and realistic? Shaun knew this was an issue, and was planning to fix them in a future update
Can't remember if I did the 718 or not. It's actually much easier than you think. Open up the power.lut and raise each number in there by let's say 10 or 20. You're keeping the curve the same, just raising each of the values.What configuration/values did you enter in this power.lut?
Could you explain the procedure?
This on the KTM Gt4, and on the 718 too?
Hug
But it is, under fictive tab...@Breathe one track that isn't in your list
Mills Metropark
DOWNLOAD CRASH FIX HERE: https://www.racedepartment.com/threads/mills-metropark.110608/page-3#post-3186484 Please don't upload this file anywhere else without permission. If you appreciate my work and you want to buy me an e-beer, you're...www.racedepartment.com
I've tried to fix the too dark REV leds. Just test it.Great update!
While this is being updated, could you brighten the Rev LEDs and/or add a glow around them to make them more visible and realistic? Shaun knew this was an issue, and was planning to fix them in a future update
Give the XBow a little boost in the power.lut and get it's power to weight ration up with the other cars. I had to do that as well to get it finishing midpack with the other cars.
Why not just use the far superior kunos Xbow GT4 which drives and looks better than the GM version and isn't encrypted anywhere afaikCan you do that? I thought the cars were encrypted.
Tomorrow I'll start working on the two cars LODs if it's ok folks.Was anyone able to generate LODs for Crash's 911 GT3 R 2019? I believe it is the most used 911 GT3 - all skins for all modern series are for this version (DTM, IMSA, etc). But it doesn't have LODs and have big impact on FPS, to a point I avoid using 911 on the grid. I've tried myself, but wasn't able to use the tool![]()
I've already done this back in 2021 to make the car useable in VR. It's for version 1.0 of the car.Was anyone able to generate LODs for Crash's 911 GT3 R 2019? I believe it is the most used 911 GT3 - all skins for all modern series are for this version (DTM, IMSA, etc). But it doesn't have LODs and have big impact on FPS, to a point I avoid using 911 on the grid. I've tried myself, but wasn't able to use the tool![]()
I'm curious to know which menu gives you those curve recalculations. Looks like it was from a right-mouse on BHP, which bring up the menu shown below. Right-mouse on the graph only gives me a "smooth" option. Mr. Curious...Can't remember if I did the 718 or not. It's actually much easier than you think. Open up the power.lut and raise each number in there by let's say 10 or 20. You're keeping the curve the same, just raising each of the values.
You're going to want to recalculate the power and the weight of the car and get the ratio.
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You're going to want to get this closer to the other cars. I don't want to lower weight anymore in this car so just bump up the power a bit until it's competitive.
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Hit recalculate. The 3 dots by the torque curve will do it too. Also the weight you can recalculate.I'm curious to know which menu gives you those curve recalculations. Looks like it was from a right-mouse on BHP, which bring up the menu shown below. Right-mouse on the graph only gives me a "smooth" option. Mr. Curious...
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The dots boss, the dots! How can I forget the dots. ThanksHit recalculate. The 3 dots by the torque curve will do it too. Also the weight you can recalculate.
Use the bottom option to recalculate using data.
Great skins, as always!I have done Clark and Gurney's 1963 Indy skins for Legion's "Faux" Lotus 29 if anyone's interested.
I will of course post them here when I have tidied them up a bit.
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Wo w that be nice if you share. Great ork congratsI have done Clark and Gurney's 1963 Indy skins for Legion's "Faux" Lotus 29 if anyone's interested.
I will of course post them here when I have tidied them up a bit.
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I'm obviously doing something wrong. I changed the values in the power.lut file and then hit recalculate, but nothing changed in the CM screen. Is it supposed to or am I xupposed to manually change those numbers and then hit recalculate? Probably a stupid question, but you change the values on the right side column in the lut file, correct?Give the XBow a little boost in the power.lut and get it's power to weight ration up with the other cars. I had to do that as well to get it finishing midpack with the other cars.

Check your PM...Guys I did a bit of mess with the original kunos Silverstone track and would like to revert back to the original is there a way to do it?